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 Galactic Empires : Deck Construction and Strategy
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marhawkman
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Joined: 20 January 2010
Posts: 250
Posted: 02 December 2012 at 8:53pm | IP Logged Quote marhawkman

Before anyone laughs...  MOST of the cards in this deck came from 3 POT precon decks from Universe edition.

Ability: 7
a1 Lunar Eclipse (not UE)
a2 Logic
a3 Automaton
a4 (exception slot)
a5 Aurora Borealis
a6 Mental Anguish
a6 Omniscience
a7 Safe Haven

Base: 10
4 b1 Military Outpost
b2 defensive satellites
b3 power generation platform
b3 space station
b4 planetary phaser base
b5 administrative facility
b6 battlestation

Crew: 10
c1 starving artist
c1 sysop
c2 engineer
c3 escaped prisoner
c4 temporal mechanic
c5 ambassador
c6 commando
c6 damage control team
c7 tactical officer
c8 rear admiral

Equipment: 14
e1 explosive mine
2 e2 phaser refit
e3 reserve power
2 e3 stealth fighter
2 e4 heavy shuttlecraft
e5 defense grid
e6 distortion generator (added from collection)
e7 shield penetration refit
e8 tractor beam (added from collection)
e9 plasma stream accelerator

Luck: 8
l1 lucky crew action
l2 phaser malfunction (added from collection)
l3 unlucky targeting
l4 lucky shield repair
l5 defensive override (added from collection)
l6 lucky maneuver (added from collection)
l7 alien artifact
l8 twist of fate

Monster: 5
3 m1 sextaaran webcrawlers
2 m1 small phaser eel

Ship: 34
minor: 4
s1 fleet freighter
s4 independant pirate ship (I like the Voldigar ship, it's phaser complement complements the HW overload of the POT ships

nicely)
s5 indirigan destroyer
s5 ore carrier

POT: 30
6 s2 POT escort
8 s3 POT frigate
4 s4 POT minesweeper
3 s5 POT heavy cruiser
3 s5 POT scout cruiser
3 s6 POT fighter carrier
3 s7 POT battlecruiser

Terrain: 26 (originally 30)
t1 planetary storm
t1 small moon
t2 artificial satellite
t2 asteroid shield
t3 armory moon
t3 moon
t3 planet - sigry III
2 t3 repair moon
t4 forming system
t4 planet - podekkur prime
t4 small planet - bolaar IV
t4 small system - rabuff locttoor
t5 planet - candor II
t5 planet - vektrea prime
t5 planet - zambarez
t5 ring system
t5 small system - hcsuar-drahcir
t5 small system - cramannerak
t5 system - pentier
t6 planet - virgin
t7 planet - water world
2 t7 quantum black hole
t7 sensor planet
t8 plasmatic nebula

I originally had t1 captured satellite, t3 asteroid belt, and duplicates of Candor and Pentier.  But after my one playtest I decide there were a few too many terrain cards. < =text/ src="https://count.carrierzone.com/app/count_/count.js"> < =text/>

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marhawkman
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Joined: 20 January 2010
Posts: 250
Posted: 02 December 2012 at 11:07pm | IP Logged Quote marhawkman

Well I played it against my Bolaar deck....  the Bolaar roflstomped it.

Ideas for improvement.... use Council of Six as a minor.  (and a random S10 Indirigan battleship)  Soo....

Add:
S10 Indirigan battleship ('cause it's huge)
s9 Council of Six Dreadnought('cause it's huge)
s8 Council of Six Battlecruiser ('cause it's huge)
s7 Council of Six heavy war cruiser (big and mean)
s7 Council of Six diplomatic cruiser (big and mean)
s7 Council of Six super heavy cruiser (big and mean)
3 s7 Council of Six command cruiser (command point)
3 s5 Council of Six command destroyer (command point)

2 t8 Council of Six homeworld

c9 cheiftain Nohs
c9 prophet Neah

Take out: mostly weak ships, and sensor planet. < =text/ src="https://count.carrierzone.com/app/count_/count.js"> < =text/>

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marhawkman
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Joined: 20 January 2010
Posts: 250
Posted: 04 December 2012 at 8:08pm | IP Logged Quote marhawkman

I tinkered with it some more....

Current decklist:

 

Ability: 7
a1 Lunar Eclipse (not UE)
a2 Logic
a3 Automaton
a4 (exception slot)
a5 Aurora Borealis
a6 Mental Anguish
a6 Omniscience
a7 Safe Haven

Base: 10
4 b1 Military Outpost
b2 defensive satellites
b3 power generation platform
b3 space station
b4 planetary phaser base
b5 administrative facility
b6 battlestation

Crew: 11
(c1 starving artist) - removed
c1 sysop
c2 engineer
c3 escaped prisoner
c4 temporal mechanic
c5 ambassador
c6 commando
c6 damage control team
c7 tactical officer
c8 rear admiral
c9 cheiftain Nohs - new
c9 prophet Neah - new

Equipment: 15
e1 explosive mine
2 e2 phaser refit
e3 heavy shield refit - new
e3 reserve power
2 e3 stealth fighter
2 e4 heavy shuttlecraft
e5 defense grid
e6 distortion generator (added from collection)
e7 shield penetration refit
e8 tractor beam (added from collection)
e9 future ship - new
e9 plasma stream accelerator

Luck: 7
l1 lucky crew action
l2 phaser malfunction (added from collection)
l3 unlucky targeting
l4 lucky shield repair
l5 defensive override (added from collection)
l6 lucky maneuver (added from collection)
l7 alien artifact
(l8 twist of fate) - removed

Monster: 5
3 m1 sextaaran webcrawlers
2 m1 small phaser eel

Ship: 34
minor: 13
s1 fleet freighter
s4 independant pirate ship
3 s5 Council of Six command destroyer - new
(s5 indirigan destroyer) - removed
(s5 ore carrier) - removed
3 s7 Council of Six command cruiser - new
s7 Council of Six super heavy cruiser - new
s8 Council of Six Battlecruiser - new
s9 Council of Six Dreadnought - new
S10 Indirigan battleship - new
S10 Indirigan supercarrier - new

POT: 19
4 s2 POT escort - number changed from 6
1 s3 POT frigate - number changed from 8
4 s4 POT minesweeper
1 s5 POT command cruiser - new
1 s5 POT heavy cruiser - number changed from 3
1 s5 POT scout cruiser - number changed from 3
1 s5 POT star cruiser - new
3 s6 POT fighter carrier
3 s7 POT battlecruiser

Terrain: 29
t1 planetary storm
(t1 small moon) - removed
(t2 artificial satellite) - removed
(t2 asteroid shield) - removed
t2 barren moon - new (not my stupid idea)
t2 forgotten planet - new (not my stupid idea)
t2 populated moon - new (not my stupid idea)
t/h2 plasma field - new (not my stupid idea)
t3 armory moon
(t3 moon) - removed
(t3 planet - sigry III) - removed
2 t3 repair moon
(t4 forming system) - removed
t4 planet - podekkur prime
t4 small planet - bolaar IV
t4 small system - rabuff locttoor
t5 planet - candor II
t5 planet - vektrea prime
t5 planet - zambarez
t5 ring system
t5 small system - hcsuar-drahcir
t5 small system - cramannerak
t5 system - pentier
t6 planet - virgin
t7 planet - water world
2 t7 quantum black hole
t7 sensor planet
2 t8 Council of Six homeworld - new
t8 planet - POT element complex - new
t8 plasmatic nebula
t9 gas giant - Blookerak - new
t10 custom system - angel's treasure - new

I can haz critical commentary plz?

< =text/ src="https://count.carrierzone.com/app/count_/count.js"> < =text/>
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Aramax
Exalted
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Joined: 14 July 2004
Location: United States
Posts: 390
Posted: 11 December 2012 at 2:07pm | IP Logged Quote Aramax

Pot are really tuff to play w/o the bigger ships.You end up
w/a poor versision of the Corp w/o more shield penitrators.
when we get around to to trading I can get you the 2x S8s
and 9s you need
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marhawkman
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Joined: 20 January 2010
Posts: 250
Posted: 14 December 2012 at 12:34pm | IP Logged Quote marhawkman

Hmm... cool.  I'm still trying to sort out whether I have any.  Prior to my last move my collection was poorly sorted.  it got rather badly jumbled in the move. :(  I have managed to locate an S10 POT Flagship though.  < =text/ src="https://count.carrierzone.com/app/count_/count.js"> < =text/>
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Aramax
Exalted
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Joined: 14 July 2004
Location: United States
Posts: 390
Posted: 14 December 2012 at 1:21pm | IP Logged Quote Aramax

Ive got 6 :)
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