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MogwaiSC
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Posted: 07 August 2009 at 3:53pm | IP Logged Quote MogwaiSC

What happens if you play a C10 Primordial Warrior to a location with a C10
War Veteran? Who wins?
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Lobo
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Posted: 07 August 2009 at 4:27pm | IP Logged Quote Lobo

-War Veteran does not have an attack option, no there cannot be a true winner, but the C10 is a crew, it attacks and kills one crew at location per turn, the War Vet is immune, so they both stick around.

Next time please put text of cards in your post to avoid me having to hunt down GE card museum. Not because you have to, but because i am lazy.

The Primordial warrior would kill the War Vet if and only if his "Kill crew" ability said in the beginning "As a card action: Kill one crew". Without that qualifier it can only be a crew attack card rule thus the Vet is immune to the Primordial Warrior.

Lobo
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Gekonauak
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Posted: 10 August 2009 at 7:45am | IP Logged Quote Gekonauak

what he said.
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Galactus1
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Posted: 24 November 2009 at 1:06pm | IP Logged Quote Galactus1

Man...that's splitting hairs semantically speaking. Killing a crew as a card
action is not considered a crew attack? THAT BLOWS!!!! I say you can't kill
him...for Pete's sake....he's a god damn WAR AVATAR!!! (look at those rays
of light coming off his body)

He should be immune to crew card attacks regardless if it is a card action or
a direct crew attack action... what's the friggin difference???? I mean
really.....

Edited by Galactus1 on 24 November 2009 at 5:35pm
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Gekonauak
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Posted: 13 January 2010 at 2:43pm | IP Logged Quote Gekonauak

I didn't read Lobo's third thought completely back then.

What I meant was that they both stick around, admiring each other.

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MogwaiSC
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Posted: 15 January 2010 at 7:41pm | IP Logged Quote MogwaiSC

Mexican standoff? Meh.
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marhawkman
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Posted: 28 January 2010 at 2:53pm | IP Logged Quote marhawkman

I would post a new thread, but can't right now.

C10 Primordial Warrior + Filarian

What happens? O_o'

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Gekonauak
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Posted: 29 January 2010 at 8:35am | IP Logged Quote Gekonauak

The Primordial Warrior laughs at you. :)

He is immune to everything except Crew card attacks. Filarians are an infestation. A parasite. The only way they could effect a PW is if they infected a Marine or some such combat capable crew.
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marhawkman
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Posted: 29 January 2010 at 9:50am | IP Logged Quote marhawkman

So you can't play it on your primordial warrior?

The idea seemed idiotically powerful and I was wondering if it worked.  PW provides his own transportation, AND he would allow the Filarian to survive the destruction of the ship.

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Gekonauak
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Posted: 29 January 2010 at 9:54am | IP Logged Quote Gekonauak

No, you can play it on him, but it will not make him a Filarian. He is immune to its abilities.
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marhawkman
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Posted: 29 January 2010 at 10:43am | IP Logged Quote marhawkman

ah, I see. that makes sense. :)
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ht80
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Posted: 29 January 2010 at 4:16pm | IP Logged Quote ht80

I disagree with Andrew. You can't be immune to an ability. You can only
be immune to things that can hurt you. Being immune to everything but
crew attacks does not imply that you can not add abilities to the card.

I personally would not put an ability on the Primordial Warrior since it is
discarded when there are no opponent crew in play. That means any
ability card played on it will also be discarded. That would waste a
Filarian card on one. If I did play it on one, the research would remove
the Filarian card but not the PW. (It is immune to negative effects, the
Fliarian card is not.) Then again, I wouldn't put the PW in my deck to be
played, there are so many other entities I would rather use. And I
wouldn't declare as Filarian since there aren't enough generic ships to
make a true combat deck. The Filarian race is yet another joke from the
designer putting in cards so that the players would try and make a use
of. Try is the key word in that sentence since any reasonable deck of
another race should be able to beat it.
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marhawkman
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Posted: 29 January 2010 at 6:26pm | IP Logged Quote marhawkman

O_o'

Ookay.....  So it's relegated to a "fun deck"?

Hmm... How many different "police" and generic "pirate" ships are there?  Then there's the S10 cargo ship....

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ht80
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Posted: 30 January 2010 at 8:15am | IP Logged Quote ht80

How many different police and pirate ships are there with heavy weapons? I
don't like trying one hand behind my back before starting a fight.

Fun decks are decks I can use to have a relaxing game of GE where I pound
my opponents into the ground. :) The better term would be a "C" deck. My A
decks are those I use to have fun with. My "B" decks are used when I'm being
nice and I want to let my opponents have a chance. My "C" decks are those I
put together to see what an opponent might try if they tried to put an "A"
deck together with an empire I dismissed.

My "A" decks never seem to have any problems beating my "C" decks. Even
when I play the "C" deck and someone else plays the "A" deck.
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marhawkman
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Posted: 30 January 2010 at 11:10am | IP Logged Quote marhawkman

there are some.  but yeah I can see how that'd be a major limitation.  for a Filarian deck you don't really need to destroy all opposing ships, half the point is to Hijack them instead of destroying them.
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MogwaiSC
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Posted: 31 January 2010 at 12:09am | IP Logged Quote MogwaiSC

ht80 wrote:
...I personally would not put an ability on the Primordial
Warrior since it is discarded when there are no opponent crew in play.


Sorry for not posting the card text with this post, but my recollection of
the card text on the PW is that it "may" kill a crew...

In our group we've interpreted this to mean that it doesn't "have to" kill a
crew... So you can choose not to kill a crew and keep the PW around
even if you don't have a primordial planet in play to put him on afterward.
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ht80
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Posted: 31 January 2010 at 7:47am | IP Logged Quote ht80

The only "may" in the PW is to decide to move. I would argue that if the
PW was at a location with one of your own crew, it would be forced to kill
it. "Kills one crew card per turn at his location". This is independent of the
action "May change locations once per turn."

This is another example of a poorly written card with nice art work. The
"per turn" on both rules didn't need to be there if he had finished the
rules properly before it was printed. Entities can't be reprinted so you
can't fix wording errors. He left out words since he needed the "per turn"
on the card. We'll never really know the intent now.

As written, the PW doesn't need to move but MUST kill if a crew is at its
location! It also MUST be placed on the bottom of the deck when there
are no opponent crew. It also MUST be placed initially at a location with a
crew. Assuming that's the only crew there, it would have to be "killed"
(discarded) at that time.

In our group, we simply tossed all our crew when a PW appeared. Poof,
PW must be placed at the bottom of the deck!
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marhawkman
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Posted: 31 January 2010 at 12:41pm | IP Logged Quote marhawkman

So if the only crew at the location is yours you can send the PW somewhere else before doing the killing?
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ht80
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Posted: 31 January 2010 at 2:19pm | IP Logged Quote ht80

marhawkman wrote:
So if the only crew at the location is yours you can
send the PW somewhere else before doing the killing?


Yes, if there is still an opponent's crew in play.
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MogwaiSC
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Posted: 01 February 2010 at 2:04am | IP Logged Quote MogwaiSC

Same difference. Cashes out the same regardless.
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Gekonauak
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Posted: 01 February 2010 at 10:15am | IP Logged Quote Gekonauak

ht80 wrote:
I disagree with Andrew. You can't be immune to an ability. You can only be immune to things that can hurt you. Being immune to everything but
crew attacks does not imply that you can not add abilities to the card.


I understand what you are saying, and could agree with this viewpoint.

Being "immune" is poorly worded, granted, but in context of the rules in the game, it means it isn't affected by anything but crew attacks. Whether it is good or bad.

So, I stand by my views on the card. As always, play it however you see fit.

Ability cards are supposedly learned abilities, but as this case shows, that isn't exactly true.



Edited by Gekonauak on 01 February 2010 at 10:25am
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Gekonauak
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Posted: 01 February 2010 at 10:24am | IP Logged Quote Gekonauak

yes, what your PW is doing at your location is beyond me, but he would have to kill your crew if they are present.

There is no reason to do this since the PW is not discarded when his location is destroyed.
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marhawkman
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Posted: 01 February 2010 at 2:43pm | IP Logged Quote marhawkman

Maybe there was an opposing crew there?  Perhaps a Cryo convict?  (played against opponent terrain.  Opponent must pay 3 Eco each turn until he dies.)

I could see using the PW to get rid of him.  Sure there are "better" uses, but PW is a reuseable resource.

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