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        | Matchbox Adept
 
  
 
 Joined: 27 April 2005
 Location: United States
 Posts: 118
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           | Posted: 08 September 2007 at 11:43am | IP Logged |   |  
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 |  ok just a question on the wording of this card. it says... Played on one opponent ship or monster prey is trapped until spider or prey is destroyed prey cannot fire at spider causes 2 damage points per turn to prey destoyed by phaser damage only  dicard after use ...i got a little confused on why it says 2 points per turn to prey, but then discard after use. wouldnt it be discarde anyway when its destroyed. maybe just a card error or somthing, but then maybe something im not seeing in it. | 
       
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        | Eaglepreacher IRC
 
  
 
 Joined: 21 December 2003
 Location: United States
 Posts: 573
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          I would say that the meaning would be that the web crawler is discarded when killed or when the ship/moster it is played on is destroyed.  Some monsters are not discarded when thier prey is destroyed, it moves on.
           | Posted: 09 September 2007 at 2:40am | IP Logged |   |  
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        | Matchbox Adept
 
  
 
 Joined: 27 April 2005
 Location: United States
 Posts: 118
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          ah ok. that makes sense then.
           | Posted: 09 September 2007 at 4:03pm | IP Logged |   |  
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        | bignea Exalted
 
  
 
 Joined: 17 May 2005
 Location: United States
 Posts: 124
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           | Posted: 10 September 2007 at 5:38pm | IP Logged |   |  
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 |  matchbox played that on me when i was playing my 50 card dragon deck, hard to get rid of when you only have dragons in your deck no ships. dragons don't have phasers. | 
       
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        | Matchbox Adept
 
  
 
 Joined: 27 April 2005
 Location: United States
 Posts: 118
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          yeah but there was one problem, i played it to a scintilating dragon, eh, pretty good if its a level one, not 16 or whatever ya had it up to, let alone all your dragon lairs out there to heal it anyway each turn, god, i hate dragons
           | Posted: 11 September 2007 at 2:20pm | IP Logged |   |  
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          Hmmm, Dragons... Dragons are tasty treats, just ask my Astromorphs...
           | Posted: 10 October 2007 at 9:42am | IP Logged |   |  
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 |  A dedicated Monster deck makes short work of dragons. Everyone knows this already.
 Hazards really hurt too. Especially the Time Waves... Buh bye dragons lairs..
 
 Besides, why run dragon when Geko is so much better? All it needs is a C-10 Time Traveling Arms Dealer, and a Geko deck rocks.
 
 
 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
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          a Geko deck rocks without one as well. :)
           | Posted: 10 October 2007 at 10:24am | IP Logged |   |  
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          Well, ok, it rocks harder with the C-10. Geo has one with a C-10, and it is hard to beat. My terrain tends to go away pretty quickly..
           | Posted: 10 October 2007 at 11:05am | IP Logged |   |  
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 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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        | Galaktische IRC
 
  
 
 Joined: 27 June 2007
 Posts: 354
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           | Posted: 10 October 2007 at 11:42am | IP Logged |   |  
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 |  Do you bother trying to protect the Geckos or is it just all out assault and let the cripples die?   J-- | 
       
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          Pretty much. It's a 100 card deck, and if a Gecko gets mauled, unless he is shorthanded, he lets the crips die.
           | Posted: 10 October 2007 at 11:43am | IP Logged |   |  
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 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
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          Well, i would have to say, his deck and my deck are different then. I don't let them die. i don't have a lot of them.
           | Posted: 10 October 2007 at 11:46am | IP Logged |   |  
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          Well, it is important to point out, if you can actually score serious damage to them, they are replaced rather then fixed. But with all the interference Luck and O cards in the deck, it is rather difficult to kill them off.
           | Posted: 10 October 2007 at 11:58am | IP Logged |   |  
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 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
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          i only let them die if i have no other choice, or I have a better replacement in my hand ready to come out.
           | Posted: 10 October 2007 at 12:00pm | IP Logged |   |  
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        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
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          Lots of luck and Occ cards in Geo's Geko deck. Makes killing them really hard.
           | Posted: 10 October 2007 at 8:05pm | IP Logged |   |  
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 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
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