Posted: 16 July 2006 at 5:33am | IP Logged
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Mog, acccording to my interpretation of the rule sthey are the same in essense. At the start of the game you begin with commmand points equal to the number of players. Thru out the game you can add to this thru cards. But each point creates a command slot. The reason the slots are mentioned is due to the ships using 0, 1/2 or 1 full slot. Also ships always use command slots/pnts first before any cards can recieve any for activation. Eg In a game where you have 3 points/slots and 3 strength 6 ships and a time knight , the ships ALWAYS consume the points first and the knight is disengaged.
The rules I am using are the Command limits and command slots found on pg 13 of universe 2.0 july 1996 rulebook.
ps. when i say ships it means ships/dragons/bases/psys...except psys always take 1/2 slot regardless of strength.
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