Posted: 28 August 2008 at 8:02am | IP Logged
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Just had a thought occur to me about the level of information available to players in GE and how it contrasts to more realistic combat.
In more realistic combat intelligence is limited. The enemy may know that you have units in a location but not exactly what they are.
What about a variant in which all of your cards are inititally played face down so that the enemy doesn't know what your assets are? You'd still play ships in an area that identifies them as ships but the opponent wouldn't know exactly what they are. Likewise, terrain and other cards are played in a way/location that indicates their type.
I'd introduce another location that cards can be in - 'the combat zone'. A player must move his cards into the combat zone in order to attack the enemy. When an enemy attacks a card (scores damages against it) the target player must flip the card up and it remains up until it is eliminated.
If you play a crew/ship to an enemy location then you force them to reveal it. Likewise any card that fires on the enemy and scores damage must be revealed.
Its a rough idea but I think it might be an interesting variant. The one draw back to it is that it obfuscates powerful combos...
I may try and talk Lobo into trying it.
J--
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