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Aramax
Exalted
Exalted


Joined: 14 July 2004
Location: United States
Posts: 390
Posted: 17 July 2007 at 9:51am | IP Logged Quote Aramax

So your at a 5 player GE game and get cat repped out of existance on turn 4-What do you do now?

Ive made theme decks that are very low powered w/out ships or terrain they represent forces that dont have ships for example

Natzis- political unrest cards Injury for the thugs taking you out and corrupt politicians

Nova-a large srorm is in the area nova super nova etc

Rogue couple- rouge couples,the M6 monster that does the same thing, a little e and L point providers,pirates cache and illeagle cargo

Vive le Revolution! Street people ,mutineers,sabatours Rifles and battle suits

The idea is to give the guy something to do,but not deestroy the game w/time skipps and crincles

The ghost only draws 5 cards to start and draws only One card a turn

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Galaktische
IRC
IRC


Joined: 27 June 2007
Posts: 354
Posted: 27 July 2007 at 9:28am | IP Logged Quote Galaktische

I like the idea for casual play - it keeps anyone from getting bored. If you're playing casually why not keep everyone in the game by using these rules:

1) No one can be eliminated.

2) The winner of the game is the first person to do the 50th point of damage to an opponent.

I think this is an alternative from the rulebook... can't remember for sure.

 

J--

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Lobo
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Joined: 04 July 2007
Location: United States
Posts: 533
Posted: 01 August 2007 at 1:19pm | IP Logged Quote Lobo

-There are lots of ways to keep the bigger games going. The 50 point method is one.

Another would be, once a player destroys someone's HQ, the game continues but you keep track of who destroyed what. The other player is considered to have "conquered" their enemy's sector of space. The player knocked out wouldn't be out of the game but perhaps could only play one card per turn. That player's sector HQ also wouldn't count for the 6 damage card draw rule as it doesn't exist. Keeps them in the game.

Many, many ways, but after going through a bunch of crappy ones in my head, i think i like the 50 point rule above.....Lobo

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Gekonauak
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Joined: 10 May 2006
Posts: 1595
Posted: 02 August 2007 at 6:46am | IP Logged Quote Gekonauak

Another would be, once a player destroys someone's HQ, the game continues but you keep track of who destroyed what. The other player is considered to have "conquered" their enemy's sector of space.

I like this one. Keep track of how many sectors each player has conquered and the winner is the person who has conquered the most sectors.
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Eaglepreacher
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Joined: 21 December 2003
Location: United States
Posts: 573
Posted: 04 August 2007 at 2:31am | IP Logged Quote Eaglepreacher

Another way is to set a limited time or turns and keep track of who does the most damage to ALL sector HQS.  The problem I see with who conquered The most sectors woukld be this..Player A does 24 damage to B,C,D and E.  But player F Does one Damage to each which was the final point each time.  Player F is the winner with a 1:24 ratio.

 

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