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bignea
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Posted: 27 September 2007 at 2:09pm | IP Logged Quote bignea

Ok maybe i'm a little stupid today, the wording on the card in the first part, does it mean if i play this card on my main empire ship that the other main empire ships in other flleets can't fire at my fleet?

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Gekonauak
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Posted: 27 September 2007 at 3:29pm | IP Logged Quote Gekonauak

- played against an opponent fleet.
- Main empire ships in the opponent fleet may not target units in your fleet.
- Volleys against opponent's main empire ships are increased by 2 damage.
- 1 card played to your main empire ships does not count as a card play.
- Discarded when opponent no longer has main empire ships in their fleet.
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Gekonauak
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Posted: 27 September 2007 at 3:31pm | IP Logged Quote Gekonauak

And it is a Persona card?

Damn, we didn't proof this card very well.
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bignea
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Posted: 27 September 2007 at 4:06pm | IP Logged Quote bignea

I never played this card because i did'nt understand it.

that clears it up i'll try it in my deck to how it works.  thanks

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Tarquon
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Posted: 27 September 2007 at 6:57pm | IP Logged Quote Tarquon

So we're supposed to play a constitution against an opponent?
That seems strange.

This card could also be understood as it is written: played to the player's
fleet (as most artifacts are), prohibiting main empire ships from targeting
other units in the player's fleet (e.g. targetting error), giving additional
firepower against other main empire ships and not necessarily a persona.
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Lobo
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Posted: 28 September 2007 at 8:37am | IP Logged Quote Lobo

-I read it as Tarquon did, that it prevented your own ships from blasting each other. Law and order and all that. Since i don't own, nor will ever use, the card though, my opinion matters about as much as George Clooney's views on the infatuation of pre-teen girls with Hello Kitty int he late nineties in an Asian-centric marketplace rampant with out of control inflation and lack of any real supply issues.....Lobo, who just convinced everyone that he did indeed flunk macroeconomics in college.
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RobPro
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Posted: 28 September 2007 at 8:45am | IP Logged Quote RobPro

Lobo wrote:
...my opinion matters about as much as George Clooney's views on the infatuation of pre-teen girls with Hello Kitty int he late nineties in an Asian-centric marketplace rampant with out of control inflation and lack of any real supply issues.....Lobo, who just convinced everyone that he did indeed flunk macroeconomics in college.


Sounds like you'd be pretty good at mechaeconomics.
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Gekonauak
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Posted: 28 September 2007 at 10:10am | IP Logged Quote Gekonauak

that it prevented your own ships from blasting each other.

That only happens on rare occasions, when an opponent takes control of your weapons fire with R/L4 or R/L8.

If this card was a reaction card, i could see that. But it is not. For that to counter the Targetting Errors of the world, you would need to play this card ahead of time.

Honestly don't remember how or why this card was designed. (it wasn't designed by me.) So, I can't give you my thoughts on that. Maybe if George reads this, he can chime in.
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Eaglepreacher
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Posted: 28 September 2007 at 1:02pm | IP Logged Quote Eaglepreacher

Well Geko, you just changed the whole wording of the card in your first post.  While this would make more sense, the wording on the card doesnt reflect the change.  IMO the wording should stand and it is played to your own fleet.  It is played ahead of time to prevent the R/ cards from you shooting out your own ships.  but beware, the catch is your main empire cannot shoot out your own ships. but the minor empire ships are not bound by this rule and can shoot at the main empire ships.
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bignea
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Posted: 28 September 2007 at 5:13pm | IP Logged Quote bignea

so if they can't target other units in the fleet where does the fire go? like if someone played a R/L8 or R/L4 on you. Or does it just prevent those cards being played on you while the L9 is in play.

Edited by bignea on 28 September 2007 at 5:14pm
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Tarquon
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Posted: 29 September 2007 at 8:18am | IP Logged Quote Tarquon

The targeting error/miscom would 'fizzle' if there were no valid targets. It
would be more interesting if the constitution were reactionary, but most
constitutions aren't 'secret' until needed?
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RobPro
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Posted: 29 September 2007 at 10:01am | IP Logged Quote RobPro

Targeting error can go to sector HQs if there are no other valid targets.

Edited by RobPro on 29 September 2007 at 10:01am
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Tarquon
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Posted: 29 September 2007 at 1:36pm | IP Logged Quote Tarquon

The HQ can only be targeted if it's unprotected.
Those untargetable ships do protect it.
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RobPro
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Posted: 29 September 2007 at 9:02pm | IP Logged Quote RobPro

Not if they're firing in the volley, since it couldn't target them they aren't counted.
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Tarquon
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Posted: 30 September 2007 at 7:04am | IP Logged Quote Tarquon

yes, if every unit fires in the volley then the volley could be redirected to the
HQ, as we've played the targeting error in our group. But if only the main
empire ships fired and the independent ship(s) didn't, then the HQ would be
protected from misdirected fire.

My point is that even though those independent ships are not valid targets
for the main empre ships in the fleet they still protect the HQ from them.
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bignea
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Posted: 30 September 2007 at 7:43am | IP Logged Quote bignea

So when the main ships fire the other ships protect HQ and the other ships take no damage because of the L9.

The other ships fire, the main ships protect HQ but can be a target even though the L9 is out there.

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Tarquon
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Posted: 30 September 2007 at 9:18pm | IP Logged Quote Tarquon

As we play it, any ship that doesn't fire in a volley protects the HQ in the
event of redirected fire. Not sure what the ruling would be if I intentionally
targeted my own HQ with only some of my ships.
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Gekonauak
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Posted: 01 October 2007 at 8:47am | IP Logged Quote Gekonauak

IMO the wording should stand and it is played to your own fleet. It is played ahead of time to prevent the R/ cards from you shooting out your own ships. but beware, the catch is your main empire cannot shoot out your own ships. but the minor empire ships are not bound by this rule and can shoot at the main empire ships.

So, why would you ever EVER stock this in your deck as an L9?

If you are to interpret the card as you are saying, the card sucks. Not only does it suck, it sucks ass. The cards only ability is to prevent the use of two (possibly 3) other cards, of the 3,000+ cards that were created?
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Tarquon
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Posted: 01 October 2007 at 1:19pm | IP Logged Quote Tarquon

well, yeah I probably would never stock it.  But then there are plenty of cards that I would be even less likely to use.  Perhaps if I was putting together a patrol ship deck (extra fire power is nice)...

A sanctioned/communal forum to fix/errata such cards might be nice on this site.
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Gekonauak
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Posted: 01 October 2007 at 2:19pm | IP Logged Quote Gekonauak

If you went with the text from my first post, there is a chance that you might actualy use the card.
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Tarquon
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Posted: 01 October 2007 at 3:53pm | IP Logged Quote Tarquon

I agree.
To make it an even better candidate for my decks, I would make it a reactionary Q card, remove the 'discarded when' rule and replace all 'main empire ship' text with 'main empire card'.

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Vercinorix
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Posted: 25 October 2007 at 10:04pm | IP Logged Quote Vercinorix

Actually, I prefer the card as written. If it was a reaction card, it would be better of course.

As it stands, the primary benefit is an extra potential card play per turn. Secondary benefit is miscom/targeting error protection and the final frill is extra damage against other main empire ships (if present.)

Making this a card played against another player reduces its playability and turns it into a crap card. You can never count on another player running the same empire as you*, and furthermore, making it a 'play against a fleet' card would make this card vulnerable to Anomaly Portal or Temp Correct.

*Note, I am aware that in the Universe Rules v2.0 as stands that you can theoretically build your decks AFTER main empires are announced, but in practice I've never seen anyone actually do this because it is a colossal delay of game.

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werewolflht65
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Posted: 25 October 2007 at 10:14pm | IP Logged Quote werewolflht65

Wow, three pages on this thread about a rarely used card... Well, I have a few of these, if anyone is short.

The only real benefit of this card is to let a Vek player target Vek Minors in other peoples fleets. And not get screwed in the process.




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MogwaiSC
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Posted: 25 October 2007 at 10:47pm | IP Logged Quote MogwaiSC

Vercinorix wrote:

Actually, I prefer the card as written. If it was a
reaction card, it would be better of course.


As it stands, the primary benefit is an extra potential card play per turn.
Secondary benefit is miscom/targeting error protection and the final frill is
extra damage against other main empire ships (if present.)



Frankly, I don't think this card sucks at all. The best use of it would be in
a Vektrean or Bolaar deck, and especially if you put in a bunch of those
little B3's that double artifact effects. The card also says something about
two extra damage, doesn't it?

So, it prevents redirected weapons fire, gives you an extra card play, and
two more points of damage. If you have one of those little B3's in play,
you get two extra card plays, and four extra points of damage. How does
that suck?
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Vercinorix
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Posted: 25 October 2007 at 11:11pm | IP Logged Quote Vercinorix

MogwaiSC wrote:
Vercinorix wrote:

Actually, I prefer the card as written. If it was a
reaction card, it would be better of course.


As it stands, the primary benefit is an extra potential card play per turn.
Secondary benefit is miscom/targeting error protection and the final frill is
extra damage against other main empire ships (if present.)



Frankly, I don't think this card sucks at all. The best use of it would be in
a Vektrean or Bolaar deck, and especially if you put in a bunch of those
little B3's that double artifact effects. The card also says something about
two extra damage, doesn't it?

So, it prevents redirected weapons fire, gives you an extra card play, and
two more points of damage. If you have one of those little B3's in play,
you get two extra card plays, and four extra points of damage. How does
that suck?

I think you quoted the wrong post ;)

I was contending that the card as written is good and useful. If it was changed to Geko's wording I would not run it because it then becomes too conditional.

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werewolflht65
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Posted: 26 October 2007 at 6:51am | IP Logged Quote werewolflht65

We are talking about Empire Constitution right?

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