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Aramax Exalted
Joined: 14 July 2004 Location: United States Posts: 390
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Posted: 31 October 2007 at 10:10am | IP Logged
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werewolflht65 wrote:
Look, a difference of opinion is expected. I prefer fast CCG games and slower Board or RPGs.
Car Wars would be really dull if the first trigger pull blew the crap out of your opponent.
So would Battletech and SFB.
RPGs would be REALLY boring if one of the players walked into a room, slapped the cuffs on the guilty party, and ended the adventure before it even got started.
As for GE, Duels usually go to the person who got their combo off first.
But in Multi-player, unless someone breaks out a combo to open up the game, people drop into Turtle mode, and the game drags on and on and on...
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Wow the games at my house are an excting give and take,on monday we played an awsome game where at one time or another just about every player was on top and a newbie with no card drawing in his deck was one late game play of a discard equivelancy away from victory,Im very sorry your game sucks
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 31 October 2007 at 10:29am | IP Logged
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can you play nice?
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 31 October 2007 at 10:37am | IP Logged
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And why does it suck?
All we restrict is the RW, and we STILL have MP games of over 3 hours.
I blame part of that on a few new players, but mostly it is a turtle issue.
Sure, you could restrict cards, as I even suggested in the past, but it doesn't change the core game.
Why are we restricting cards in the first place?
Why does your group restrict cards, if the cards themselves aren't a problem?
As I and Verc have pointed out, the Meta Game of GE is the core issue.
I'll leave it at that.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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Aramax Exalted
Joined: 14 July 2004 Location: United States Posts: 390
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Posted: 31 October 2007 at 10:39am | IP Logged
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Im sorry that did come out harsh
and only a few cards are the problem
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 31 October 2007 at 10:59am | IP Logged
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Aramax wrote:
Im sorry that did come out harsh
and only a few cards are the problem |
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::sighs:: If you say so...
I'm not forcing anyone to change the way they play. I'm also not advocating to anyone that they have to embrace the way other people play.
All I am looking for is a consensus that the CORE of the game is at issue. If other cards had been made to d the job of a fleet of ships, the game would be better.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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Aramax Exalted
Joined: 14 July 2004 Location: United States Posts: 390
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Posted: 31 October 2007 at 11:04am | IP Logged
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werewolflht65 wrote:
Aramax wrote:
Im sorry that did come out harsh
and only a few cards are the problem
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::sighs:: If you say so...
I'm not forcing anyone to change the way they play. I'm also not advocating to anyone that they have to embrace the way other people play.
All I am looking for is a consensus that the CORE of the game is at issue. If other cards had been made to d the job of a fleet of ships, the game would be better.
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But you and others are talking a major,major change to the rules its just not nessicary the CORE mechanic which is the whole game is fine a few cards are the problem Im done
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 31 October 2007 at 11:15am | IP Logged
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Yeah, me too.
I'm all for Agree to disagree... As per RobPro's suggestion a few topics back.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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