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Subject Topic: The metagame of Galactic Empires Post ReplyPost New Topic
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werewolflht65
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Posted: 05 November 2007 at 2:58pm | IP Logged Quote werewolflht65

Oh I am sure of what I'd be offering them. If they think they could get anywhere near more then that, I'd call them idiots to their faces, and leave them to their own devices. They can sit on the rights til the cows come home.

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RobPro
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Posted: 05 November 2007 at 3:01pm | IP Logged Quote RobPro

You better not, or they'll be less likely to sell when a serious offer comes around.
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werewolflht65
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Posted: 05 November 2007 at 6:34pm | IP Logged Quote werewolflht65

I'm not worried at this moment, since I don't have the cabbage to make the offer anyway.

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ericbsmith
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Posted: 05 November 2007 at 10:49pm | IP Logged Quote ericbsmith

werewolflht65 wrote:
Plus, as indicated in a previous Verc post, the idea for the computerized version was as a SHARE WARE game. Not a for profit venture. In that element, Copyright losses all of it's argument.
To put it bluntly, that's simply not true. Just distributing copyrighted material is a copyright infringement, whether or not you're doing it for profit. Witness the fact that the RIAA has (successfully) sued people distributing songs.

And in a standard shareware model you *ARE* doing it for profit - you're releasing a product and expecting people to pay for it later (and in most Shareware models you've crippled the product in some way until they've paid). Once you've started charging anything, at any point, you're giving the copyright holder an incentive to come after you.

werewolflht65 wrote:
And yes, Trademarks have already gone by the wayside for ANYTHING remotely resembling GE.
Trademark has almost certainly lapsed. Copyright will last another 80-some-odd years.

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Vercinorix
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Posted: 06 November 2007 at 6:47am | IP Logged Quote Vercinorix

ericbsmith wrote:
werewolflht65 wrote:
Plus, as indicated in a previous Verc post, the idea for the computerized version was as a SHARE WARE game. Not a for profit venture. In that element, Copyright losses all of it's argument.
To put it bluntly, that's simply not true. Just distributing copyrighted material is a copyright infringement, whether or not you're doing it for profit. Witness the fact that the RIAA has (successfully) sued people distributing songs.

And in a standard shareware model you *ARE* doing it for profit - you're releasing a product and expecting people to pay for it later (and in most Shareware models you've crippled the product in some way until they've paid). Once you've started charging anything, at any point, you're giving the copyright holder an incentive to come after you.

werewolflht65 wrote:
And yes, Trademarks have already gone by the wayside for ANYTHING remotely resembling GE.
Trademark has almost certainly lapsed. Copyright will last another 80-some-odd years.

I explained that to him over the phone last night.

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werewolflht65
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Posted: 06 November 2007 at 7:54am | IP Logged Quote werewolflht65

True enough, but as I said a few posts ago, I still don't have the money to make a serious offer for the rights.

At this time, all I want to do is find out WHO has them, and see what they will accept for them.


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Gekonauak
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Posted: 06 November 2007 at 8:44am | IP Logged Quote Gekonauak

With only 3 people available to dream up ideas for cards, it is very hard to come up with innovative, scaling low level cards.

That's is not true. We took card suggestions from our playtesters and players all the time. Unfortunately, that usually comprised of maybe some 30 cards in a set.

That's probably the reason why there are so many frankly crappy cards.

Not really. We had some 150 cards to produce for each set. The cards had to be of different rarities, strengths, etc. (they couldn't all be CR and RWs)

We strove to give a wide variety of cards, so you can flavor your deck.

It is also one reason why the promo card runs were not necessarily a bad idea, because they encouraged the players themselves to use their brains to help innovate.

Except that we designed most of the promo cards ourselves. The later sets the players actually took a more active role. But even then, it was more following our guidelines with a few tweeks (some more than others).

Edited by Gekonauak on 06 November 2007 at 8:54am
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Gekonauak
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Posted: 06 November 2007 at 8:55am | IP Logged Quote Gekonauak

The key issue as a stumbling point is not in the rights, as I said in another thread that the copyrights to GE are now dead, by the simple passage of time. The true issue is finding competent people to right the code, and PAYING them for their time.

I don't think that is correct. Check out this link.

http://www.copyright.gov/help/faq/faq-duration.html#duration
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Gekonauak
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Posted: 06 November 2007 at 8:59am | IP Logged Quote Gekonauak

I don't believe you would be able to use the art for the cards.

I know you wouldn't be able to. I was the art director. And the contracts reverted to the artists. We didn't OWN any of the artwork ourselves, except possibly the the card back.
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RobPro
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Posted: 06 November 2007 at 9:02am | IP Logged Quote RobPro

Would it be possible to modify this program to work for GE? As far as I'm aware, all it would take is adding in the text for every card, and the people in the game need to know how to play.

http://www.magic-league.com/
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Gekonauak
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Posted: 06 November 2007 at 9:02am | IP Logged Quote Gekonauak

You're now talking a considerable up front capital investment, and on something that didn't have a successful track record the first time around. Good luck trying to get that kind of money. :)

That's why I said that I believe the computer version is a more viable and realistic way to go.


Are you hoping that the programming would be free? I know what the costs involved in printing a physical version.
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RobPro
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Posted: 06 November 2007 at 9:05am | IP Logged Quote RobPro

Gekonauak wrote:

Are you hoping that the programming would be free? I know what the costs involved in printing a physical version.


If there was enough interest in a Sci-fi cardgame, would it be feasible for a small group of people to run enough prints to get it going? Cost of art aside, just the printing.
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Gekonauak
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Posted: 06 November 2007 at 9:07am | IP Logged Quote Gekonauak

If they think they could get anywhere near more then that, I'd call them idiots to their faces, and leave them to their own devices. They can sit on the rights til the cows come home.

And, they have for the past ten years. An offer was made when the company closed its doors, and they said no.
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werewolflht65
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Posted: 06 November 2007 at 9:52am | IP Logged Quote werewolflht65

Gekonauak wrote:
If they think they could get anywhere near more then that, I'd call them idiots to their faces, and leave them to their own devices. They can sit on the rights til the cows come home.

And, they have for the past ten years. An offer was made when the company closed its doors, and they said no.


Well, that was 10 years ago. And Component Games didn't last that long either.
As to card art, well, time to write a few letters.


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