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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 05 November 2007 at 2:58pm | IP Logged
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Oh I am sure of what I'd be offering them. If they think they could get anywhere near more then that, I'd call them idiots to their faces, and leave them to their own devices. They can sit on the rights til the cows come home.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 05 November 2007 at 3:01pm | IP Logged
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You better not, or they'll be less likely to sell when a serious offer comes around.
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 05 November 2007 at 6:34pm | IP Logged
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I'm not worried at this moment, since I don't have the cabbage to make the offer anyway.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
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Posted: 05 November 2007 at 10:49pm | IP Logged
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werewolflht65 wrote:
Plus, as indicated in a previous Verc post, the idea for the computerized version was as a SHARE WARE game. Not a for profit venture. In that element, Copyright losses all of it's argument. |
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To put it bluntly, that's simply not true. Just distributing copyrighted material is a copyright infringement, whether or not you're doing it for profit. Witness the fact that the RIAA has (successfully) sued people distributing songs.
And in a standard shareware model you *ARE* doing it for profit - you're releasing a product and expecting people to pay for it later (and in most Shareware models you've crippled the product in some way until they've paid). Once you've started charging anything, at any point, you're giving the copyright holder an incentive to come after you.
werewolflht65 wrote:
And yes, Trademarks have already gone by the wayside for ANYTHING remotely resembling GE. |
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Trademark has almost certainly lapsed. Copyright will last another 80-some-odd years.
__________________ Eric B. Smith
GE Card Museum
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Vercinorix Devoted
Joined: 25 October 2007 Location: United States Posts: 49
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Posted: 06 November 2007 at 6:47am | IP Logged
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ericbsmith wrote:
werewolflht65 wrote:
Plus, as indicated in a previous Verc post, the idea for the computerized version was as a SHARE WARE game. Not a for profit venture. In that element, Copyright losses all of it's argument. |
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To put it bluntly, that's simply not true. Just distributing copyrighted material is a copyright infringement, whether or not you're doing it for profit. Witness the fact that the RIAA has (successfully) sued people distributing songs.
And in a standard shareware model you *ARE* doing it for profit - you're releasing a product and expecting people to pay for it later (and in most Shareware models you've crippled the product in some way until they've paid). Once you've started charging anything, at any point, you're giving the copyright holder an incentive to come after you.
werewolflht65 wrote:
And yes, Trademarks have already gone by the wayside for ANYTHING remotely resembling GE. |
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Trademark has almost certainly lapsed. Copyright will last another 80-some-odd years. |
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I explained that to him over the phone last night.
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 06 November 2007 at 7:54am | IP Logged
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True enough, but as I said a few posts ago, I still don't have the money to make a serious offer for the rights.
At this time, all I want to do is find out WHO has them, and see what they will accept for them.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 06 November 2007 at 8:44am | IP Logged
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With only 3 people available to dream up ideas for cards, it is very hard to come up with innovative, scaling low level cards.
That's is not true. We took card suggestions from our playtesters and players all the time. Unfortunately, that usually comprised of maybe some 30 cards in a set.
That's probably the reason why there are so many frankly crappy cards.
Not really. We had some 150 cards to produce for each set. The cards had to be of different rarities, strengths, etc. (they couldn't all be CR and RWs)
We strove to give a wide variety of cards, so you can flavor your deck.
It is also one reason why the promo card runs were not necessarily a bad idea, because they encouraged the players themselves to use their brains to help innovate.
Except that we designed most of the promo cards ourselves. The later sets the players actually took a more active role. But even then, it was more following our guidelines with a few tweeks (some more than others).
Edited by Gekonauak on 06 November 2007 at 8:54am
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 06 November 2007 at 8:55am | IP Logged
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The key issue as a stumbling point is not in the rights, as I said in another thread that the copyrights to GE are now dead, by the simple passage of time. The true issue is finding competent people to right the code, and PAYING them for their time.
I don't think that is correct. Check out this link.
http://www.copyright.gov/help/faq/faq-duration.html#duration
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 06 November 2007 at 8:59am | IP Logged
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I don't believe you would be able to use the art for the cards.
I know you wouldn't be able to. I was the art director. And the contracts reverted to the artists. We didn't OWN any of the artwork ourselves, except possibly the the card back.
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 06 November 2007 at 9:02am | IP Logged
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Would it be possible to modify this program to work for GE? As far as I'm aware, all it would take is adding in the text for every card, and the people in the game need to know how to play.
http://www.magic-league.com/
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 06 November 2007 at 9:02am | IP Logged
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You're now talking a considerable up front capital investment, and on something that didn't have a successful track record the first time around. Good luck trying to get that kind of money. :)
That's why I said that I believe the computer version is a more viable and realistic way to go.
Are you hoping that the programming would be free? I know what the costs involved in printing a physical version.
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 06 November 2007 at 9:05am | IP Logged
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Gekonauak wrote:
Are you hoping that the programming would be free? I know what the costs involved in printing a physical version. |
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If there was enough interest in a Sci-fi cardgame, would it be feasible for a small group of people to run enough prints to get it going? Cost of art aside, just the printing.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 06 November 2007 at 9:07am | IP Logged
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If they think they could get anywhere near more then that, I'd call them idiots to their faces, and leave them to their own devices. They can sit on the rights til the cows come home.
And, they have for the past ten years. An offer was made when the company closed its doors, and they said no.
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 06 November 2007 at 9:52am | IP Logged
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Gekonauak wrote:
If they think they could get anywhere near more then that, I'd call them idiots to their faces, and leave them to their own devices. They can sit on the rights til the cows come home.
And, they have for the past ten years. An offer was made when the company closed its doors, and they said no. |
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Well, that was 10 years ago. And Component Games didn't last that long either. As to card art, well, time to write a few letters.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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