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werewolflht65
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Posted: 12 November 2007 at 7:23am | IP Logged Quote werewolflht65

I checked all the Time Capsules, and none of them say "Under" but we have always played with the cards under the TC.
I suppose you could just say that they are on top of the TC, making it the basis, but you can't get at the cards until either A)Time expires or B)You use a Tactical retreat on the ship stack to bring the whle stack back to your hand.


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Gekonauak
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Posted: 12 November 2007 at 8:26am | IP Logged Quote Gekonauak

Check one of the magazines. If there are no FAQs about the TC, check the article about Time Warps. It might address the Time Capsule as well.
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werewolflht65
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Posted: 12 November 2007 at 9:32am | IP Logged Quote werewolflht65

There is nothing in the magazines I have (GF-1,3,5) about Time Skip, Time Warp or Time Capsules.

If anyone has the issues I am missing, you may want to check them.


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Gekonauak
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Posted: 12 November 2007 at 12:31pm | IP Logged Quote Gekonauak

Wolfie, you do know Galactic Intercom 1-5 and Galactic Fire 1-3 are all resources on this site.

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werewolflht65
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Posted: 12 November 2007 at 2:19pm | IP Logged Quote werewolflht65

No, I didn't know that. But if you come across anything on the Time Capsule issue, let us know, ok?

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Gekonauak
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Posted: 12 November 2007 at 2:30pm | IP Logged Quote Gekonauak

I don't have the time to look, unfortunately.
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werewolflht65
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Posted: 12 November 2007 at 2:36pm | IP Logged Quote werewolflht65

Is ok. I'll have Verc look into it later. He has more time on his hands then I do.

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Lobo
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Posted: 12 November 2007 at 3:10pm | IP Logged Quote Lobo

"Is ok. I'll have Verc look into it later. He has more time on his hands then I do. "

-For some reason, i found this funny...

...as to the issue at hand, well, i got nothin'. if you put a card on, under, through, sandwiched with, or whatever, i'd say it was played *to* the card. So whatever that means, that's my unsolicited and unimportant vote.....Lobo, killing time before leaving work early to do something that is probably illegal everywhere but Burma

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Eaglepreacher
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Posted: 12 November 2007 at 3:38pm | IP Logged Quote Eaglepreacher

Sorry for the under, We always placed the cards under the Tc because when the TC expired, it Exposed the cards, just as it says on the card about exposing and unexposed etc,  Just our mechanic of the game I guess
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werewolflht65
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Posted: 12 November 2007 at 3:46pm | IP Logged Quote werewolflht65

Which is correct.

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Gekonauak
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Posted: 13 November 2007 at 8:17am | IP Logged Quote Gekonauak

Technically, they would go on top of the card.

Here is a little twist: The card says it is destroyed by the destruction of its location.

Does that mean that a B.P. couldn't destroy it with a TNB mission?
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werewolflht65
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Posted: 13 November 2007 at 10:15am | IP Logged Quote werewolflht65

I go by what the cards say, not what the intention was anymore. It's safer that way.
If the TC is only destroyed by the destruction of its location, then I would say no, the BP can't touch it.


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bignea
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Posted: 13 November 2007 at 5:27pm | IP Logged Quote bignea

I would say if the card says destruction of location only , then the BP would'nt work. But it does'nt so it is a equip card and the BP should work.
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werewolflht65
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Posted: 14 November 2007 at 6:37am | IP Logged Quote werewolflht65

bignea wrote:
I would say if the card says destruction of location only , then the BP would'nt work. But it does'nt so it is a equip card and the BP should work.


You really should read the cards first Big, before commenting. The Time Capsule DOES say it is only destroyed by destruction of the location.
Here is the card rules, taken from the database as proof.

1.) Played to a location
2.) Move a # of unexposed cards = to the time capsule's strength, from the deck to the time capsule card.
3.)Place cards into hand during the engagement phase 2 turns later. 4.) Destroyed (along with unexposed cards) by destruction of location 5.)Discarded after use.

In this regard, the original ruling stands. No, A Boarding Party can't affect the Time Capsule.


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Tarquon
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Posted: 14 November 2007 at 7:29am | IP Logged Quote Tarquon

The question before the court:
does
Destroyed ... by destruction of location
mean
Destroyed only by destruction of location

has the jury reached a verdict?
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werewolflht65
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Posted: 14 November 2007 at 8:06am | IP Logged Quote werewolflht65

"Destroyed by destruction of location."

I removed the unexposed cards bit to simplify. In a straight and simple approach to the wording of the cards, yes, the only way to destroy a time capsule is to destroy it's location. I don't see how anything else could be interpreted.

"Destroyed by destruction of location Period"


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Gekonauak
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Posted: 14 November 2007 at 9:24am | IP Logged Quote Gekonauak

No, actually it does not mean that.

TC was printed in Time Gates. The quality contol was just not there at the time.
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werewolflht65
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Posted: 14 November 2007 at 9:30am | IP Logged Quote werewolflht65

I'm not going there Geko. The QC of cards prior to Primary was laughable to start with, with Alpha and Beta being the worst.

I believe if GE had come out with Primary first, then moved to Universe, we'd have had a larger player base.

TG and PotM were produced with the same card stock as Universe, so I don't see how QC was an issue.

On another note concerning the Time Capsule, I would also rule that a Time Keeper played in reaction to the TC being played would negate (ie:discard) it.


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Gekonauak
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Posted: 14 November 2007 at 9:35am | IP Logged Quote Gekonauak

The QC I am talking about was for the card text. Not the card stock.

There is a reason Universe was printed. All of the cards needed an overhaul, and we got together every weekend for several months to go through and get a more uniform language on the cards.

The work I did on Universe was the reason I was hired by the company.
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Tarquon
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Posted: 14 November 2007 at 9:50am | IP Logged Quote Tarquon

To summarize...
since, by the core rules, all equipment is destroyed when its location is destroyed, this rule line on the TC has no purpose.
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Gekonauak
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Posted: 14 November 2007 at 11:13am | IP Logged Quote Gekonauak

correct.
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werewolflht65
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Posted: 14 November 2007 at 11:20am | IP Logged Quote werewolflht65

So, are we re-writing the rules on Time Capsule? BP, Marines and anti time cards can destroy it instead of just the location destruction?

I want to be clear on this, because of the tourney coming in January.


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Gekonauak
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Posted: 14 November 2007 at 12:45pm | IP Logged Quote Gekonauak

We are not re-writing the rules. Just pointing out that that particular rule is superflous, since it is already covered in the general rules.

It is not implying that that is the ONLY way to destroy it.
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RobPro
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Posted: 14 November 2007 at 1:02pm | IP Logged Quote RobPro

Card text takes priority over rules. ;)
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werewolflht65
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Posted: 14 November 2007 at 1:06pm | IP Logged Quote werewolflht65

Actually, that would be found in the rule book: Card rules take precedent.

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bignea
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Posted: 14 November 2007 at 3:21pm | IP Logged Quote bignea

There are cards that say can only and are immune and so forth, those cards state the particular ways to destroy or discard cards.

the TC does'nt have those particular words on the card. My inturp would be that it can also be destroyed by destruction of location and since it is a equip it also can be destroyed by marine and BP's

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Eaglepreacher
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Posted: 15 November 2007 at 2:59am | IP Logged Quote Eaglepreacher

The marine could still destroy it unles you ingnore the rule text on the marine which says it detroys the E card.
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werewolflht65
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Posted: 18 November 2007 at 6:13am | IP Logged Quote werewolflht65

True enough. So, Time Capsules are just as vulnerable as other E cards. Ok. Point noted and taken.

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