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Lobo
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Posted: 05 August 2007 at 12:31pm | IP Logged Quote Lobo

-In other games, if there is not a valid target for a card to be played to, the card would then resolve as a "fizzle" (i'm sure someone trademarked that word) of sorts and then discard. Absent any official wording on the point, i support Eaglepreacher's determination of that scenario.

The Time Skip would remove the target from play as a reaction to the FTS and, assuming the time skip play was legal and not reacted to itself, the FTS (or any other card) would resolve without a target. In the case of the FTS, it would head to the discard pile with a very loud and ineffective *thump*.....Lobo

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bignea
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Posted: 05 August 2007 at 12:48pm | IP Logged Quote bignea

assuming it's your stack the spindle is played on, you would'nt be able to play the time skip to stop it because the skip is played to opponent fleets or card as a reaction. so we are back to playing it on the spindle which is worthless at the end.

Edited by bignea on 05 August 2007 at 1:09pm
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RobPro
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Posted: 05 August 2007 at 1:37pm | IP Logged Quote RobPro

TheRules? wrote:

- Voided Card Plays: Cards that state they are discarded after use and
which are voided by a reaction card are discarded even though they did
not get used.


I have never played it this way... we've always allowed cards to perform their duty at the end of the turn, as long as the original target was still legal. I play with people who were on the pro tours, I bet this would come as a shock to them.
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Eaglepreacher
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Posted: 05 August 2007 at 4:04pm | IP Logged Quote Eaglepreacher

Bignea; Your assessment of timeskipping your stack I believe is flawed. according to the rule book it states

Playing Reaction Cards:  Cards designated with an 'R' may be played in reaction to other players' actions.... the rest of the rule states card play limits.

So by time skipping your stack, you are reacting to the other players FTS by removing the target. 

Oh here an interesting question on Time skips...  What if I time skip the time skip. Is the first one ignored since the last reaction card played takes effect first and the first time skip is treated as not there according to card text?????? hmmmm

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MogwaiSC
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Posted: 05 August 2007 at 4:33pm | IP Logged Quote MogwaiSC

bignea wrote:
assuming it's your stack the spindle is played on, you
would'nt be able to play the time skip to stop it because the skip is played
to opponent fleets or card as a reaction. so we are back to playing it on
the spindle which is worthless at the end.


No. Read the rules again. The spindle is discarded by the time skip and
the spindle has no effect. It's right there in black and white.
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bignea
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Posted: 05 August 2007 at 4:33pm | IP Logged Quote bignea

time skip states on the card played to an opponent stack or card not to your stack or card.

if you time skip the timeskip it would be like no cards were played in reaction against the card like the spindle

 

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MogwaiSC
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Posted: 05 August 2007 at 4:34pm | IP Logged Quote MogwaiSC

RobPro wrote:
TheRules? wrote:
- Voided Card Plays: Cards that
state they are discarded after use and
which are voided by a reaction card are discarded even though they did
not get used.
I have never played it this way... we've always allowed cards to
perform their duty at the end of the turn, as long as the original target
was still legal. I play with people who were on the pro tours, I bet this
would come as a shock to them.


Then perhaps they didn't read the rules very well. Again, it's right there in
black and white; the skip discards the spindle, and the spindle has no
effect. And again, there is nothing on the spindle that says it still takes
effect at the end of the turn if it's reacted to, etc.

Edited by MogwaiSC on 05 August 2007 at 4:37pm
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Matchbox
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Posted: 05 August 2007 at 4:41pm | IP Logged Quote Matchbox

so if any card says discard after use, and someone time skips it, it can still take effect after the time skip goes away?

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Matchbox
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Posted: 05 August 2007 at 4:46pm | IP Logged Quote Matchbox

well for one, the time skip doesnt say discards the opponent card, and if the spindle has not taken action it has not been used. and its not there in the first place cuz of the time skip. so when the time skip goes away after one PLAYER TURN, the spindle would still be there to take action.
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RobPro
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Posted: 05 August 2007 at 9:06pm | IP Logged Quote RobPro

Is 'skipped' the same as voided?
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Eaglepreacher
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Posted: 05 August 2007 at 11:03pm | IP Logged Quote Eaglepreacher

Mog, where in black and white does the FTS get discarded. It is not there to get discarded until the time skip is removed.  Once the skip is removed the FTS should still take effect.

Bignea. It could be argued the 'played on opponent' is in the historical section of the card.  Since there is no dash in front of that statement, by the book it is not a rule. 

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MogwaiSC
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Posted: 05 August 2007 at 11:54pm | IP Logged Quote MogwaiSC

Eaglepreacher; at the end of the text on the time spindle, it specifically
says, "Placed at the bottom of the discard pile after use". Check Eric's card
museum if you don't have a copy of the card handy. It's a great resource
and I use it frequently. (Thanks Eric!)

Keep in mind too, that since it is discarded to the BOTTOM of the discard
pile, you could pull it back with a temporal engineer. Given that's the
case, I don't think it is at all unreasonable to be able to negate it with a
time skip. However, once again, I will attempt to explain why, according
to the rules, a time skip does negate a time spindle...

Matchbox wrote:
well for one, the time skip doesnt say discards the
opponent card, and if the spindle has not taken action it has not been
used. and its not there in the first place cuz of the time skip. so when the
time skip goes away after one PLAYER TURN, the spindle would still be
there to take action.


Matchbox:

Again, I quote from the rules:

Once played, cards remain in play until the actions of another player cause
them to be removed from play and discarded (firing weapons, effects of
occurrence cards, etc.). Some cards are instant and after applying their
effects are immediately discarded (discarded after use). Some cards last a
specific amount of turns and are discarded after that many turns have
elapsed.
    - Any card that reaches a strength of ZERO is discarded.
    - When a card is discarded all cards played on or against it are
discarded also (except ships and dragons in play on destroyed terrain
cards and cards played to or against several locations).
    - Voided Card Plays: Cards that state they are discarded after use and
which are voided by a reaction card are discarded even though they did
not get used.
    - Returned to the Hand: When a stack of cards is returned to the hand,
each card in the stack is returned to its respective owner's hand.

Now, please read the very first part of this section from "How long cards
remain in play"...

"...cards remain in play until the actions of another player cause them to
be removed from play and discarded... Some cards are instant and
after applying their effects are immediately discarded
(discarded after use)..."

Now, read the part where it says what I mentioned before: "Cards that
state they are discarded after use and which are voided by a reaction card
are discarded even though they did not get used."

Put two and two together... a time skip is a reaction card, when it is used
on the spindle the action of the time skip voids the action of the spindle.
As per the rules above, since the spindle specifically says "discarded after
use", it is then discarded without having any effect. Now, as was properly
mentioned earlier, the time skip itself can be time skipped, and the
spindle would be in play normally and take its defined effect.

You can want a time skip to not have this effect all you want, but the
simple fact is right there in the rules; in this case, a time skip will and
does negate a time spindle. It's not rocket science, it's simple logic.

Your clinging to the notion that somehow the spindle sticks around after
being skipped and still takes effect after the player's turn is over is self
contradictory according the what is clearly stated in the rules I quote
above.

This is because in making that claim, you are taking the position that 'use'
and 'play' in the case of a card with an instantaneous action, are different
things. However, in the case of a card that has an instantaneous action,
playing
the card and using the card cannot be different things. If they were, the
card would not have an instantaneous action/effect, rather it would
endure.

To quote the rulebook again, it would "last a specific amount of
turns". But, since the card text on the spindle says 'Discarded after use' it
is by definition instantaneous. If it wasn't discarded after use, it would
endure, it would last some amount of turns, and could take action at
another time other than when played. But again, the spindle doesn't say
that it sticks around after it's used, it specifically says it is discarded... I
can't make it any clearer than that...

Further, that self contradictory position means then that I can play a time
skip at the beginning of your turn, in reaction to your allocation (yes,
allocation can be reacted to, check the rulebook), and then just leave it
there and wait for you to play a card I don't like and then use it against
that card. Are you willing to take this position so that the people in your
play-group can use time skips against you in this way?   

The rules on this are clear, just read them and look at them objectively,
putting aside your biases about what you think should be the case
because of the strength given a particular card, or whatever your biases
on this issue are... This is a case of simple logic, and there is nothing on
the text of the spindle that specifically says that it sticks around if it's time
skipped or acted upon by any other reaction card played to it when it is
played.

If you really don't like this simple fact of logic, then you and your group
should simply ban time skips from play as a broken card, or agree that in
the case of a time spindle, they don't affect spindles. However, doing so
is nothing more than ignoring the logic of what the rules say on how long
cards endure and what happens to them when they are reacted to by a
card that stops their action. Playing a time skip, regardless of how the
time skip works, stops the action of the spindle at the time the spindle is
played. As a result, as per the rules, the spindle is discarded with no
effect.

Edited by MogwaiSC on 06 August 2007 at 1:26am
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Tarquon
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Posted: 06 August 2007 at 9:55am | IP Logged Quote Tarquon

It could be argued the 'played on opponent' is in the historical section of the card.  Since there is no dash in front of that statement, by the book it is not a rule.

true, but we find it simpler just to consider this rules text.  it's hard to believe the designers didn't intend it that way.

when you skip a base of a stack, the whole stack 'is not there' - including any cards played [to or] against the stack (like other skips or FTS, etc).  and when your skip expires, the stack 'is there' again and continues to resolve.  I would suggest reading the article in GF#3 pg4.
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Eaglepreacher
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Posted: 06 August 2007 at 1:23pm | IP Logged Quote Eaglepreacher

Ok Mog you point was not made.  The time skip does not void anything anywhere anytime. It makes the cards skip to another time. The time skip states the cards are treated as not there so once the time skip is removed since there is no duration on the FTS it takes action and is then discarded AFTER USE, the reaction of the time skip never voided it.
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MogwaiSC
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Posted: 06 August 2007 at 1:59pm | IP Logged Quote MogwaiSC

Actually, yes I have; you're just refusing to accept the simple logic of how
these two statements in the rules work in conjunction.

The point you're missing is that it doesn't matter how the time skip
affects the spindle; the action of the time skip, "making it not there", in
and of itself voids the action of the spindle.
As per the rules, because
it's action is voided, it must be discarded, without effect, because the
spindle says it's discarded after use.

If the spindle did not say 'discarded after use' it would not be
instantaneous and it would have a duration. In that case, the skip would
not only make the spindle be as if it were not there, but because of that
the duration of the spindle would not elapse either. But, again, the
spindle does NOT HAVE A DURATION, it is an instantaneously acting
card
, playing it is the same as using it
. As a result, it must be
discarded after being hit with the time skip, because that is what the
rulebook says.

Once again, you are trying to say that the spindle has a duration when it
does not. That is the crux of your argument against me and according to
the rules you are simply wrong in that assumption. Please read them
again. It is right there in black and white.

Let me explain an alternative that will illustrate the difference between this
situation and one other where a time skip would not have the effect I claim
it does here.

For example, let's say my opponent plays an O10 Planetary Destruction on
one of my stacks. Now the O10 does not, anywhere in its text, say it is
discarded after use. Note that neither does it say that it has a duration,
but that is not the point. What matters is that it lacks the text 'discarded
after use'. Because of that, the Planetary Destruction is NOT discarded
when its action is voided.

In this case, the outcome you are arguing for would happen; at the end of
that player's turn, the time skip would go away, and then the Planetary
Destruction would take effect. In order for me to get rid of the O10 I
would need to play something like a temporal correction or an anomaly
portal on it to get around the fact the O10 does not say 'discarded after
use' on it.

But, in the case of the time spindle, since it does say it is discarded after
use, the rules I have quoted many times above DO take effect, and the
spindle is discarded without effect.

Let me provide another example: Let's say you play an H10 Time Warp on
one of my ships. Now I play a time skip to the H10, but the H10 has a
duration. It specifically says it lasts a number of turns equal to its
strength. In that case, the H10 would not take effect on the unit you
played it on, nor would its duration elapse because it is treated as if it
were not there. Again, once the time skip goes away at the end of the
player turn, the H10 would take effect. And again, in order to discard the
H10 I would need something like a Temporal Correction which specifically
says it discards any card played or in play to or against the fleet.

If you can't see the logic of these examples, or how they differs from the
situation with the time spindle, then you are simply refusing to accept the
simple logic of how these two things in the rules work together, and there
is nothing more I can say; you have closed your mind and my arguments
are falling on deaf ears.

Edited by MogwaiSC on 06 August 2007 at 2:34pm
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Lobo
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Posted: 06 August 2007 at 2:19pm | IP Logged Quote Lobo

-I posted a long discourse on timing and reaction cards, etc. Then i read the part about Voided Card Plays in the rules quote above and edited. I still don't think that makes it clear, however. My question to help with that is: Does the Time Skip Void a card play?

My answer would be of course not, it doesn't void anything, it delays it. Therein lies the rub. Does delay=void? For the discard crowd, it does. For the non-discard crowd, the Time Skip forms an exception to this rule and delays the card for a turn completely. It would be as if the card were never even played. I can see both sides of this argument (to a point) and it would help if any ex-employees of the non-existent parent company would render an official opinion as the rules are not entirely clear on this point. I know they aren't. I read them. Twice, even.

.....Lobo, continuing the fine tradition of adding nothing to conversations for 30 years.



Edited by Lobo on 06 August 2007 at 2:26pm
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MogwaiSC
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Posted: 06 August 2007 at 2:37pm | IP Logged Quote MogwaiSC

Lobo, you're misinterpreting the issue. The time skip does not void the
card play, it voids the action of the card played. The card is still played.
When the action of an instantaneous card is voided, that card is discarded
without effect.

Again, it's not the play that is voided; there are occurrence cards that
specifically void card plays, such as Cessation of Time. That is a different
situation than voiding the action of a card played, rather than voiding the
playing of the card itself.

Edited by MogwaiSC on 06 August 2007 at 2:38pm
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Tarquon
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Posted: 06 August 2007 at 2:37pm | IP Logged Quote Tarquon

Here's a good reference straight from CG.  Please read page 4 of
http://www.bullington.us/galacticempires/docs/gf3.pdf
before you kill any more electrons.

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MogwaiSC
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Posted: 06 August 2007 at 2:43pm | IP Logged Quote MogwaiSC

Yes, I am aware of that in that issue of GF. However, there is nothing in
that article that contradicts what the rulebook says about cards that are
discarded after use.

While it does say that cards that are 'not there' cannot be discarded during
the discard phase, discarding cards that say they are discarded after use
does not occur during the discard phase. Again, to quote the rules, they
are discarded "immediately". That means they are discarded during the
card play phase in which they are played. Because of that, the time
spindle does not stick around to be discarded during the discard phase.

Again, the crux of the issue is that the rules specifically say that any card
that says 'discarded after use' that has its action voided is discarded even
if that cards effect didn't occur. Indeed, it couldn't be any other way, a
card wouldn't be voided if its action didn't occur. That too is simple logic.

As a result, nothing in that article in GF changes my argument or makes it
invalid.

Edited by MogwaiSC on 06 August 2007 at 2:52pm
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Matchbox
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Posted: 06 August 2007 at 2:52pm | IP Logged Quote Matchbox

wow. ok. lets just say, however your group decides to play it, that is the rule, this is getting out of hand. so just talk with your group how ya wanna play it, and thats that.
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MogwaiSC
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Posted: 06 August 2007 at 2:56pm | IP Logged Quote MogwaiSC

Matchbox, that's fine with me. I'm not saying you can't play the game the
way you want to with your group. All I'm saying is that when you look at
the rules, and how they stipulate how cards are treated because of the fact
they have an instantaneous action, the simple fact is that if the action of
that card is voided, regardless of how it is voided, that card is immediately
discarded without having any effect.

Again, it's the same issue with time skipping a time skip. According to
Eaglepreacher's logic, I could turn it around on him and say that since the
time skip treats another time skip as if it were not there, once the second
time skip goes away, the first time skip takes effect, which in turn would
then affect the spindle. But of course, it should be obvious that's a logical
contradiction...
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Lobo
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Posted: 06 August 2007 at 2:58pm | IP Logged Quote Lobo

-I didn't misinterpret. I took what you said a couple of posts above and rendered an opinion. Your cite of the rules doesn't state anything about a voided card action. For illustration:

"Now, read the part where it says what I mentioned before: "Cards that
state they are discarded after use and which are voided by a reaction card
are discarded even though they did not get used."


Put two and two together... a time skip is a reaction card, when it is used
on the spindle the action of the time skip voids the action of the spindle.
As per the rules above, since the spindle specifically says "discarded after
use", it is then discarded without having any effect."

-That first bolded part was what it appears you are referring to when you state the "time skip voids the action of the spindle. As per the rules above...it is then discarded." But that rule doesn't say the voiding of the action is what matters. The rule you quoted specifically and singley discusses voided card plays, not voided card actions.

There is a difference. Thus, there is confusion even in your explanation. If the Time Skip voids the action only and not the card itself, the rules are not "black and white" on the issue and the rules you cite in support of your argument don't apply. If the Time Skip voids the card play, then the card that is skipped should be discarded according to and supported by your rules cite.

All i am saying is that it is not as black and white as you are claiming. The Galactic Fire article, while not on point entirely, supports the FTS being able to resolve one turn later. But i still think there is room to argue for both sides. Me, i think the FTS is delayed and hits next turn. But that's just one man's opinion.

I'm not trying to argue or say you are wrong here. What i am saying is that the wording on the rules is not clear on this situation. In my opinion, then, without an "official" ruling it's still a question up to interpretation of rules that do not specifically address this issue. So, you play one way and other groups may play another.

Good luck with it, talk later.....Lobo

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MogwaiSC
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Posted: 06 August 2007 at 3:08pm | IP Logged Quote MogwaiSC

I disagree and still claim your interpretation is incorrect. You are saying
that there is a difference between voiding the action of a card and
voiding the playing of that card. And yes, there is, simply look at an O8
Cessation of Time, or a C10 Time Knight. Both specifically say the playing
of the card is voided, not that the action of the card is voided.

However, your confusion here is that in the case of a card that acts
instantaneously, (one that is 'discarded after use') it's action takes effect
when it is played. While the playing of the card and the action of the card
are indeed separate things, they occur simultaneously with a card whose
action is instantaneous. What you are saying is that the time skip voids
the card play, and not the card action, and because of that the spindle still
discards its target stack after the time skip goes away.

That interpretation is wrong however; simply read the text of the time
skip, it says it is played to a card or a stack of cards. It does not say it
voids the card play. Therefore, it can only be played to a card that has
already been played and thus must affect the card's action/effect, not it's
being played.

In the case of the spindle, making it 'not there' with the time skip means
the effect of the time spindle doesn't take place. That does not also mean
the playing of the card doesn't take place. In fact, under your
interpretation, the playing of the spindle wouldn't even occur and it would
go back to your hand.

However, I disagree with that position also, again, because playing a card
and the action or effect of that card are two different things, as you claim.
Again, the time skip voids the action of the spindle, not the playing of the
spindle.

Further, because the spindle specifically says it's discarded after use, it
must be immediately discarded, in that card play phase, regardless of
whether its effect took place or not. The rulebook is unambiguous on this
point. Because of the time skip, the spindle's effect doesn't take place,
and because the spindle is discarded immediately after use, it then goes
away and does not stick around.

Again, for it to stick around it would at least have to NOT have the text on
it that says 'discarded to the bottom of the discard pile after use'. Go back
and read my comparison of this situation with that of the Planetary
Destruction. Hopefully that will make the difference clear.

Edited by MogwaiSC on 06 August 2007 at 5:36pm
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Tarquon
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Posted: 06 August 2007 at 3:14pm | IP Logged Quote Tarquon

I thought the section of that article subtitled 'Reaction Sequences' was particularly pertinent, but be that as it may...

Within the framework of the GE gaming system
a card's use != playing a card
A card's use has to do with the rules printed on the card or in the rulebook not the act of putting it on the table.  (for the same reason, a card must perform an action when it is played as a reaction.  Just playing it to make its location the basis of a stack (say, to void a crinkle) is not valid).  Can we agree that a card is considered 'used' once it has completely resolved (or fizzled) and its duration expired?

I see a difference between a card's physical properties (to be drawn, to be played, to be dropped on the floor, to be stacked, etc) with a card's metaphysical properties (to be damaged, to be in play, to be engaged, to be resolved, etc).  cards that mix the two can be dangerous (back to my c5/5 rant...)
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MogwaiSC
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Posted: 06 August 2007 at 3:19pm | IP Logged Quote MogwaiSC

Tarquon, I agree completely. Normally, the playing of a card and using
the action or effect of a card are different things, except in the case of
where a card's effect is "instantaneous". The rulebook specifically says
that the effect/action of cards that say 'discarded after use' take place
instantaneously. That means that effect occurs simultaneously with the
playing of the card. So in your parlance, the physical properties of the
card and the metaphysical properties of the card occur simultaneously.
And it is not the physical action of playing the card that the time skip
effects, it is the metaphysical properties of the card that the time skip
stops. For purposes of game-play, the card is 'treated as if it weren't
there', but it is still physically there. So if it's physically there, but treated
as if it weren't there, then it's action/effect cannot take place even though
the card is still physically there. Once again, because the card has been
played, and since it says 'discarded after use', the card is then physically
put into the discard pile without having had its effect/action take place.

Edited by MogwaiSC on 06 August 2007 at 3:23pm
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RobPro
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Posted: 06 August 2007 at 10:01pm | IP Logged Quote RobPro

I think the flavor and intent of time skip is to have the card skipped activate at the end of the turn, but the rules as Mogwai present them support his argument. I say we end this discussion.
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Galaktische
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Posted: 06 August 2007 at 10:09pm | IP Logged Quote Galaktische

The little GE rulebook I have says - on page 4 - that, "Reaction card actions occur just before the action they are reacting to."

The way I interpret this particular set of events is:

1) Lobo plays a Frayed Time Spindle (FST)

2) I react by playing a Time Skip (TS) to the FST

3) Assuming no other card plays in this card sequence, the TS resolves - before the FST can act - and takes it out of play.

4) One player turn later the TS' duration elapses and it goes away.

5) The FST is now back on the stack and resolves its effects. The time it was under the TS counts in no way shape or form. It is as if it were just played and - if it has a valid target - it will resolve.

I'm not saying I'm right and you're wrong neither am I saying the reverse. This is simply my reading of the rules.

This actually came up in a game tonight vs Lobo - except there were two time skips. He time skipped my Bolaar S8 and I time skipped his time skip. This kept my ship in play for the current player turn allowing me to fire it. Then when my Time Skip's duration lapsed his came into effect and made my ship 'not exist' for one player turn.

J--

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Gekonauak
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Posted: 07 August 2007 at 7:05am | IP Logged Quote Gekonauak

The spindle is treated as not being there until the end of the player's turn. It is discarded at the
end of the players turn, without having had any effect, because it was skipped, which also lasts for the entire player's turn.


While the spindle is treated as not being there until the end of the turn. It is resolved as soon as it comes back into play.

The Time Skip does not negate anything.

so if any card says discard after use, and someone time skips it, it can still take effect after the time skip goes away?

precisely.


Edited by Gekonauak on 07 August 2007 at 7:32am
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Gekonauak
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Posted: 07 August 2007 at 7:12am | IP Logged Quote Gekonauak

Tarquon - other than saying that that is the way we have always played it, and ruled it in tournaments? Nope.

In actuality, I think I might be mistaken about this one. If you Time Skip the spindle, and then adjust your stack so as not to be strength 20 stack, i think the spindle WOULD be voided after it comes back into play. Not because it had been Time Skipped, but because it no longer has a valid target.

I know for a fact that we played/ruled the VE and crinkle this way. It should apply to the spindle as well.

Edited by Gekonauak on 07 August 2007 at 7:41am
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Gekonauak
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Posted: 07 August 2007 at 7:16am | IP Logged Quote Gekonauak

Also, you still haven't addressed my point about your distinction between "play" and "use". According to that distinction you make in this thread, I could play a time skip at any time, and since I haven't "used" it, I could use it at any time on any card my opponent chooses to play on his turn. To me, this is completely wrong. "Use" = "Play".

This is how it works:

When you play a card you may preform its function. For cards with "Discard After Use", once that function is resolved (whether it takes one players turn or 10 rounds), the card is then discarded.

The Time Skip merely delays the function of the card, it does not void it.

Edited by Gekonauak on 07 August 2007 at 8:40am
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