Active TopicsActive Topics  Display List of Forum MembersMemberlist  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
Rules Base
 Galactic Empires : Rules Base
Subject Topic: discarded after use Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Tarquon
Exalted
Exalted


Joined: 02 January 2007
Posts: 197
Posted: 08 January 2007 at 8:05pm | IP Logged Quote Tarquon

Using this definition
"Discarded after use - Cards that are discarded after use are not
discarded until they are done performing any functions that they
perform."

when is an O9 Alliance treaty discarded if it is used to bring about 2 turns of
peace?
Back to Top View Tarquon's Profile Search for other posts by Tarquon
 
RobPro
IRC
IRC


Joined: 10 May 2004
Location: United States
Posts: 835
Posted: 08 January 2007 at 8:58pm | IP Logged Quote RobPro

I'd assume at the completion of the 2nd turn during the record keeping phase.
Back to Top View RobPro's Profile Search for other posts by RobPro Visit RobPro's Homepage
 
Tarquon
Exalted
Exalted


Joined: 02 January 2007
Posts: 197
Posted: 11 April 2007 at 9:44pm | IP Logged Quote Tarquon

So if it happened to leave play during that time, the effects would be
removed, right?
Back to Top View Tarquon's Profile Search for other posts by Tarquon
 
MogwaiSC
IRC
IRC


Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 12 April 2007 at 9:18am | IP Logged Quote MogwaiSC

Not necessarily, no.

In the case of a Time Skip, it says "Discarded after use" but the effects last
for the remainder of the player turn on which it was played.

I think this means that once it goes to the discard pile, not only does it
still effect the card or cards it was played on, but it can only be effected by
cards that affect the discard pile.

For example, you couldn't play a Temporal Correction to the Time Skip
once it had gone to the discard pile because the Time Skip was no longer
in play against your fleet, even though it was still in effect.

In the case of the Alliance Treaty, if it says BOTH discard after use AND
lasts two turns, then that's what happens. You would not leave it out in
play to be effected by something else that would theoretically discard it
and cause it to stop working.
Back to Top View MogwaiSC's Profile Search for other posts by MogwaiSC
 
Tarquon
Exalted
Exalted


Joined: 02 January 2007
Posts: 197
Posted: 12 April 2007 at 9:41am | IP Logged Quote Tarquon

Does that reconcile with the following FAQ item:

Discarded After Use:
Any card which is discarded after use stays in play until all functions that the card is going to perform have been completed.
If I recall, we used to play that a R/O1 Time Skip stayed in play until the end of the player turn.
Back to Top View Tarquon's Profile Search for other posts by Tarquon
 
MogwaiSC
IRC
IRC


Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 12 April 2007 at 1:33pm | IP Logged Quote MogwaiSC

To my memory, this is in conflict with the rulebook (I don't have one with
me) which states that cards that are discarded after use are immediately
put in the discard pile.

If what you state here is part of the FAQ on this website, we have an issue
that needs to be resolved.

Edited by MogwaiSC on 12 April 2007 at 1:33pm
Back to Top View MogwaiSC's Profile Search for other posts by MogwaiSC
 
Matchbox
Adept
Adept


Joined: 27 April 2005
Location: United States
Posts: 118
Posted: 12 April 2007 at 2:54pm | IP Logged Quote Matchbox

if i remember right the alliance treaty has two functions...you can either draw five cards or ""be at peace" with someone for two turns....if you take the cards it would be discarded immediately....if you take the treaty. it would be discarded in two turns.  my group never does the treaty tho   getting 5 cards is nice.

Edited by Matchbox on 12 April 2007 at 2:54pm
Back to Top View Matchbox's Profile Search for other posts by Matchbox Visit Matchbox's Homepage
 
Tarquon
Exalted
Exalted


Joined: 02 January 2007
Posts: 197
Posted: 12 April 2007 at 9:01pm | IP Logged Quote Tarquon

So, time skipping a strobe/harness/muzzle....
Back to Top View Tarquon's Profile Search for other posts by Tarquon
 
bignea
Exalted
Exalted


Joined: 17 May 2005
Location: United States
Posts: 124
Posted: 12 April 2007 at 11:09pm | IP Logged Quote bignea

time skip a 1001 uses, yes it would stay there untill the end of that players turn and prevent them from using those cards untill thier next turn
Back to Top View bignea's Profile Search for other posts by bignea
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 13 April 2007 at 6:22am | IP Logged Quote Gekonauak

cards that are discarded after use are immediately
put in the discard pile.


I don't think so.
By definition:
Discarded after use - Cards which are discarded after use are not discarded until they are done performing any functions which they perform.

That means you could not use the Temporal Correction until the Time Skip has finished its function and is actually in the Discard Pile. Cards that have an effect on play are still IN play, not in the Discard Pile.


If someone happened to Time Skip/Warp the Peace Treaty, then yes the cards effect would also go away, and you could fire upon each other.

Trick is to play it during Phase A, fire at the person, and then discard it at the end of your turn. (using a Time Skip would have the same effect).
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
Tarquon
Exalted
Exalted


Joined: 02 January 2007
Posts: 197
Posted: 13 April 2007 at 7:53am | IP Logged Quote Tarquon

" So, time skipping a strobe/harness/muzzle...."
during my turn (card play phase A) allows me to
ignore any effects of those cards.
Back to Top View Tarquon's Profile Search for other posts by Tarquon
 
Galactus
IRC
IRC

Site Administrator

Joined: 25 April 2004
Location: United States
Posts: 181
Posted: 29 April 2007 at 9:43am | IP Logged Quote Galactus

I would agree with that....the stobe in effect would not be there...so the
effect would be stopped....although....it does not say that the strobe is a
continuous fire weapon. Unlike a hazard card which has a continual
duration...the strobe may have an instantaneous affect with a lasting
duration...that is a hard one...will have to give this one more thought....
Back to Top View Galactus's Profile Search for other posts by Galactus Visit Galactus's Homepage
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.7041 seconds.