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werewolflht65
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Posted: 02 November 2007 at 11:24pm | IP Logged Quote werewolflht65

What cards are they trying to proxie? I may be able to help.

Besides, that would be a group decision on what to allow. Normally, Proxies are only used when a person owns a high value card, but doesn't want to risk it by playing with it, so they proxy it, but they still show that they actually own the card.

Making a proxy of cards you don't own isn't really fair to the people who spent the time and money acquiring the real cards to play in their decks.

If I can't supply the cards you or they are trying to proxy, then no. If they have the cards, but don't want to risk them, then by all means, yes, use proxies.


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RobPro
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Posted: 03 November 2007 at 8:16am | IP Logged Quote RobPro

The game is over, man. They just want to play with cards they didn't get "back then," and don't feel like shelling out much cash now. None of us proxy up a C10 War Veteran, if that's what you mean.

I'll tell them to bring some money/cards for trade... but they're going to use a few proxies. We're just playing for fun anyways.
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werewolflht65
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Posted: 03 November 2007 at 7:51pm | IP Logged Quote werewolflht65

RobPro wrote:
The game is over, man. They just want to play with cards they didn't get "back then," and don't feel like shelling out much cash now. None of us proxy up a C10 War Veteran, if that's what you mean.

I'll tell them to bring some money/cards for trade... but they're going to use a few proxies. We're just playing for fun anyways.


No one runs the C-10 in a deck. It's just not worth a 10 slot. War prophets aren't hard to come by, but Time Portals are. I'll make this an issue for the board to decide.


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Vercinorix
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Posted: 05 November 2007 at 4:49am | IP Logged Quote Vercinorix

The only issue that I've got with using proxies for any game is making sure that the card wording on the proxy is exact.

But then again, I've always preferred the game as a game, the whole collector aspect didn't hold much appeal.

I like seeing the creativity of what people come up with for decks. Being crippled by your card base hinders that whole process.

It is one of the reasons why I believe that if the game is going to be brought back, it should be a computer game with access to all cards as a basic part of the game.

The biggest reason I think GE failed to catch on in a large scale was the concentration of almost all the good cards as rares and very rares... it ruled out everyone who wasn't willing to invest the cash to become Mr. Suitcase.

I know that Mike likes to use the example of when he showed Walter the game and got the whole megadraw accelerated timeline ubercombo off on turn 3. It wasn't the combo that turned Walter off... it was the answer to the question "How much would it cost to get the cards to make a deck like that?" Which was, at the time, thousands of dollars. Most gamers couldn't afford that, especially if they were into another CCG as well.

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werewolflht65
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Posted: 05 November 2007 at 6:36am | IP Logged Quote werewolflht65

 Well, looks like I'll be allowing proxies in my major tourneys from now on.

I'm still 70-30% against it, just because of the whole leveled field issue.

In Magic, I was always trying to scrape by with whatever cards I could get my hands on, and trying to be competitive in a group for-ante format, and it was tough. I lost a lot and sank more money into the game then I care to think about.

Since giving up magic (for the last time) and going back to GE, and then having a card base from hell dropped in my lap, I am literally in the cat-bird seat, plus I also now see the game from the haves position, instead of from the have-nots that I use to be.

I do what I can for the people in my group who don't have access to the promos and harder to find cards that I fell into. Hell, I have enough good entities to choke a horse.

But now i see the picture from both sides of the camera, so to say.
After years of being a have not, and barely scraping by and trying to be a force to be reckoned with, now I AM that force, and find myself looking down (only slightly) on those who would proxie cards.

The real reason I am against the whole proxie issue is because in all my years of playing MtG, I NEVER once used a Proxy of ANY card, Not the Power Nine or anything from the game.
If I didn't have a card, and couldn't find it either in a store or online, or if I just didn't have the money for it (Gotta eat too ya know), then I just did without, but I NEVER made a proxy.

For one, I don't think our group would have allowed it, since I know that Geo and Chuck were the only ones with in the group that ever had any of the Power 9, and even in his massive card base, even John struggled to find enough good cards once his son Seth started playing.

In closing, I'll allow Proxies at the next major event (The one scheduled for the second weekend in January) since it'll be more then just the Philly crowd there, and I'll see how things turn out.

But for the regular monthly meets, you need to own the cards. And seriously, with a Booster case of UE selling for $80 (which includes shipping, and a case is 8 Booster Boxes {That's 288 booster packs}) It isn't hard to become a GE Card Lord these days.

Compare that to a single booster box of MtG (at around $110 for 36 packs) and you'll see why I'm still against Proxies.


Edited by werewolflht65 on 05 November 2007 at 6:36am


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Vercinorix
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Posted: 05 November 2007 at 7:35am | IP Logged Quote Vercinorix

Mike, think about what you just said. :P

There is a fundamental difference between buying GE and MtG cards. You were a LOT less interested in playing GE when your available card base was highly limited.

MtG has a lot more going for it as well... including:

1) that out of the thousands of cards printed there are very very few that are so bad that you can't get use out of them in a deck.

2) there is a quite lively secondary market in singles so you are not forced to buy boatloads of extra card boosters just to try to get the few cards you want.

3) You can build a quite functional MtG deck by buying 4 copies of any MtG preconstructed and combining those cards to your choice. Total cost of admission to get a single decently competitive deck? $40-50.

Now lets look at getting cards for GE. Not everything you'd want to use is in Universe. Ok, so you can buy a case for $80. You're still talking about dropping a serious load of cash to build what was considered a tournament quality GE deck in the old days. Remember the recent experiences we've had opening up booster boxes and sorting the cards by usability and only getting a few useful cards out of each box? You're not going to be able to build a deck to compete against one of our first line decks from a case of Universe. Given statistical odds, my guesstimate is probably over $500 to build a single high quality deck at today's prices. That's a lot of cash to drop for what is basically a dead game with a very very limited player base.

You yourself didn't have to buy any new cards to get to your current position, you basically had the luck to get the second or third largest private collection existing dropped in your lap for the price of a couple of phone calls and the gas to go up and visit Vince. I know that you've got some sort of side deal with Vince about that as his agent for reselling the cards but as a practical matter that's what it has cost you so far.

As one of the people who had to drop literally tens of thousands of dollars real money down to get to my position as a card lord I'm more interested in actually having players to use those cards in games with than trying to say that you can't play unless you actually have the cards.

Otherwise all those cards might as well be coasters gathering dust... just like they have been over the past 10 years.



Edited by Vercinorix on 05 November 2007 at 7:41am
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RobPro
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Posted: 05 November 2007 at 8:04am | IP Logged Quote RobPro

Keep in mind, those Universe boosters retailed for a comparable price to magic at the time. I used to go around to local stores, looking to pickup old GE boxes (most of them only ever had primary, I've been through 22 boxes of it) and they'd ask for $20 per box because they paid $40-50.

8 boxes times $40-50 = $320-400 just to get entry-level cards for one deck.

Keep in mind most Type 1 (which is the Type I feel GE most compares to) MtG tournaments allow 10-15 proxies, which is what your limitations would roughly suggest.
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werewolflht65
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Posted: 05 November 2007 at 2:56pm | IP Logged Quote werewolflht65

Type 1 magic is much different then type 2. In Type 1, anything goes, so you can have moxes and the black lotus in your deck, and probably get hosed by a mother may I deck of straight denial.

But in type 2, you have to have all the cards. No proxies allowed. You can verify this at magicthegathering.com

Taken from the DCI rules/Regs:

34. Proxy Cards
The use of proxy cards is not permitted except under the following conditions:

If a card becomes accidentally damaged or excessively worn through play in the current DCI-sanctioned tournament, the Judge may provide a proxy replacement card at his or her discretion or require the player to sleeve all of his or her cards before play continues.

If a card opened out of sealed product for use in a Limited tournament is misprinted, miscut, or otherwise damaged in a way that would cause the card to be marked, the Judge may provide a proxy replacement card at his or her discretion.

Players are not permitted to create a proxy. When a Judge creates a proxy for a player, it is included in the player’s deck. The original card is kept close at hand during the match. When the proxy is in play, replace it with the original. When the original card returns to the player’s deck/hand, swap it with the proxy. This replacement method helps ensure that the opponent is able to clearly see the intended card and to avoid confusion.

'Nuff said.

The term “proxy” includes counterfeit cards or any card that is not a genuine game card. Counterfeiters will be prosecuted to the fullest extent of the law.



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RobPro
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Posted: 05 November 2007 at 3:00pm | IP Logged Quote RobPro

Yeah, but I'm saying GE is more like Type 1. I don't see how Type 2 is relevant.

Type 1 - allows every card ever printed (except for maybe 40-50)

GE - allows every card ever printed

Type 2 - allows ONLY cards from the last 8 sets.

GE isn't printing more sets... the no-proxy rule in Type 2 is only there so the company will continue to make profit. Hence, that is the format Wizards chooses to hold the most events for. Every single Type 1 tournament, aside from 1 a year at gencon, is hosted by a gaming store. And all except a handful allow 10-15 proxies.

Do you get my point now?
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werewolflht65
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Posted: 05 November 2007 at 3:22pm | IP Logged Quote werewolflht65

ok

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