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kronchev Acolyte
Joined: 23 November 2005 Posts: 15
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Posted: 04 December 2005 at 5:29am | IP Logged
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My friend and I have been trying to figure this out, and cant, there's nothing in any rules we've seen
Basically the question is, does playing a dragon on a terrian mean that
the dragon cannot be targeted while on the terrain? This is important
because otherwise, low strength dragons are basically useless, because
they get shot the moment an opponent has the ability to attack, and
since they don't have shields, theyre much weaker than ships.
His position is, the rules never say that, so its not true.
My position is, there is no reason you would do it (barring the dragon
that HAS to be on terrain and actually takes damage BEFOR the terrain)
and otherwise, dragons would be awful since they're so weak.
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ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
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Posted: 04 December 2005 at 1:42pm | IP Logged
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Essentially I agree with your friend. Terrain does not protect ships,
and it does not protect dragons (unless a rule on the terrain or the
ship/dragon specifically says it does). Why use low strength dragons?
D1 & D2 Hatchlings attach to larger dragons, combining strength
D1
Scintillating Dragoness is immune to Weapons Fire
D2 Oort Dragonness takes half weapons damage
D3 Plasma Dragonness explodes, doing damage to the unit which destroyed it
Beyond that you use low Strength Dragons for the same reasons why you
use low strength cards of any other type: to support the better, higher
strength cards.
Needless to say, Dragon Lairs, Dragon Caves, and Molting cards are
invaluable to a Dragon deck, since they start out weaker than ships of
the same strength. If you want to make a serious run with Dragons
consider buying some Piracy booster boxes; the T6 Dragon Nebula and T7
Dragon Lair are invaluable to a Dragon deck.
Edited by ericbsmith on 04 December 2005 at 1:48pm
__________________ Eric B. Smith
GE Card Museum
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kronchev Acolyte
Joined: 23 November 2005 Posts: 15
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Posted: 04 December 2005 at 3:13pm | IP Logged
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ericbsmith wrote:
Essentially I agree with your friend. Terrain does not protect ships,
and it does not protect dragons (unless a rule on the terrain or the
ship/dragon specifically says it does). Why use low strength dragons?
D1 & D2 Hatchlings attach to larger dragons, combining strength
D1
Scintillating Dragoness is immune to Weapons Fire
D2 Oort Dragonness takes half weapons damage
D3 Plasma Dragonness explodes, doing damage to the unit which destroyed it
Beyond that you use low Strength Dragons for the same reasons why you
use low strength cards of any other type: to support the better, higher
strength cards.
Needless to say, Dragon Lairs, Dragon Caves, and Molting cards are
invaluable to a Dragon deck, since they start out weaker than ships of
the same strength. If you want to make a serious run with Dragons
consider buying some Piracy booster boxes; the T6 Dragon Nebula and T7
Dragon Lair are invaluable to a Dragon deck.
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the thing about those cards is, my friend easily wiped them with H
cards. I threw down a Scint dragon with a smirk and his turn he just
put down any damage causing H card. The hatchlings were phaser fodder,
the Oort is still only a functional 4 strength, and I dont believe i
have any plasma dragoness.
I wanted to make a killer dragon deck because I pulled a D10 in one of
my boxes and its just an absurd card...all dragons have 2x breath, 3
command points, etc. I just need a way to make them survive!
Thanks for clarifying that, even if I'm wrong :p
Edited by kronchev on 04 December 2005 at 3:13pm
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ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
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Posted: 04 December 2005 at 9:55pm | IP Logged
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What you need - well, what all decks need - are some good reaction
cards. Play your Dragons on a terrain card then Time Skip the Terrain
stack when the dragon is messed with. Play a Time Trap to the Dragon to
protect it (granted, you then have to apply research to save it, but
it's better than losing your Dragon). A Monster Healing can instantly
heal the damage to the Dragon. An Anomoly Portal can redirect his
Hazard to another opponent (or to himself, if it's just the two of
you). Demigod Diversion can bring your Dragon(s) and any cards played
to them back to your hand.
There's any number of Reaction cards that can be useful - many of them
are dual use too (a Monster Healing can be used by you to keep one of
your Monsters around longer, a Time Trap can be used to trap one of his
card stacks, and a Time Skip can be used to make his card blink out of
existance for a turn).
__________________ Eric B. Smith
GE Card Museum
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War Veteran Devoted
Joined: 19 November 2005 Posts: 49
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Posted: 05 December 2005 at 8:12am | IP Logged
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kronchev wrote:
I wanted to make a killer dragon deck because I pulled a D10 in one of my boxes and its just an absurd card...all dragons have 2x breath, 3 command points, etc. I just need a way to make them survive!
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In addition to what Eric has to offer which is a great way to go on defense is to slim your deck down, use a 75-100 card deck. This will allow you to find the bigger, nastier Dragons, as well as the cards necessary to keep them alive.
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bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
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Posted: 05 December 2005 at 6:33pm | IP Logged
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i agree on what you guys said except for the time skip its played on opponent cards or stack, also dragon promo terrain are very good to have.
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ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
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Posted: 06 December 2005 at 4:21am | IP Logged
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bignea wrote:
i agree on what you guys said except for the time skip its played on opponent cards or stack |
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Is it? I was going from memory (and a quick look in the
Database)
- and
the entry in the Database doesn't specify an opponent card or
stack, only a card or stack.
bignea wrote:
dragon promo terrain are very good to have |
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That they are, but they can be hard to get your hands on, and somewhat
expensive. For someone without a lot of money they'd be better served
buying some Piracy boxes to try to get the two Dragon terrain in that
set, as well as some Primary Edition to pick up the two Dragon Lairs
there (not to mention the A9 Dragon Automatons, and a bunch of Molting
cards, which are also useful). Buying whole has the added benefit of getting
you a lot of other useful cards too.
After that, if you're really really serious about building a Dragon deck, then go after the Promo terrain.
Edited by ericbsmith on 06 December 2005 at 5:01am
__________________ Eric B. Smith
GE Card Museum
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bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
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Posted: 06 December 2005 at 5:02am | IP Logged
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i read it off the card itself. if there was a change on rule that would be good to.
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ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
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Posted: 06 December 2005 at 5:15am | IP Logged
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More likely the database is wrong. All my cards are boxed up at the
moment. My point remains though; a good selection of Reaction cards
are vital to almost any GE deck, even to those of us old CCG grognads
that prefer more permanent card effects over transient "one time
effects."
Unlike some games, GE puts a lot of emphasis on building up stacks of
cards to increase their overall power - and a powerful stack of cards
becomes a prime target, so having the reaction cards to protect your
card stacks is vital.
Edited by ericbsmith on 06 December 2005 at 5:29am
__________________ Eric B. Smith
GE Card Museum
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 06 January 2006 at 8:34pm | IP Logged
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An essential ability you have to have to make any Dragon deck work is the
ability to play Dragons engaged. Otherwise, as you said, they sit out for a
turn as fodder and get killed before you can use them.
To get them out engaged, you need to have 2 Dragon Lairs in play; the
T7, T8, or T9's allow you to do this. Also a T10 Intergalactic Void lets you
engage any ship played to it for free; as such I consider it an essential
card for a Dragon deck. Also, use an L8 Call It Good to engage your
entire fleet free of cost; that will dramatically increase your ability to fight
with Dragons.
Other cards I consider essential for Dragons are R/C5 Veterinarian, R/L4
Monster Healing, and R/O4 Repair Delivery.
If you can find them, by all means get the T7 Eon Dragon's Nest, and the
T5 Ancient Dragon's Nest, the T6 Dragon Lair, and the T6 Dragon Nebula.
The Nests are particularly useful because they are shielded and add their
strength to any Dragon played to them.
I would also recommend putting one of the T7 Nests or Lairs in your
reserve fleet and pulling it out as soon as you get another one in your
hand; play them both on the same turn and then you can play any Dragon
fully engaged on the same turn. Also, an A7 Defended Territory in your
reserve is particularly helpful as it will make your Dragon Lair immune to
weapons fire. I'm fond of putting a D7 Cyber Dragoness, a T7 Eon
Dragon Nest, and an A7 Defended Territory in my reserve fleet; it does
take some work to get them out, but once you get all three into play
together, you get a 14 strength Cyber Dragoness on a shielded planet
that is immune to weapons fire. Add a Molting to the CyberDragoness
and you've got a dominating CyberMage that's almost impossible to kill.
Finally, monsters are a natural compliment to Dragons, so use them. It's
a good combination to select monsters that attack/kill crew so that you
can use them to deal with enemy crew. Other monsters that are
extremely useful in a Dragon deck are the M8 Fatal Horror and the M7
Space Illness. They are very hard to negate and almost always kill the
crew on the unit you play them agains.
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War Veteran Devoted
Joined: 19 November 2005 Posts: 49
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Posted: 09 January 2006 at 11:13am | IP Logged
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Dragons have the same drawback as Gekos do. No Shields. Another card I played with that would be useful to you is Surprise Attack.
Again, build a 100 card deck, with the cards listed above, and 20 of the nastiest Dragons you can find, and you'll make a devistatingly powerful Dragon deck. 1 out of every 5 cards will be a kick ass Dragon, and 3 out of 5 cards will be ways to bring that Dragon's wrath upon your opponent, or ways to stop your opponent from eliminating your Dragon.
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 16 July 2006 at 12:38am | IP Logged
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"Another card I played with that would be useful to you is Surprise
Attack."
Unfortunately, I think that won't work. Correct me if I'm wrong but a
Surprise Attack is an Occurrence, and Dragons are not affected by O class
cards.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 17 July 2006 at 8:52am | IP Logged
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no equipment cards, crew cards or occurrence cards may be played to them or against them. Note that it is possible for a card action from one of these card types to affect a dragon.
Allows one ship card to fire its weapons on the turn that it is played (no economy, supply, energy or ammunition is required).
I believe these would work just fine together. The O card is not played to or against the Dragon card.
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