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werewolflht65
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Posted: 27 October 2007 at 10:04pm | IP Logged Quote werewolflht65

Greets all.

In case anyone was wondering, Drakmoore won the event, with Verc coming in second and Aramax third.

Here is the interaction that started a huge argument:

Player A, using a Marine Recruit Depot, Clones a C-1 Boarding party, and transports it to a ship with 1 structure left, to have the BP kill the ship.

Player B reacts with a R/C-4 marine, playing the marine to the ship in reaction to the boarding party attack.

Player A reacts, using his first card play, to play an R/C-1 Crewman to negate the loss of the BP. Listed below is the wording C&P'ed from the cards in Question.

Help resolve this issue.

C-1 BP: 1.) causes 1pt of strength damage to ship or base 2.) Capture a crew card of equal or lesser strength 3.) Destroy an equipment card of equal of lesser strength

R/C-4 Marine: 1.) Kill a crew card or destroy an equipment card at any location except locations with opponents marines. 2.) If the crew or equipment card is stronger than the marine he is also killed.

R/C-1 Crewman: 1.) When played in reaction, may substitute himself for another crew card which has been affected by an opponents card play. The crewman is affected instead. 2.) Raises the strength of a bar tender by 1 pt.

I'll save my interpretation until a few of y'all weigh in.


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Tarquon
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Posted: 27 October 2007 at 11:33pm | IP Logged Quote Tarquon

Where was the crewman played?
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MogwaiSC
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Posted: 27 October 2007 at 11:40pm | IP Logged Quote MogwaiSC

The most recent card played takes priority. I'd say the crewman is
discarded instead of the boarding party, which does it's point of damage
and kills the ship. The marine was played to the ship to stop the boarding
party, but killed the crewman instead so when the ship is discarded it's
discarded as well.

Just my two cents.
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werewolflht65
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Posted: 27 October 2007 at 11:46pm | IP Logged Quote werewolflht65

Tarquon wrote:
Where was the crewman played?


That was the tipping point. The cloned BP was on the Ship, yet the Crewman had no way of getting to the ship (No transportation), plus the Ship was an Opponents!
So my question is the same as yours, where is player A playing the crewman? He can't play it to his opponent's ship, and playing it anywhere in his fleet won't save the BP, since they aren't in Player A's fleet.

And you have to read the cards closely, as the Crewman say "Cards played against.." But the Marine isn't being played against the BP, it is being played to the ship to perform a Card Action against the BP.

Now, if Player B had played a Vac Effect on the cloned BP, and the Crewman was dropped in response, then maybe, but it still leaves a nagging question: How do you play a crew you control onto a location you DO NOT control?


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RobPro
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Posted: 27 October 2007 at 11:48pm | IP Logged Quote RobPro

If A had a shuttle or transporter that could be used in reaction to get the Crewman there, I'd allow it. Otherwise, the Crewman can't do his thang.
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werewolflht65
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Posted: 27 October 2007 at 11:52pm | IP Logged Quote werewolflht65

Exactly. All he had was the Oscillating Trany on the AMR Depot. Which had just been used to transport the cloned BP.

Anyone else, other then Verc, Drak or Aramax care to weigh in? Those three mentioned were there, so I don't want their point of view since it didn't help resolve the issue.


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bignea
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Posted: 28 October 2007 at 3:54am | IP Logged Quote bignea

I agree the crewman would have to be transported, you can only play it in reaction to your own fleet without trans, like a marine.

It would be like playing a marine out of your hand to another fleets location, that does'nt work.

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Eaglepreacher
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Posted: 28 October 2007 at 4:22am | IP Logged Quote Eaglepreacher

yes the marine is being played to the ship, but he is against the crewman else he could not be played in reaction to attack the crewman.    My first reaction was to say the crewman is discarded.  Then I continued to read the discussion and I believe the transportation issue is very relevant. if the transporter had said up to 2 crew then the crewman would be legal.  But I find myself leaning heavily towards BP destruction instead.
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werewolflht65
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Posted: 28 October 2007 at 7:25am | IP Logged Quote werewolflht65

Exactly. Unfortunately, I missed the whole transportation issue during the argument.
As Ref of the event, I made the ruling that the crewman wasn't stopping a card PLAY, he was stepping in front of a card action, and ruled against Player A. The ship later died that same turn from a low level Hazard (2 pointer) but Player A felt I was ganging up on him, and now has refused to play anymore with us.
A childish decision I know, but now we are back down to 4 players. And Player A used to be a two time World Duelist Champion...


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Drakmoore
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Posted: 28 October 2007 at 10:22am | IP Logged Quote Drakmoore

Some nights you may have 5....=)
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werewolflht65
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Posted: 28 October 2007 at 11:24am | IP Logged Quote werewolflht65

Just give me a call with your availability.

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Tarquon
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Posted: 28 October 2007 at 2:22pm | IP Logged Quote Tarquon

Wolfy, I concur with your ruling.

The crewman is not played or transported to the location where the action
is. The crewman's rules doesn't explicitly state that he has to be at the same
location, so you could have an argument there.
Plus, there is no card being played to or against the BP, and that is required
by the crewman's rules. Crewman can't 'intercept' the marine's action
affecting the BP.
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werewolflht65
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Posted: 28 October 2007 at 6:27pm | IP Logged Quote werewolflht65

Like I said before, I am still waiting to hear (or read) what Geko has to say.

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Gekonauak
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Posted: 29 October 2007 at 10:18am | IP Logged Quote Gekonauak

The Crewman would have to be played to your fleet and transported to the opponent location.

But, is the transportation of the Crewman a factor? Does the osc. transporter (don't have it in front of me, and you didn't quote the rules on that one) cease to function?

However, "When played in reaction, may substitute himself for another crew card which has been affected by an opponents card play."

The Marine is not a card play, it is a card action. So, no the Crewman could not substitute himself.

yes the marine is being played to the ship, but he is against the crewman else he could not be played in reaction to attack the crewman.    

That is not true. A reaction card needs to perform one of its functions in order to be played. When player A fires at Player B, Player C may, as a reaction, play a shuttle and move his crew.
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Aramax
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Posted: 29 October 2007 at 2:16pm | IP Logged Quote Aramax

Gekonauak wrote:
The Crewman would have to be played to your fleet and transported to the opponent location.

But, is the transportation of the Crewman a factor? Does the osc. transporter (don't have it in front of me, and you didn't quote the rules on that one) cease to function?

However, "When played in reaction, may substitute himself for another crew card which has been affected by an opponents card play."

The Marine is not a card play, it is a card action. So, no the Crewman could not substitute himself.

yes the marine is being played to the ship, but he is against the crewman else he could not be played in reaction to attack the crewman.    

That is not true. A reaction card needs to perform one of its functions in order to be played. When player A fires at Player B, Player C may, as a reaction, play a shuttle and move his crew.
at last the voice of reason
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Vercinorix
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Posted: 29 October 2007 at 8:50pm | IP Logged Quote Vercinorix

Aramax wrote:
Gekonauak wrote:
The Crewman would have to be played to your fleet and transported to the opponent location.

But, is the transportation of the Crewman a factor? Does the osc. transporter (don't have it in front of me, and you didn't quote the rules on that one) cease to function?

However, "When played in reaction, may substitute himself for another crew card which has been affected by an opponents card play."

The Marine is not a card play, it is a card action. So, no the Crewman could not substitute himself.

yes the marine is being played to the ship, but he is against the crewman else he could not be played in reaction to attack the crewman.    

That is not true. A reaction card needs to perform one of its functions in order to be played. When player A fires at Player B, Player C may, as a reaction, play a shuttle and move his crew.
at last the voice of reason

Andy, you fell into the same trap that caused the rules argument. Under definitions page 42 of the Universe 2.0 rulebook:

Card Play -The act of actually playing a card on the play area.

Card Action -The operation of a card in play. This is not a card play. (emphasis is added.)

When a Marine is played in reaction it cannot, by definition, be performing a Card Action. It is being played in reaction mode. If the Marine was already in play, and performing a there-and-back to perform its function, THEN it is a Card Action.

The argument was over the whole Card Play vs Card Action situation.

As it stands, the Crewman could not have been used anyway because it didn't have transportation... Oscillating Transporters can only move 1 crew and had been used to transport the Boarding Party already. 

Mike's call was the right call for the wrong reason. ;)



Edited by Vercinorix on 29 October 2007 at 8:55pm
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Gekonauak
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Posted: 30 October 2007 at 8:18am | IP Logged Quote Gekonauak

Under the rules for Reaction Cards: A reaction card may only be played in reaction mode if one of its functions is used at the time it is played.
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Gekonauak
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Posted: 30 October 2007 at 8:23am | IP Logged Quote Gekonauak

"When played in reaction, may substitute himself for another crew card which has been affected by an opponents card play."

Did I just play a card? Yes. And is that card affecting one of your crew? Yes.

But, I would still rule against it.

See, I read this as a card played against one of your crew. The Marine is not played against your crew, no more so than a Science Officer is not played against a Monster.
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werewolflht65
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Posted: 30 October 2007 at 1:02pm | IP Logged Quote werewolflht65

Well, thanks for your input. We'll let Harry know a little later on.

I already know how he'll take the answer, so...



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Gekonauak
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Posted: 30 October 2007 at 2:16pm | IP Logged Quote Gekonauak

Well, hey, as I've said many, many, times before. I am not the end all and be all of GE. The company has closed its doors, and I am a player just like you all. Except, as you have pointed out, I haven't played in a LONG time.

If anyone doesn't like the way I interpret cards to interact, they are free to play it however they see fit.

I'm just giving you all one person's opinion.
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werewolflht65
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Posted: 30 October 2007 at 5:15pm | IP Logged Quote werewolflht65

Well, that would be all well and good and all, if it weren't for one little thing: You are listed in the credits as one of the designers.

So...

::bows before his greatness; snorts, and trots off to his happy puppy pillow in the corner::

:)


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werewolflht65
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Posted: 31 October 2007 at 12:58pm | IP Logged Quote werewolflht65

"R/C-1 Crewman: 1.) When played in reaction, may substitute himself for another crew card which has been affected by an opponents card play. The crewman is affected instead. 2.) Raises the strength of a bar tender by 1 pt."

This has to be taken LITERALLY. The card doesn't say it needs transportation.
The card (crewman) says it can be sub'ed for any crew card being affected by an OPPONENT's Card Play.


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werewolflht65
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Posted: 31 October 2007 at 1:28pm | IP Logged Quote werewolflht65

I copy & pasted this from a recent convo with Verc.

While Geko had a point, the trans issue wasn't really the issue.

The card play versus card action was the issue.

Earlier in the game, Harry threw and O-1 Illness on George's tactical Officer, and Ryan played a Crewman to stand in.
By the wording on Crewman, he went there to stop an Opponent's Card PLAY (The Illness), and as such was a legal play. Harry is an opponent of both George and Ryan, so that condition of the crewman is met as well.

Follow the transcript...

[3:19:20 PM] Michael Keegan says: That wouldn't change anything.

[3:19:51 PM] George H Stewart says: Mike, I told you about what he felt happened

[3:19:56 PM] Michael Keegan says: The problem lies in that even though he could play the crewman, it has nothing to react to.

[3:20:18 PM] Michael Keegan says: The boarding party wasn't being affected by a card PLAY...

[3:20:35 PM] George H Stewart says: Dude, there are so many messed up things about that whole interaction that it practically guarantees an argument if anyone has a problem

[3:20:37 PM] Michael Keegan says: It was being affected by a card ACTION.

[3:21:22 PM] Michael Keegan says: The Marine was played to the location. It then performed it's stated action. There is nothing for the crewman to react to..

[3:21:50 PM] George H Stewart says: Please don't go there

[3:21:51 PM] Michael Keegan says: Now, if Bob had tried to Vac Effect the BP, and the crewman was played as a sub, that is a legal play.

[3:22:15 PM] Michael Keegan says: Basically, Ryan's play was legal, by the wording on the card, but Harry's was not.

[3:22:29 PM] George H Stewart says: Mike, you really don't want to go there

[3:22:38 PM] Michael Keegan says: The Illness was a card PLAYED against your Tactical Officer, and his crewman reacted to it.

[3:23:07 PM] Michael Keegan says: Just look at it first. Open your eyes and really look, and it is there, plain as day for all to see.

And he still is badgering me in PM about how this went down, and how it should have went down.

Card rules aside, The illness was a card play, the Boarding Party was a card action. It used it's action to attack the cruiser, the marine, played in reaction, and to fulfill it's reaction status, kills the BP using a card action.

Period.


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Aramax
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Posted: 31 October 2007 at 1:36pm | IP Logged Quote Aramax

I honestly never saw his point
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werewolflht65
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Posted: 31 October 2007 at 1:53pm | IP Logged Quote werewolflht65

I know. He likes to argue for the arguments sake sometimes.

The fact remains, Ryan's use of the crewman was correct, as it was reacting to a card being played by an opponent.

Your action of playing a Marine to to your ship, and then having the marine fulfill it's reaction requirements of doing something was to have it use it's first card function to kill (discard) a crew of equal or lesser strength. He was played, and then acted.

As I have said before, if you had played a Vac effect or crinkled timeline, and he played the crewman, the crewman would have been vacced or crinkled.

That's just the way it is.


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Aramax
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Posted: 31 October 2007 at 1:56pm | IP Logged Quote Aramax

werewolflht65 wrote:
I know. He likes to argue for the arguments sake sometimes.

The fact remains, Ryan's use of the crewman was correct, as it was reacting to a card being played by an opponent.

Your action of playing a Marine to to your ship, and then having the marine fulfill it's reaction requirements of doing something was to have it use it's first card function to kill (discard) a crew of equal or lesser strength. He was played, and then acted.

As I have said before, if you had played a Vac effect or crinkled timeline, and he played the crewman, the crewman would have been vacced or crinkled.

That's just the way it is.

couldnt agree more

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werewolflht65
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Posted: 31 October 2007 at 7:45pm | IP Logged Quote werewolflht65

Well, that concludes this thread... Thanks to all for their input.

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