| Author |  | 
      
        | bignea Exalted
 
  
 
 Joined: 17 May 2005
 Location: United States
 Posts: 124
 | 
          
           | Posted: 27 September 2007 at 2:09pm | IP Logged |   |  
           | 
 |  
 Ok maybe i'm a little stupid today, the wording on the card in the first part, does it mean if i play this card on my main empire ship that the other main empire ships in other flleets can't fire at my fleet? | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          - played against an opponent fleet.
           | Posted: 27 September 2007 at 3:29pm | IP Logged |   |  
           | 
 |  - Main empire ships in the opponent fleet may not target units in your fleet.
 - Volleys against opponent's main empire ships are increased by 2 damage.
 - 1 card played to your main empire ships does not count as a card play.
 - Discarded when opponent no longer has main empire ships in their fleet.
 
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          And it is a Persona card?
           | Posted: 27 September 2007 at 3:31pm | IP Logged |   |  
           | 
 |  
 Damn, we didn't proof this card very well.
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | bignea Exalted
 
  
 
 Joined: 17 May 2005
 Location: United States
 Posts: 124
 | 
          
           | Posted: 27 September 2007 at 4:06pm | IP Logged |   |  
           | 
 |  I never played this card because i did'nt understand it. that clears it up i'll try it in my deck to how it works.  thanks | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
 | 
          So we're supposed to play a constitution against an opponent?
           | Posted: 27 September 2007 at 6:57pm | IP Logged |   |  
           | 
 |  That seems strange.
 
 This card could also be understood as it is written: played to the player's
 fleet (as most artifacts are), prohibiting main empire ships from targeting
 other units in the player's fleet (e.g. targetting error), giving additional
 firepower against other main empire ships and not necessarily a persona.
 
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Lobo IRC
 
  
 
 Joined: 04 July 2007
 Location: United States
 Posts: 533
 | 
          -I read it as Tarquon did, that it prevented your own ships from blasting each other. Law and order and all that. Since i don't own, nor will ever use, the card though, my opinion matters about as much as George Clooney's views on the infatuation of pre-teen girls with Hello Kitty int he late nineties in an Asian-centric marketplace rampant with out of control inflation and lack of any real supply issues.....Lobo, who just convinced everyone that he did indeed flunk macroeconomics in college.
           | Posted: 28 September 2007 at 8:37am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | RobPro IRC
 
  
 
 Joined: 10 May 2004
 Location: United States
 Posts: 835
 | 
          
           | Posted: 28 September 2007 at 8:45am | IP Logged |   |  
           | 
 |  
| Lobo wrote: 
 
    
    | 
      
       | ...my opinion matters about as much as George Clooney's views on the infatuation of pre-teen girls with Hello Kitty int he late nineties in an Asian-centric marketplace rampant with out of control inflation and lack of any real supply issues.....Lobo, who just convinced everyone that he did indeed flunk macroeconomics in college. |  |  |  
 Sounds like you'd be pretty good at mechaeconomics.
 
 | 
       
        | Back to Top |       | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          that it prevented your own ships from blasting each other.
           | Posted: 28 September 2007 at 10:10am | IP Logged |   |  
           | 
 |  
 That only happens on rare occasions, when an opponent takes control of your weapons fire with R/L4 or R/L8.
 
 If this card was a reaction card, i could see that. But it is not. For that to counter the Targetting Errors of the world, you would need to play this card ahead of time.
 
 Honestly don't remember how or why  this card was designed. (it wasn't designed by me.) So, I can't give you my thoughts on that. Maybe if George reads this, he can chime in.
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Eaglepreacher IRC
 
  
 
 Joined: 21 December 2003
 Location: United States
 Posts: 573
 | 
          Well Geko, you just changed the whole wording of the card in your first post.  While this would make more sense, the wording on the card doesnt reflect the change.  IMO the wording should stand and it is played to your own fleet.  It is played ahead of time to prevent the R/ cards from you shooting out your own ships.  but beware, the catch is your main empire cannot shoot out your own ships. but the minor empire ships are not bound by this rule and can shoot at the main empire ships.
           | Posted: 28 September 2007 at 1:02pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | bignea Exalted
 
  
 
 Joined: 17 May 2005
 Location: United States
 Posts: 124
 | 
          so if they can't target other units in the fleet where does the fire go? like if someone played a R/L8 or R/L4 on you. Or does it just prevent those cards being played on you while the L9 is in play.
           | Posted: 28 September 2007 at 5:13pm | IP Logged |   |  
           | 
 |  
 Edited by bignea on 28 September 2007 at 5:14pm
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
 | 
          The targeting error/miscom would 'fizzle' if there were no valid targets.  It
           | Posted: 29 September 2007 at 8:18am | IP Logged |   |  
           | 
 |  would be more interesting if the constitution were reactionary, but most
 constitutions aren't 'secret' until needed?
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | RobPro IRC
 
  
 
 Joined: 10 May 2004
 Location: United States
 Posts: 835
 | 
          Targeting error can go to sector HQs if there are no other valid targets.
           | Posted: 29 September 2007 at 10:01am | IP Logged |   |  
           | 
 |  
 Edited by RobPro on 29 September 2007 at 10:01am
 | 
       
        | Back to Top |       | 
       
       
        |  | 
        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
 | 
          The HQ can only be targeted if it's unprotected.
           | Posted: 29 September 2007 at 1:36pm | IP Logged |   |  
           | 
 |  Those untargetable ships do protect it.
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | RobPro IRC
 
  
 
 Joined: 10 May 2004
 Location: United States
 Posts: 835
 | 
          Not if they're firing in the volley, since it couldn't target them they aren't counted.
           | Posted: 29 September 2007 at 9:02pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |       | 
       
       
        |  | 
        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
 | 
          yes, if every unit fires in the volley then the volley could be redirected to the
           | Posted: 30 September 2007 at 7:04am | IP Logged |   |  
           | 
 |  HQ, as we've played the targeting error in our group.  But if only the main
 empire ships fired and the independent ship(s) didn't, then the HQ would be
 protected from misdirected fire.
 
 My point is that even though those independent ships are not valid targets
 for the main empre ships in the fleet they still protect the HQ from them.
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | bignea Exalted
 
  
 
 Joined: 17 May 2005
 Location: United States
 Posts: 124
 | 
          
           | Posted: 30 September 2007 at 7:43am | IP Logged |   |  
           | 
 |  So when the main ships fire the other ships protect HQ and the other ships take no damage because of the L9. The other ships fire, the main ships protect HQ but can be a target even though the L9 is out there. | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
 | 
          As we play it, any ship that doesn't fire in a volley protects the HQ in the
           | Posted: 30 September 2007 at 9:18pm | IP Logged |   |  
           | 
 |  event of redirected fire.  Not sure what the ruling would be if I intentionally
 targeted my own HQ with only some of my ships.
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          IMO the wording should stand and it is played to your own fleet.  It is played ahead of time to prevent the R/ cards from you shooting out your own ships.  but beware, the catch is your main empire cannot shoot out your own ships. but the minor empire ships are not bound by this rule and can shoot at the main empire ships.
           | Posted: 01 October 2007 at 8:47am | IP Logged |   |  
           | 
 |  
 So, why would you ever EVER stock this in your deck as an L9?
 
 If you are to interpret the card as you are saying, the card sucks. Not only does it suck, it sucks ass. The cards only ability is to prevent the use of two (possibly 3) other cards, of the 3,000+ cards that were created?
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
 | 
          well, yeah I probably would never stock it.  But then there are plenty of cards that I would be even less likely to use.  Perhaps if I was putting together a patrol ship deck (extra fire power is nice)...
           | Posted: 01 October 2007 at 1:19pm | IP Logged |   |  
           | 
 |  
 A sanctioned/communal forum to fix/errata such cards might be nice on this site.
 
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          If you went with the text from my first post, there is a chance that you might actualy use the card.
           | Posted: 01 October 2007 at 2:19pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Tarquon Exalted
 
  
 
 Joined: 02 January 2007
 Posts: 197
 | 
          I agree.
           | Posted: 01 October 2007 at 3:53pm | IP Logged |   |  
           | 
 |  To make it an even better candidate for my decks, I would make it a reactionary Q card, remove the 'discarded when' rule and replace all 'main empire ship' text with 'main empire card'.
 
 
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Vercinorix Devoted
 
  
 
 Joined: 25 October 2007
 Location: United States
 Posts: 49
 | 
          
           | Posted: 25 October 2007 at 10:04pm | IP Logged |   |  
           | 
 |  Actually, I prefer the card as written. If it was a reaction card, it would be better of course. As it stands, the primary benefit is an extra potential card play per turn. Secondary benefit is miscom/targeting error protection and the final frill is extra damage against other main empire ships (if present.) Making this a card played against another player reduces its playability and turns it into a crap card. You can never count on another player running the same empire as you*, and furthermore, making it a 'play against a fleet' card would make this card vulnerable to Anomaly Portal or Temp Correct.  *Note, I am aware that in the Universe Rules v2.0 as stands that you can theoretically build your decks AFTER main empires are announced, but in practice I've never seen anyone actually do this because it is a colossal delay of game. | 
       
        | Back to Top |     | 
       
       
        |  | 
        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
 | 
          Wow, three pages on this thread about a rarely used card... Well, I have a few of these, if anyone is short.
           | Posted: 25 October 2007 at 10:14pm | IP Logged |   |  
           | 
 |  
 The only real benefit of this card is to let a Vek player target Vek Minors in other peoples fleets. And not get screwed in the process.
 
 
 
 
 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
 | 
          
           | Posted: 25 October 2007 at 10:47pm | IP Logged |   |  
           | 
 |  
| Vercinorix wrote: 
 
    
    | 
      
       | Actually, I prefer the card as written. If it was a 
reaction card, it would be better of course.
 
 As it stands, the primary benefit is an extra potential card play per turn. 
Secondary benefit is miscom/targeting error protection and the final frill is
 extra damage against other main empire ships (if present.)
 |  |  |  
 Frankly, I don't think this card sucks at all.  The best use of it would be in
 a Vektrean or Bolaar deck, and especially if you put in a bunch of those
 little B3's that double artifact effects.  The card also says something about
 two extra damage, doesn't it?
 
 So, it prevents redirected weapons fire, gives you an extra card play, and
 two more points of damage.  If you have one of those little B3's in play,
 you get two extra card plays, and four extra points of damage.  How does
 that suck?
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Vercinorix Devoted
 
  
 
 Joined: 25 October 2007
 Location: United States
 Posts: 49
 | 
          
           | Posted: 25 October 2007 at 11:11pm | IP Logged |   |  
           | 
 |  
| MogwaiSC wrote: 
 
    
    | 
      
       | 
| Vercinorix wrote: 
 
    
    | 
      
       | Actually, I prefer the card as written. If it was a reaction card, it would be better of course.
 
 As it stands, the primary benefit is an extra potential card play per turn. Secondary benefit is miscom/targeting error protection and the final frill is
 extra damage against other main empire ships (if present.)
 |  |  |  
 Frankly, I don't think this card sucks at all. The best use of it would be in
 a Vektrean or Bolaar deck, and especially if you put in a bunch of those
 little B3's that double artifact effects. The card also says something about
 two extra damage, doesn't it?
 
 So, it prevents redirected weapons fire, gives you an extra card play, and
 two more points of damage. If you have one of those little B3's in play,
 you get two extra card plays, and four extra points of damage. How does
 that suck?
 |  |  |  I think you quoted the wrong post ;) I was contending that the card as written is good and useful. If it was changed to Geko's wording I would not run it because it then becomes too conditional. | 
       
        | Back to Top |     | 
       
       
        |  | 
        | werewolflht65 Exalted
 
  
 
 Joined: 08 October 2007
 Location: United States
 Posts: 780
 | 
          We are talking about Empire Constitution right?
           | Posted: 26 October 2007 at 6:51am | IP Logged |   |  
           | 
 |  
 __________________
 "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
 Star Wreck, In The Pirkinning
 | 
       
        | Back to Top |     | 
       
       
        |  |