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Tarquon
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Posted: 15 November 2007 at 11:32am | IP Logged Quote Tarquon

ALL opinions are welcome - and I have the time right now:
miscom (universe)
- When played in reaction, immediately dictate the unused weapons fire
of the unit on which it's played.
- Fire may not be on the unit's fleet unless only 2 players remain.
- Cannot affect a unit with a communications officer.
- Discarded after use.

AT (universe)
You have just signed an alliance treaty with an outside force. Do one of
the following:
- Immediately draw 5 cards.
- Play this card on an opponent, preventing him from firing weapons at
your fleet for 2 turns unless you fire on him first.
- Discarded after use.

targeting error (universe)
Targeting computer targets a friendly unit.
- Redesignate 1 opponent volley to 1 target in that opponent's fleet.
- Cards which fired in that volley cannot be targeted and do not protect
the Sector HQ or Psy Network from the redirected volley.
- Discarded after use.
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Tarquon
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Posted: 15 November 2007 at 11:59am | IP Logged Quote Tarquon

and
Universe v2.0
VICTORY CELEBRATION: Any time a player scores 6 or more points of damage on another player's Sector HQ with weapons fire, that player may immediately draw 1 card from the deck to add to his hand. (It's amazing what your civilians will do for you when you are winning the war.).
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Eaglepreacher
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Posted: 15 November 2007 at 1:06pm | IP Logged Quote Eaglepreacher

the whole point of hte issue is.. who is firing.  If I dictate the unused weapons fire,  is it me firing or the other player, even if it is his ship?
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Gekonauak
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Posted: 15 November 2007 at 1:13pm | IP Logged Quote Gekonauak

It is *you* firing.

That is why the ship can fire at the player with the Alliance Treaty, and that is why *you* would draw the card if you scored points against a SHQ.

I knew that is how we played it with the SHQ, I just wanted to check out the cards to make sure nothing contradicted the first part.
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werewolflht65
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Posted: 15 November 2007 at 1:14pm | IP Logged Quote werewolflht65

That one is open to interpretation in the worst way.

The way we work it is, the ship is still under the control of the owning player, so it could be said that they are doing the shooting.


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Gekonauak
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Posted: 15 November 2007 at 1:20pm | IP Logged Quote Gekonauak

Actually, it isn't under the owning players control. For a brief instant (the amount of time it takes to target other ships with weapons fire and resolve that weapons fire), the control belongs to the MisCom player.

The owner of the ship has absolutely no say in the matter.

I would say that is control.

My opinion.

Play it however your group decides.
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werewolflht65
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Posted: 15 November 2007 at 1:23pm | IP Logged Quote werewolflht65

So, the Miscomm player can violate the Alliance treaty>?

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Gekonauak
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Posted: 15 November 2007 at 1:53pm | IP Logged Quote Gekonauak

Well, it isn't violating since it isn't him that is in the Treaty, but yes.

I know that in a real world situation that would be a violation of the treaty, but I know for a fact that we played that the MisCom player drew the victory celebration card.

That being the case, it would follow, that he would be allowed to violate the treaty as well.
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werewolflht65
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Posted: 16 November 2007 at 8:33am | IP Logged Quote werewolflht65

Ok, remind me to never play an Alliance Treaty for anything except drawing cards.

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"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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MogwaiSC
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Posted: 17 November 2007 at 12:42pm | IP Logged Quote MogwaiSC

werewolflht65 wrote:
Ok, remind me to never play an Alliance Treaty
for anything except drawing cards.


That's almost always how it ends up being played in our group.
However, the one or two times this has happened to us, we've ruled that
even the miscommunicated fire can't go against the player who played
the Alliance Treaty. After all, the AT is a 9 and Miscom is a 4... We've
treated is as if there were only two players in the game.

In my opinion, this is the most logical way to deal with it; it eliminates
all the hemming and hawing that's been going on here about how to
deal with the situation. A clean and simple solution to the problem.

We also play the two different versions of the Miscommunication each as
they are worded; we don't treat the Primary version as having the same
text as the Universe version.

Edited by MogwaiSC on 17 November 2007 at 12:42pm
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werewolflht65
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Posted: 17 November 2007 at 6:39pm | IP Logged Quote werewolflht65

Interesting Idea, but it shouldn't be applied to every card though.

As I pointed out to Lobo a while ago, the Universe version of the Shield Fiend is a completely different animal compared to the Primary version.

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Tarquon
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Posted: 17 November 2007 at 8:24pm | IP Logged Quote Tarquon

The root question is something like 'who's doing the damage?'

the owner of the unit?
the controller of the unit?
the director of the weapon fire?
the director of the volley?

So a police ship (of player A) was overtaken by the rogue couple (of player B)
but was miscommunicated (by player C) to fire at player D's HQ. who gets
the draw?
now if player D causes a targeting error, where can the volley go?
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werewolflht65
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Posted: 18 November 2007 at 5:49am | IP Logged Quote werewolflht65

Tarquon wrote:
The root question is something like 'who's doing the damage?'

the owner of the unit?
the controller of the unit?
the director of the weapon fire?
the director of the volley?

So a police ship (of player A) was overtaken by the rogue couple (of player B)
but was miscommunicated (by player C) to fire at player D's HQ. who gets
the draw?
now if player D causes a targeting error, where can the volley go?


Player C gets the draw. A no longer controls the ship, as it is now part of B's fleet. C played the Miscom, firing the weapons at an unprotected D. C played the Miscom, thus C draws the card.


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"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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