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        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
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          ALL opinions are welcome - and I have the time right now:
           | Posted: 15 November 2007 at 11:32am | IP Logged |   |  
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 |  miscom (universe)
 - When played in reaction, immediately dictate the unused weapons fire
 of the unit on which it's played.
 - Fire may not be on the unit's fleet unless only 2 players remain.
 - Cannot affect a unit with a communications officer.
 - Discarded after use.
 
 AT (universe)
 You have just signed an alliance treaty with an outside force.  Do one of
 the following:
 - Immediately draw 5 cards.
 - Play this card on an opponent, preventing him from firing weapons at
 your fleet for 2 turns unless you fire on him first.
 - Discarded after use.
 
 targeting error (universe)
 Targeting computer targets a friendly unit.
 - Redesignate 1 opponent volley to 1 target in that opponent's fleet.
 - Cards which fired in that volley cannot be targeted and do not protect
 the Sector HQ or Psy Network from the redirected volley.
 - Discarded after use.
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        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
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          and
           | Posted: 15 November 2007 at 11:59am | IP Logged |   |  
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 |  Universe v2.0
 VICTORY CELEBRATION: Any time a player scores 6 or more
points of damage on another player's Sector HQ with weapons fire, that player
may immediately draw 1 card from the deck to add to his hand. (It's amazing
what your civilians will do for you when you are winning the war.).
 
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        | Eaglepreacher IRC
 
  
 
 Joined: 21 December 2003
 Location: United States
 Posts: 573
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          the whole point of hte issue is.. who is firing.  If I dictate the unused weapons fire,  is it me firing or the other player, even if it is his ship?
           | Posted: 15 November 2007 at 1:06pm | IP Logged |   |  
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        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
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          It is *you* firing.
           | Posted: 15 November 2007 at 1:13pm | IP Logged |   |  
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 That is why the ship can fire at the player with the Alliance Treaty, and that is why *you* would draw the card if you scored points against a SHQ.
 
 I knew that is how we played it with the SHQ, I just wanted to check out the cards to make sure nothing contradicted the first part.
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          That one is open to interpretation in the worst way.
           | Posted: 15 November 2007 at 1:14pm | IP Logged |   |  
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 The way we work it is, the ship is still under the control of the owning player, so it could be said that they are doing the shooting.
 
 
 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
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          Actually, it isn't under the owning players control. For a brief instant (the amount of time it takes to target other ships with weapons fire and resolve that weapons fire), the control belongs to the MisCom player.
           | Posted: 15 November 2007 at 1:20pm | IP Logged |   |  
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 The owner of the ship has absolutely no say in the matter.
 
 I would say that is control.
 
 My opinion.
 
 Play it however your group decides.
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          So, the Miscomm player can violate the Alliance treaty>?
           | Posted: 15 November 2007 at 1:23pm | IP Logged |   |  
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 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
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          Well, it isn't violating since it isn't him that is in the Treaty, but yes.
           | Posted: 15 November 2007 at 1:53pm | IP Logged |   |  
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 I know that in a real world situation that would be a violation of the treaty, but I know for a fact that we played that the MisCom player drew the victory celebration card.
 
 That being the case, it would follow, that he would be allowed to violate the treaty as well.
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          Ok, remind me to never play an Alliance Treaty for anything except drawing cards.
           | Posted: 16 November 2007 at 8:33am | IP Logged |   |  
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 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
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           | Posted: 17 November 2007 at 12:42pm | IP Logged |   |  
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| werewolflht65 wrote: 
 
    
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       | Ok, remind me to never play an Alliance Treaty for anything except drawing cards.
 
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 That's almost always how it ends up being played in our group.
 However, the one or two times this has happened to us, we've ruled that
 even the miscommunicated fire can't go against the player who played
 the Alliance Treaty.  After all, the AT is a 9 and Miscom is a 4...  We've
 treated is as if there were only two players in the game.
 
 In my opinion, this is the most logical way to deal with it; it eliminates
 all the hemming and hawing that's been going on here about how to
 deal with the situation.  A clean and simple solution to the problem.
 
 We also play the two different versions of the Miscommunication each as
 they are worded; we don't treat the Primary version as having the same
 text as the Universe version.
 
 Edited by MogwaiSC on 17 November 2007 at 12:42pm
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          Interesting Idea, but it shouldn't be applied to every card though.
           | Posted: 17 November 2007 at 6:39pm | IP Logged |   |  
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 As I pointed out to Lobo a while ago, the Universe version of the Shield Fiend is a completely different animal compared to the Primary version.
 
 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
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          The root question is something like 'who's doing the damage?'
           | Posted: 17 November 2007 at 8:24pm | IP Logged |   |  
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 the owner of the unit?
 the controller of the unit?
 the director of the weapon fire?
 the director of the volley?
 
 So a police ship (of player A) was overtaken by the rogue couple (of player B)
 but was miscommunicated (by player C) to fire at player D's HQ.  who gets
 the draw?
 now if player D causes a targeting error, where can the volley go?
 
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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           | Posted: 18 November 2007 at 5:49am | IP Logged |   |  
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| Tarquon wrote: 
 
    
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       | The root question is something like 'who's doing the damage?' 
 the owner of the unit?
 the controller of the unit?
 the director of the weapon fire?
 the director of the volley?
 
 So a police ship (of player A) was overtaken by the rogue couple (of player B)
 but was miscommunicated (by player C) to fire at player D's HQ.  who gets
 the draw?
 now if player D causes a targeting error, where can the volley go?
 
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 Player C gets the draw. A no longer controls the ship, as it is now part of B's fleet. C played the Miscom, firing the weapons at an unprotected D. C played the Miscom, thus C draws the card.
 
 
 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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