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Galaktische IRC
Joined: 27 June 2007 Posts: 354
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Posted: 07 August 2008 at 8:07am | IP Logged
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If I have some hypothetical card which can do there and back missions against Lobo's ships. Is there a point during the there and back mission that I can play a reaction card?
- I announce a there and back mission to Lobo's ship.
- The crew along with a shuttle travel to the target during which time Lobo can target them with reactionary weapons.
- The crew/shuttle arrive at the target and do 1 point of damage.
- The crew/shuttle leave the target and fly back Lobo can again target the crew/shuttle combo.
- The crew/shuttle arrive back at their original location.
Is there any point where I can play a reaction card in that sequence without Lobo first playing a reaction card? Specifically, something that might amplify the damage?
J--
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 07 August 2008 at 8:47am | IP Logged
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Galaktische wrote:
Is there any point where I can play a reaction card in that sequence without Lobo first playing a reaction card? Specifically, something that might amplify the damage?
J-- |
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No, you cannot play a reaction card unless he plays one.
"They cannot be played in reaction on your own turn unless reacting to an opponent's reaction card play."
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rlpowell Acolyte
Joined: 14 September 2004 Location: United States Posts: 28
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Posted: 07 August 2008 at 1:24pm | IP Logged
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And if you do react to their reaction on your turn, it counts as a card play.
-Robin
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 07 August 2008 at 3:52pm | IP Logged
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Can an R/L7 Temporal Correction discard a shuttle performing a there-and-back mission? Is a T&B considered "moving against" for the duration of its mission?
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Galaktische IRC
Joined: 27 June 2007 Posts: 354
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Posted: 07 August 2008 at 10:31pm | IP Logged
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Gekonauak wrote:
No, you cannot play a reaction card unless he plays one.
"They cannot be played in reaction on your own turn unless reacting to an opponent's reaction card play." |
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Is this an accurate re-phrasing of your statement.
The active player cannot play a reaction card during his turn except in response to a non-active player playing a reaction card.
J--
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rlpowell Acolyte
Joined: 14 September 2004 Location: United States Posts: 28
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Posted: 07 August 2008 at 11:51pm | IP Logged
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Galaktische wrote:
The active player cannot play a reaction card during his turn except in response to a non-active player playing a reaction card. |
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Almost:
The active player cannot play a *card in reaction mode* (or a reaction ability on a card in play) during his turn except in response to a non-active player playing a reaction card.
The difference is that some R/X cards can be play as a normal card of type X (i.e. not in reaction mode), and some cards have both reaction ("As a reaction, may...") and regular card abilities.
-Robin
Edited by Gekonauak on 08 August 2008 at 8:28am
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 08 August 2008 at 8:29am | IP Logged
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what she said. :)
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rlpowell Acolyte
Joined: 14 September 2004 Location: United States Posts: 28
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Posted: 08 August 2008 at 11:32am | IP Logged
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He, actually. :)
It's a common mistake; I used to have "I'm a male Robin." in my sig.
(This is why http://en.wikipedia.org/wiki/Spivak_pronoun gender neutral pronouns are good. :)
-Robin
Edited by rlpowell on 08 August 2008 at 11:32am
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Lobo IRC
Joined: 04 July 2007 Location: United States Posts: 533
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Posted: 08 August 2008 at 12:22pm | IP Logged
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-My personal views on Spivak aside, i think the comment was more wishful thinking than anything else...
...the world needs more open female gamers. Preferrably starting with my wife; if only they had conversion kits available. How did you do it Galaktische....Lobo
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Galaktische IRC
Joined: 27 June 2007 Posts: 354
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Posted: 08 August 2008 at 12:37pm | IP Logged
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Lucky I guess... damned lucky!
J--
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 08 August 2008 at 12:38pm | IP Logged
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You're a dude, dude? :)
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Galaktische IRC
Joined: 27 June 2007 Posts: 354
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Posted: 08 August 2008 at 1:28pm | IP Logged
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Lobo wrote:
-My personal views on Spivak aside, i think the comment was more wishful thinking than anything else...
...the world needs more open female gamers. Preferrably starting with my wife; if only they had conversion kits available. How did you do it Galaktische....Lobo
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Did I mention that I'm raising a bumper crop of female gamers? The three of them like board games, MMOs, MtG...
You've heard of reverse mortgages...? I'm working on reverse dowries!
:)
J--
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 08 August 2008 at 6:45pm | IP Logged
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RobPro wrote:
Can an R/L7 Temporal Correction discard a shuttle
performing a there-and-back mission? Is a T&B considered "moving
against" for the duration of its mission?
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No. The temporal correction lets you discard a card that is played
against your fleet. When a shuttle (or fighter) uses its card ability (to do
the TNB), the shuttle is not being played against your fleet. It was
already played to the owning players fleet.
Even if it was with a fighter played in reaction, and even something like
an R/C4 Marine played with it, they are played to the owners fleet, then
they use their card abilities. They are not being played against your
fleet.
Edited by MogwaiSC on 08 August 2008 at 6:49pm
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 08 August 2008 at 11:51pm | IP Logged
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I believe it says played or in play against the fleet. My real question is does a T&B mission move against the enemy, or is it just card functions like you say?
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 10 August 2008 at 12:29am | IP Logged
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RobPro wrote:
I believe it says played or in play against the fleet. My
real question is does a T&B mission move against the enemy, or is it just
card functions like you say?
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Regardless of whether it says played or in-play, the card still has to be
played against your fleet.
Even if you allow that a TNB is a move against your fleet, it doesn't
matter, the card is not played against your fleet. It was already in
play, or just played to the owning players fleet.
It's the same as if a pirate moves against your terrain to steal
engagement; moving against your fleet is not being played against
your fleet. Here, "played" means from the hand, not using an ability of a
card already in play.
In either case, the temporal correction cannot be used.
Edited by MogwaiSC on 10 August 2008 at 12:33am
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 10 August 2008 at 1:57am | IP Logged
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R/L7 Temporal Correction When played, this card allows the owning player to discard any one card played or in play against the fleet. Does not block card actions. Discard after use.
Quote:
It's the same as if a pirate moves against your terrain to steal
engagement; moving against your fleet is not being played against
your fleet. Here, "played" means from the hand, not using an ability of a
card already in play.
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If you read the text on the R/L7, you'll see it can discard a pirate ship moved against your fleet. The pirate ship is "in play" against your fleet.
What I am asking is if a T&B mission moves the shuttle against the opponents fleet, or if it is just considered card actions. Regardless of whether the R/L7 can be played (even though I think it can be) you haven't answered that question.
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Lobo IRC
Joined: 04 July 2007 Location: United States Posts: 533
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Posted: 10 August 2008 at 9:11am | IP Logged
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-After reading various rules and GF 2, it seems the shuttle is considered to be moving "against" the opponent fleet it is transporting crew or other nasties to. The rules 2.0 and 2.1 are not crystal on that point, but the language of the GF article is quite specific. In the shuttle section, it labels the beginning steps of the there and back mission as the shuttle moving "to or against" a location to transport crew.
Having said that, i do not believe the Temporal Correction can be played to the shuttle despite it moving against the fleet. Or, if it is allowed, would not take effect until after the there and back mission is resolved. I pulled this from a FAQ:
"R/L7 Temporal Correction: The phrase "does not block card actions"
prevents this card from being used on a card moving against the fleet to perform
a card action. It may affect cards being played against the fleet and cards that
were previously played against the fleet. It will also affect cards which were
previously moved against the fleet and remained against the fleet.
"
There ya go. Bottom Line: doesn't appear the Temp Correction stops the TNB but could possibly be used in reaction after the TNB is complete. That point is not clear from the information provided/FAQs and such.....Lobo
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 10 August 2008 at 10:11am | IP Logged
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Ah, that clears things up. So, I don't think it could hit a T&B mission because the shuttle is no longer in the fleet by the time you're able to play it, however other cards with effects that trigger on stuff moving against the fleet may still work. That's all I wanted to know.
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 10 August 2008 at 8:34pm | IP Logged
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RobPro wrote:
Ah, that clears things up. So, I don't think it could hit
a T&B mission because the shuttle is no longer in the fleet by the time
you're able to play it, however other cards with effects that trigger on
stuff moving against the fleet may still work. That's all I wanted to
know.
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I suppose it depends on how "moving against" is defined. Hadn't
thought about it. My initial thought is that no, it wouldn't qualify.
But whereas the L7 says "in play", a pirate ship moved against your
terrain to steal engagement would not be played against your fleet, but I
suppose it would be considered "in play" against your fleet. So in this
specific case, the "moved against" distinction is irrelevant. The card is in
play, regardless of who's fleet it belongs to, and when moved against
your terrain to steal engagement, or whatever, then it would be "in play
against your fleet".
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 11 August 2008 at 9:28am | IP Logged
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the L7 would be able to hit the pirate ship.
We actually created a card to pull your unit back from against your opponent terrain, just in case they tried this.
The problem is, we created the whole moving against terms after the L7 was created.
And, no, the L7 would not be able to hit the TNB mission. We created the Malfunction cards for that purpose.
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Biegel Exalted
Joined: 19 October 2007 Location: Christmas Island Posts: 390
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Posted: 15 August 2008 at 5:58am | IP Logged
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Boy to have been a fly on the wall when you guys were developing this game Geko. Must have had some rousing good times disscussing all the varibles that went into this. Did anyone interject Hoyles book of odds in the developement?
__________________ mostspaceman
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 19 August 2008 at 2:49pm | IP Logged
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Please remember, I did not develop the game itself. Carl was the creator.
I just came on during Universe, and refined the game.
:)
I was lead designer on several of the later expansions (Piracy+).
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