Posted: 12 September 2007 at 12:11pm | IP Logged
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-For comments and suggestions, i post my infected deck as it sits today. I'll be playing it monday. I like the Infected ships because they have nice shields and cheap engagement costs. I understand the firepower is not up to some other races, so this version includes some R/E fighters and shuttles to back up the phasers and heavy weapons of the S cards.
Ship:
- S1 Ship From the Future
- S2 Paramedic Patrol ERV
- S3 Emergency Response Escort
- S4 Local Police Ship (Possible Reserve Fleet Choice)
- S5 Light Triage Cruiser
- S6 Light Evac Carrier x3
- S7 Tranoan Dreadnought x2
- S7 Heavy Triage Cruiser
- S8 Heavy Evac Carrier x2
- S9 Super Heavy Trauma Cruiser x2
- S10 Dread Savior
Terrain (still looking at these):
- T1 Expanding Universe
- T/H2 Plasma Field
- T3 Planet: Crystal Planet (Possible Reserve Fleet Choice)
- T4 White Dwarf x2
- T4 Small Planet: Reactionary World
- T5 Planet: Galactic Trade World
- T5 Planet: Custom Military Reservation
- T6 Planet: Shrouded Planet
- T7 Planet: Water World
- T8 Planet: Massive Ore Planet
- T8 Planet Turel V: Infected World x2
- T9 Shinnicera x2
Equipment:
- R/E1 Terrain Attack Shuttle
- E2 Phaser Refit
- R/E3 Shuttlecraft x2
- R/E4 Heavy Shuttlecraft x4
- R/E5 Fighter x4
- R/E6 Distortion Generator x2
Crew:
- C1 Tax Collector
- C2 Ordinance Officer
- C3 Cryogenic Convict
- C4 Cyber Mage x2 (Possible Reserve Fleet Choice)
- C5 Captain
- R/C6 Time Assault Team
- C7 Mystic Wanderer
- C8 Not-so-Supreme Leader
- R/C9 Temporal Engineer x2
Base:
Occurence:
Hazard (Considering adding a few more)
- H1 Dust Cloud
- H2 Meteor Shower
- H3 Pulsar
- H4 Cosmic Rays x2 (Limited on dealing with crew in this deck)
Monster:
- R/M1 Sextaraan Web Crawlers x3 (more?)
- R/M4 Time Keeper x2
The Count: (76) = 16S + 15T + 14E + 11C + 5B + 5O + 5H + 5M
The Plan: As usual, i just wanted to try something i hadn't used before. In this case, more than 5 equipment cards. As the deck gets bigger (i really want the thing at 70 or under, part of why i'm posting) i get more nervous. Obvious plan is to get the Cyber Mage down on turn two, preferrably on the Crystal Planet where it is safe from weapon destruction, and get enough draws to have a hand full of reactions to bug opponent with early on.
My initial thoughts were to cut down equipment to 5 Terrain Attack Shuttles, limit the crew to a few C2 Ordinance Officers, and put in 15 or so Hazard cards as i may get more bang for my buck out of those versus the Equipment cards. Reason i left the Equipment in as they can funciton in reaction, not many of my Hazards do that. Dunno, i'll be playing this version (or something close to it) Monday, we'll see how it goes.
Comments, threats, etc appreciated, have a good week everyone.....Lobo
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