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 Galactic Empires : Deck Construction and Strategy
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MogwaiSC
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Posted: 02 December 2004 at 3:59pm | IP Logged Quote MogwaiSC

Hey, I get it already, okay?  Never did I say that anyone should rely on them.  They are just one part of an effective strategy.  And yes, I've been in the situation where I have one SD out and everything else I put out gets toasted and can't do anything because of it.

I'm fond of putting Overwatch Dragoness's on T7 and T5 Dragon Nests, I like to team them up with Magus Dragoness's to improve my Dragons ability to withstand damage, though usually it's easy to simply compensate for that by just firing more weapons.

I usually try to use monsters to supplement my Dragons; by keeping an opponent busy with monsters he's spending weapons fire and research on them instead of my dragons.  I love it when I get both a Research Defiler and a Research Mandator in play on my enemie's fleet, and then I hit him with a Skull Reaper with a Skullet and a Perfect Specimen. :-)
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Eaglepreacher
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Posted: 03 February 2005 at 8:00am | IP Logged Quote Eaglepreacher

Ok Dragon lairs... I play a T8 and T9.... the T8 allows one dragon to be engaged if a second lair is in play while I can also fully heal a dragon because the T9 allows it if a second lair is in play... If I play a T8(a) and T8(b)   do I get  to engage two dragons since (a) condition is met by (b)   and (b) condition is met by (a)...

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ericbsmith
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Posted: 03 February 2005 at 2:07pm | IP Logged Quote ericbsmith

I don't see why not. Each Dragon Lair gets to have it's full effect if two or more are in play. Keep in mind that they are not required to be in play in the same fleet, so two players playing Dragons (or Orgons) can stack their Dragon Lair effects to help each other out.
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MogwaiSC
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Posted: 04 February 2005 at 10:42am | IP Logged Quote MogwaiSC

Any two Dragon Lairs, even if of the same type, will satisfy the requirements.   They don't have to be just T8 or T9 either.  The T7's and if you can find them the promo T6's also satisfy the two lairs in play requirement.

Also, I don't think you can put Dragon Lairs in an Orgon deck, unless you have Orgon specific terrain to meet the 4:1 minor empire requirement, as Dragon Lairs are empire specific for Dragons.
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ericbsmith
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Posted: 04 February 2005 at 2:16pm | IP Logged Quote ericbsmith

Dragon terrain are only considered Dragon Empire cards if they say "Space Dragon" or have a Dragon Empire card background (see the clarification in Galactic Fire #2). If the title says only "dragon" it is not considered a minor empire card. Also, if the card text says "dragon" it can affect any 'D' dragon card, including Orgons.

Frankly, given the demise of Companion Games, this is the only way to play things to give an Orgon deck a fighting chance.

Also, by the Universe Edition v2.0 rulebook (and I've checked this against the print copies I have) minor empire cards no longer have to be supported by major empire cards of the same type, but by non-minor empire cards of the same type (with generic ships not counting for this purpose). So even if Dragon terrain were considered minor empire cards they could be supported by plain terrain. This is, however, important when stocking Vektrean Asteroid bases, which can be supported with plain terrain and/or bases.



Edited by ericbsmith on 04 February 2005 at 2:35pm


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MogwaiSC
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Posted: 05 February 2005 at 10:19am | IP Logged Quote MogwaiSC

Please read through some of the forums here.  Several months ago there was an extended discussion of what constituted "Empire Specific" for a terrain card.  Geko's ruling was that if the name of the empire appears in BOTH title areas of the card, both above and below the picture, which is the case for all Dragon Terrain, then those cards are "Empire Specific".  The border around the picture, or the card color, are considered irrelevant for determining if a card is or is not empire specific.  Before Universe edition, this was the convention; with the advent of the Universe revisions, however, those conventions became obsolete.  An example of how this rule change has affected cards is that the T9 Corporate Homeworld  and the T8 Mechad System used to be empire specific.  Under the Universe revision, neither is no longer empire specific, yet Dragon Lairs were before, and still are.  Simply because Orgons are D cards does not mean you can place Dragon Lairs in an Orgon deck without major empire card support.  What matters here is the actual empire, not the card type.  It specifically states in the rules that Orgons are NOT related to Dragons.

Also, I find no such thing in the 2.0 rulebook allowing minor empire cards to be unsupported.  On the contrary, according to page 6 or the 2.0 rulebook:

USING MINOR EMPIRE CARDS:  A player may use a maximum of one minor empire card in their deck for every 4 cards of the same type that  are not a minor empire card. 
   -Generic ships do not count for the purposes of this rule.
   -For this purpose only, Indirigan tribe cards (Indirigan Nomads, Nagiridni Pirate ships, Indirigan Females, etc.) count as only 1/2 a  card (do not drop fractions here).  See Indirigan tribes on pg. 34.
   -'D' dragon cards are considered to the same type as 'S' ship cards for the purposes of using minor empire ships/dragons.

This clearly does not indicate what you state above that minor empire cards do not need to be supported by the 4:1 rule by card type that you claim above.

However, my understanding of how Vek asteroid bases work is in agreement with what you state; both T and B cards can be used to support them.  In fact, in my Corporate deck, I have two minor empires, Indirigan and Vektrean, as I have 5 Corporate specific bases I have two T/B9 Asteroid Starbases  as well.
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ericbsmith
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Posted: 05 February 2005 at 11:01am | IP Logged Quote ericbsmith

MogwaiSC wrote:
Please read through some of the forums here.  Several months ago there was an extended discussion of what constituted "Empire Specific" for a terrain card.  Geko's ruling was that if the name of the empire appears in BOTH title areas of the card, both above and below the picture, which is the case for all Dragon Terrain, then those cards are "Empire Specific".

The problem is, the name of the empire is "Space Dragon," occassionally referenced as "Dragon Empire," not "Dragon." Which would mean that "Dragon Lair" is not a "Space Dragon" empire specific card.

MogwaiSC wrote:
The border around the picture, or the card color, are considered irrelevant for determining if a card is or is not empire specific.

OK, that you're right about. Even the rulebook states that card texture only counts for ships, bases, dragons, psys, and installations. Which makes sense, otherwise there are a lot of cards that just wouldn't play right in a lot of circumstances.

MogwaiSC wrote:
Also, I find no such thing in the 2.0 rulebook allowing minor empire cards to be unsupported.

I did not say that they did not need to be supported, I said that they did not need to be supported by main empire specific cards. A Vektrean Asteroid Base can be supported by 4 Planetary Shields. And a Dragon Lair, even if it were considered to be empire specific (which I disagree with) could be supported by 4 Apollo Bodies (or any other non-minor empire specific terrain). That is clearly what the rules you quoted state:

Quote:
USING MINOR EMPIRE CARDS:  A player may use a maximum of one minor empire card in their deck for every 4 cards of the same type that are not a minor empire card.

It says nothing about the supporting cards needing to be major empire cards of the same type, only that they cannot be minor empire cards.

This wording does lead to some slight confusion when using a minor empire as the main deck empire. Really it needs a 4th exception:
- If using a minor empire as the main deck empire, cards of the main empire count as major empire cards for purposes of this rule.



Edited by ericbsmith on 05 February 2005 at 11:42am


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Posted: 05 February 2005 at 3:57pm | IP Logged Quote MogwaiSC

I disagree with you.  However, I'm not going to argue with you about it. 

Speak with Geko about this.  He at one point had said that the supporting cards to need to be major empire cards.
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ericbsmith
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Posted: 05 February 2005 at 11:06pm | IP Logged Quote ericbsmith

Perhaps I'll drop Geko a line, or he'll drop in on this thread. However, that seems a very odd ruling as it goes explicietly against both the letter of the Universe rules and the general spirit of the rules.

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MogwaiSC
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Posted: 06 February 2005 at 3:59pm | IP Logged Quote MogwaiSC

I don't think it goes against the letter of the rules at all.  Simply because it isn't specified one way or the other doesn't mean that it's violating the "spririt" of the rules at all.

Perhaps you could enlighten us and explain what "the spirit of the rules" is?

Logically however, it doesn't make sense that it can be any card of that ttype.  For example, I could build a deck that includes 40 Scorpead ships.  By the rules, I can add 10 ships of a minor empire.  So then I have 10 more ships in my deck, allowing me two more minor empire ships according to the 4:1 rule.  Then I go and add 2 Vektrean ships.  This allows me to add one more ship of a minor empire, etc.  See where it goes? 

Perhaps ships isn't as good an example.  Let's try bases.  Let's say I build a deck with 80 bases in it.  This allows me 20 minor empire bases.  So I take 20 Vektrean bases, so now I have 100 bases in my deck and I get to take 4 more bases of a minor empire, etc.  In other words, if you allow cards of any type to be used to satisfy the 4:1 rule, it's not really a 4:1 rule.  This then in fact violates the letter of the rule.

Given this simple mathematical fact, I don't see how it is you can claim that by requiring major empire cards to fulfill the 4:1 rule that it violates the letter or the spirit of the rule.


Edited by MogwaiSC on 06 February 2005 at 4:00pm
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Posted: 06 February 2005 at 6:41pm | IP Logged Quote ericbsmith

MogwaiSC wrote:
I don't think it goes against the letter of the rules at all.  Simply because it isn't specified one way or the other doesn't mean that it's violating the "spririt" of the rules at all.

Except the rule clearly states non-minor empire card, not major empire card. That ruling would go against the letter of the rules as written. Just because it agrees with the way you've been playing doesn't mean it agrees with the rulebook as written.

MogwaiSC wrote:
Logically however, it doesn't make sense that it can be any card of that ttype.

I didn't say "any card of the type." I've said, over and over, any non-minor empire card of the type.

MogwaiSC wrote:
For example, I could build a deck that includes 40 Scorpead ships.  By the rules, I can add 10 ships of a minor empire.  So then I have 10 more ships in my deck, allowing me two more minor empire ships according to the 4:1 rule.  Then I go and add 2 Vektrean ships.  This allows me to add one more ship of a minor empire, etc.  See where it goes?

The rule explicetly states that minor empire cards are supported by cards that are of the same type and not a minor minor empire.

Minor empire ships can't support more minor empire ships.  Adding the 10 minor empire ships to the deck doesn't allow you to support more minor empire ships. If you have 40 Scorpead ships in the deck you are limited to 10 minor empire ships.

MogwaiSC wrote:
Perhaps ships isn't as good an example.  Let's try bases.  Let's say I build a deck with 80 bases in it.  This allows me 20 minor empire bases.  So I take 20 Vektrean bases, so now I have 100 bases in my deck and I get to take 4 more bases of a minor empire, etc.  In other words, if you allow cards of any type to be used to satisfy the 4:1 rule, it's not really a 4:1 rule.  This then in fact violates the letter of the rule.

The rule says minor empire cards are supported by non-minor empire cards. I said that in my previous replies. I'm stressing it again here.

Vektrean Bases, being minor empire cards, cannot support more minor empire cards because, get this, they don't qualify as being not a minor empire card.

If you have 80 non-minor empire bases you're limited to a maximum of 20 minor empire bases, be they Vektrean Asteroid Bases or some other minor empire base (do any other minor empires have bases?).

MogwaiSC wrote:
Given this simple mathematical fact, I don't see how it is you can claim that by requiring major empire cards to fulfill the 4:1 rule that it violates the letter or the spirit of the rule.

Because the rule, as written, doesn't say major empire cards, it says non-minor empire cards. Requiring major empire cards would be a against the letter of the rule.

As for the spirit of the rules, until Universe 2.0 there were NO RESTRICTIONS against non-ship minor empire cards. The intention has always seemed to be to allow for decent use of minor empire cards of all types by all empires. If you restrict support cards to major empire cards there are many empires that won't be able use minor empire cards of certain types simply because they didn't get enough support cards printed.

And as I've said, the rules as written do leave a little something to be desired. If you're using a minor empire as your main deck empire the rules don't work (since your main empire, a minor empire, can't be used to support other minor empire cards).

Also, as I mentioned elsewhere, in the Universe v2.0 rules Psy empires are suddenly not able to stock minor empire ships though they were allowed to in the Universe v1 rulebook ('P' Psy cards used to be able to support 'S' Ship cards or 'D' Dragon, just like 'D' Dragon cards can).



Edited by ericbsmith on 06 February 2005 at 7:00pm


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Posted: 06 February 2005 at 11:52pm | IP Logged Quote MogwaiSC

You are incorrect, regardless of what the rules state.  As I said before, Geko has ruled otherwise, and he's pretty much the mouth of authority for GE, considering he worked for them while the game was in active production.




Edited by MogwaiSC on 06 February 2005 at 11:53pm
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Posted: 07 February 2005 at 9:03am | IP Logged Quote ericbsmith

And as I said, if Geko ruled that way he ruled against the letter of the rule, if not the spirit. As part of the IRC and last vestages of Companion it may be his perogative to change the rules, but if he does make a ruling that changes the rules at least admit that's what's being done, OK?



Edited by ericbsmith on 07 February 2005 at 9:35am


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MogwaiSC
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Posted: 07 February 2005 at 7:10pm | IP Logged Quote MogwaiSC

Admit what?  There's nothing here that I have to "admit".

By the by, you still have yet to define what "the spirit of the rules" is.
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Posted: 07 February 2005 at 7:40pm | IP Logged Quote ericbsmith

Scroll up, read the paragraph that starts out "As for the spirit of the rules..."



Edited by ericbsmith on 07 February 2005 at 8:16pm


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Posted: 08 February 2005 at 8:57am | IP Logged Quote Geko

I leave you two alone for one day and this is what happens? :)

While I appreciate you looking to me as an authority on the subject, i do sometimes get things wrong (see discussion about the Corporate homeworld where I mistakenly state it is not empire specific http://www.bullington.us/galacticempires/forums/forum_posts. asp?TID=16&PN=2)

Regardless of what I might have said in the past here goes...

GF#2 pg. 6, "In addition to the deck's main empire, minor empire cards may be used. They must be supported by 4 non-minor empire cards of the same type (Exceptions: Generic ships do not support minor empire cards and dragon and ship cards are interchangeable for support purposes). [note: this I don't agree with, and have "ruled" against elsewhere on the forums, but it is in the rules]  When the deck's main empire is a minor empire, those cards do not require support, and can in fact support other minor empire cards.

GF#2 pg. 8, Space Dragon cards are cards with the phrase "Space Dragon" in the title. Remember, dragon is a card type, not an empire.

so it seems Dragon Lairs are NOT empire specific. Even if they were, they can easily be supported in the 1:4 ratio with other terrain. Why would you stock them in your deck if you are not playing Dragon as your main empire anyway? For the Heavy weapon output? There is better terrain that can do that.



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Posted: 08 February 2005 at 9:10am | IP Logged Quote Geko

As to minor empire ships supporting OTHER minor empire ships...

No, this is not legal. If you have 20 empire ships, you are allowed to have 5 minor empire ships total. These DO NOT then allow you to have an additional minor ship.

Even when using a minor empire as your main empire, you ARE allowed to have other minor empires in your deck.



Edited by Geko on 08 February 2005 at 9:18am


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Posted: 08 February 2005 at 1:24pm | IP Logged Quote ericbsmith

Geko wrote:
so it seems Dragon Lairs are NOT empire specific. Even if they were, they can easily be supported in the 1:4 ratio with other terrain. Why would you stock them in your deck if you are not playing Dragon as your main empire anyway? For the Heavy weapon output? There is better terrain that can do that.

For the 'D' dragon Orgons, which can be affected by pretty much anything that affects "dragon" cards. Plus Orgons need minimal Supply to engage (none for D1-D5 cards, 1-2 Supply for the D5-D7), so the Dragon terrain provide more than enough supply and Heavy Weapons for them.



Edited by ericbsmith on 08 February 2005 at 1:37pm


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Posted: 08 February 2005 at 2:19pm | IP Logged Quote MogwaiSC

Geko, thanks for clearing this up. I was incorrect about the empire
specific terrain, though my knowledge had come from that previous
thread you cite where what constitutes an empire specific terrain was
discussed.

It still doesn't make sense to me that any S card, except generics, can
support minor empire ships. Without such a restriction, there's no limit
to how many minor empire ships can be put in a deck, if it's built right.
You could build a deck with more minor empire ships than major empire
ships in it.
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Posted: 08 February 2005 at 2:57pm | IP Logged Quote ericbsmith

MogwaiSC wrote:
It still doesn't make sense to me that any S card, except generics, can
support minor empire ships. Without such a restriction, there's no limit
to how many minor empire ships can be put in a deck, if it's built right.
You could build a deck with more minor empire ships than major empire
ships in it.

By the rule, only non-generic and non-minor empire 'S' ships may be used to support other 'S' ship cards. In the case of 'S' ship cards this means only the main deck empire 'S' ships may be used to support minor empire ships (excepting the equivenancy with 'D' Dragons.

In the case of other card types (i.e. 'B' Bases) any non-minor empire 'B' Base may be used to support minor empire bases. This means any generic or main deck empire 'B' base qualifies as being non-minor empire.

As Geko said, minor empire cards can't be used to support more cards. If you add 4 Vektrean Asteroid Bases they can't support more VAB's because they don't qualify as being non-minor empire cards (unless, of course, your playing Vektrean as the main deck empire).



Edited by ericbsmith on 08 February 2005 at 3:21pm


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Posted: 08 February 2005 at 4:43pm | IP Logged Quote MogwaiSC

If this is the case, then I could build a deck with numerous minor
empires, and ultimately create something with more minor empire cards
than major empire cards, which is ridiculous.

For example, I could modify my Corporate deck so that in in addition to
my Council of Six Indirigans for ships, I could have Vektreans as a minor
empire for bases, etc. and come up with something that ends up with
fewer Corporate cards in it than Indirigan and Vektrean combined. In that
situation, how can my deck be considered "Corporate".

While I admit I see that this is the case within the letter of the rules, it's
still ridiculous in what you can create through those rules; something that
has fewer major empire cards than minor empire cards.
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Posted: 08 February 2005 at 5:53pm | IP Logged Quote ericbsmith

True, you could probably do that. Of course, you could always build a "Corporate" deck with only 1 Corporate ship in it and 27 Generic ships. Is that any less ridiculous? And look at the contents of the "Nobles" starter deck that Companion actually released - only one 'C' Noble in the entire deck.

Ultimately what makes it a "Corporate" deck is your use of "Corporate" cards and the tactics which flow from using those cards.



Edited by ericbsmith on 08 February 2005 at 5:59pm


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Posted: 09 February 2005 at 6:05am | IP Logged Quote Geko

If you are using categories other than ships to support the minor empire cards (T/B for instance) than yes it is possible to build a deck where minor empire cards can outnumber the main empire ship cards in your deck. But why would you do that? There are very few empires that you wouldn't want to use their empire ships (as many as you can find).



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Posted: 09 February 2005 at 10:31am | IP Logged Quote MogwaiSC

"Ultimately what makes it a "Corporate" deck is your use of "Corporate" cards and the tactics which flow from using those cards."

How can that be the case when there are fewer Corporate cards in the deck than minor empire cards?

If this is the ruling, then I'll stand by it; hell, I'll be able to make my decks even better this way...  I have a ton of Vektrean bases I'll be able to add to every deck... etc.
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Posted: 09 February 2005 at 10:37am | IP Logged Quote Geko

Yes, for those that have them. T/Bs are a staple to EVERY deck.

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Posted: 04 December 2005 at 3:18pm | IP Logged Quote kronchev

"One word of caution. It has recently been debated here whether or not a R/O1 Time Skip can be used to selectively nullify an ability card off the
back of a Dragon. While I disagree, the general consensus here has been
that it is perfectly within the rules. Unfortunately, this makes Dragons
particularly vulnerable to them as they rely heavily on A cards due to their
lack of shields. As a result, Dragons simply don't make that great a
choice to build as an Empire deck."

Anomaly Portal. Sure its a 7 so you can only have 3 but they are absurdly useful against cards that f'up your deck. Also, while I dont know what Time Skip does, I dont see how an O card is that much of a problem against immune Ds   


Edited by kronchev on 04 December 2005 at 3:20pm
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Posted: 04 December 2005 at 5:23pm | IP Logged Quote ericbsmith

While D dragon cards are immune to Occurance cards, cards played to (or against) D dragon's are not immune to Occurance cards. Thus it is possible to play a Time Skip against a Molting card played onto a dragon, thus temporarily reducing the Dragon's strength (and possibly immediately killing it, if it already has enough damage applied).

BTW, now that the Database is working again, you can easily check what most cards do:
http://www.bullington.us/galacticempires/carddb.asp


Edited by ericbsmith on 04 December 2005 at 5:25pm


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Posted: 24 September 2006 at 11:29am | IP Logged Quote Drakmoore

Why not just play alot of hatchlings, 8 of them or more and then put them on the Scintillating Dragon? They add 1-2 physical damage and 1-2 strength and they can keep stacking but are still immune to O cards. Then with moltings and terrain and other dragon abilities it makes them immune to alot of stuff with a decent amount of physical damage to throw out. Also since Scintillating Dragons don't require command slots, throwing a few of them out there only yeilds more damage and if you add to it you can exceed the command limit, then  if opponents drain all sort of resources trying to take out a stack of 1s-2s its their loss. mean while hammer on them with your fleet.
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ericbsmith
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Posted: 24 September 2006 at 11:53am | IP Logged Quote ericbsmith

I think the biggest reason why you wouldn't use that many hatchlings is because you're sinking an aweful large percentage of your deck into cards that are relatively weak in and of themselves. Yes, they combine, but instead of having the Strength 3 Schilinting you could have a Strength 1 Schilinting and a D8 Moon Dragoness, or forget the Dragons alltogether and get yourself  6 or 8 extra Occurance & Hazard cards, which can wreak considerable amounts of havoc.

When putting in weak combiner cards like that you really do need to consider what good they really do for you - e.g. in my Clydon deck I'm using a bunch of S1 & S2 Troop Craft, but they serve other functions besides just combining strength, shields, & weapons; they also replace the need for most Shuttle/Fighters/Transporters in my deck (needing just a few Clydon Fighters for the Reaction save plays) and they allow me to play crew without using card plays, thus allowing me to deck cycle more quickly.

I just don't see similar advantages to playing that many Hatchlings in a dragon deck.


Edited by ericbsmith on 24 September 2006 at 11:54am


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MogwaiSC
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Posted: 24 September 2006 at 6:54pm | IP Logged Quote MogwaiSC

The other problem with the idea is that if you get even one of the
Scintillators in play, they can't shoot your sector HQ, so they shoot your
planets. You lose planets rapidly and can't engage anything, even D1's &
D2's.

As an example of what Eric is talking about, in terms of picking your low
strength cards by function, I do have 8 T3 crystal planets and a 8 T3
Dragon Eggs in my dragon deck. I keep a C3 Orbital Engineer and an A6
Dragon Rider in my reserve, so that I can combine the Crystal Planet with
the Egg. Each one of these I get in play is -1 damage to my fleet each
volley, and it can't be killed by weapons fire.

In this case, I use 16 spaces of cards in my deck, but it nets me a total of
-8 damage to my dragons. Scintillators are good support dragons, but
you can't rely on them for offense, even with hatchlings.

Where I find hatchlings useful is on Vortex Dragonesses. I put a D2
Hatchling on the D6 Vortex to make a D8 combined that does 5 pts to
everything in an opponent fleet. Every hatchling makes it 2 more pts of
damage.
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