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Aramax
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Posted: 19 October 2007 at 10:52am | IP Logged Quote Aramax

Ive been reading all the discussion back and forth about whats broken and whats not and I have to say my group has none of these problems.We instituted our resticted list 7 years ago and never had any problems since.Now part of that is my attitude in trying to make the weakest deck and still win,and the lazyness of the other player w/a lot of cards.I made a Orgon deck thats very tuff because my

exogeoligest is in 4 places at once so my globules and reactionary world survive for long periods,but my friends see the deck and they just all gang up on me and I dont balme them.Nobody complains that R world is broken(its only a 4)or that Im the only guy w/an Exogeologist.One of my friends is currently playing a suicide squad marine depot deck,oh well.Im telling you you fix the mega draw and everything else falls into place.



Edited by Aramax on 19 October 2007 at 10:59am
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Gekonauak
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Posted: 19 October 2007 at 11:04am | IP Logged Quote Gekonauak

Like I said, I personally do not have a problem w/ Reactionary World.

The only cards that I really don't like are the Spy terrain, the Cat Rep, and the Marine Outpost.

And I do think the promo terrain should have only had immunity to one category of cards not two, but I can live with it.

Other than that I have no problems with any of the cards printed.
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Aramax
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Posted: 19 October 2007 at 11:05am | IP Logged Quote Aramax

Gekonauak wrote:
Like I said, I personally do not have a problem w/ Reactionary World.

The only cards that I really don't like are the Spy terrain, the Cat Rep, and the Marine Outpost.

And I do think the promo terrain should have only had immunity to one category of cards not two, but I can live with it.

Other than that I have no problems with any of the cards printed.

we restricted cat rep

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Aramax
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Posted: 19 October 2007 at 11:23am | IP Logged Quote Aramax

The last cat rep I did got miss commed,it was really funny cause he went on to shoot the same target I had been gunning for(ok I guess you had to be there
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RobPro
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Posted: 19 October 2007 at 12:07pm | IP Logged Quote RobPro

In the case of reactionary world, everybody in my group was putting 2 of them in their reserve fleet. It was ridiculous.
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Gekonauak
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Posted: 19 October 2007 at 12:43pm | IP Logged Quote Gekonauak

yeah, I would answer that with sticking the M6 Planet Gouge (or was it an M5, don't remember) in my reserve.
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Tarquon
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Posted: 19 October 2007 at 12:54pm | IP Logged Quote Tarquon

When you play a RW you're saying "I'm about to try something nasty that you'll probably want to stop".  By the time you can play your gouge it's too late.
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RobPro
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Posted: 19 October 2007 at 1:41pm | IP Logged Quote RobPro

M4 Planet Gouges are promos... I only recently got one. Three (counting me) of the 5 in my group didn't play back in the day, so our ability to respond to this card is limited. We can't use Crinkle/Skip on it, so that limits us to luck cards, which can be negated by a Luck Demon that usually finds his (its?) way into reserve fleets... ah well.

There's a lot of factors that go into our decisions.
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Gekonauak
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Posted: 19 October 2007 at 2:18pm | IP Logged Quote Gekonauak

well, if you are playing old school, and don't have a lot of the new cards, I hear that heavy weapons work wonders against it. :)
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Aramax
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Posted: 19 October 2007 at 3:10pm | IP Logged Quote Aramax

RobPro wrote:
M4 Planet Gouges are promos... I only recently got one. Three (counting me) of the 5 in my group didn't play back in the day, so our ability to respond to this card is limited. We can't use Crinkle/Skip on it, so that limits us to luck cards, which can be negated by a Luck Demon that usually finds his (its?) way into reserve fleets... ah well.

There's a lot of factors that go into our decisions.

The M4 gouge is from primary and I could trade you a few,Crincle will work cause its a timeline card not a time card,not to mention that if you were drawing fewer cards it would be harder to defend from weopons fire.........



Edited by Aramax on 19 October 2007 at 3:11pm
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werewolflht65
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Posted: 19 October 2007 at 3:12pm | IP Logged Quote werewolflht65

Up until an R/B-8 Citadel appears out of nowhere...

Now, I just sent you a stack of 7 M-4 P-Gouges Rob, so you won't be hurtin for much longer. :)

And they weren't promos, I think they were from Persona. Let me double check..


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Tarquon
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Posted: 19 October 2007 at 10:20pm | IP Logged Quote Tarquon

And the RW is the perfect size for the world collector...
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werewolflht65
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Posted: 20 October 2007 at 7:05am | IP Logged Quote werewolflht65

In GE, because combat is a one sided affair, Reaction cards are the only way a defender has to protect his assets. Unlike Magic, where creatures that attack have to deal with ready blockers able to inflict damage or even destruction on the would be attackers, in GE, when Player A fires on my fleet, all my ships can do is take it, unless I have some Luck or Occurrence cards ready to negate or lessen the damage.

The R-World takes that defensive posture away from the defender. Sure, in Magic there are Counter-Spells which are a similar aspect to the R-World, but, you have to be running Blue to use counter magic, and not every deck has blue in it. But, with the R-World, EVERY GE deck now has some "Blue in it", which further antagonizes a bad situation.

If combat were simultaneous in GE, like it was in Magic, The R world wouldn't be as much an issue.
I plan to bring this up today at the weekly game, and get feedback on a new approach to combat. I already know Harry's response, but I want Geo's and the other players thoughts.

Basically, if combat ran like this: Player A decides to launch an attack, and Player B sees where the attackers are shooting, and decides to group fire his ships in response and blow away some of the attackers.
I would set it up that the combat step is optional, but if you decide to go that route, whoever you attack has the ability to defend with whatever engaged units he/she has available.

Units with Command Point generating crew can conduct "First Strike" attacks, where if they can destroy a vessel with their own weapons, that vessel can't return fire (Unless a luck card or some other Deus Ex Machina occurs to save it).
In this format, the R-World is only slightly useful, not entirely all powerful.


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ericbsmith
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Posted: 20 October 2007 at 7:41am | IP Logged Quote ericbsmith

werewolflht65 wrote:
Basically, if combat ran like this: Player A decides to launch an attack, and Player B sees where the attackers are shooting, and decides to group fire his ships in response and blow away some of the attackers.
I would set it up that the combat step is optional, but if you decide to go that route, whoever you attack has the ability to defend with whatever engaged units he/she has available.
Interesting idea. My suggestion would be that ships can only counter-attack if they 1) never fired their weapons on their own players turn or 2) their weapons are allowed to fire in reaction and maybe 3) bases get to respond fire even if they fired. Thus you have the conundrum of deciding whether you should attack your opponents or save the weapons for defense.


Edited by ericbsmith on 20 October 2007 at 7:41am


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werewolflht65
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Posted: 20 October 2007 at 8:18am | IP Logged Quote werewolflht65

The base thing might work, but remember, with the advent of the Garshain, and their Reaction-Fire Phaser ability, it could be argued that because something already in the game has an ability like that one, it wouldn't be fair to give it to cards that never had it.

What it does do, is lengthen the game a bit, as players build up their forces, and lets those who had a slow start become a competitive threat, instead of just a blowout.

And yes, you could say, fire only a couple of ships. And in return, the defender could only retaliate against those ships/bases that fired at him. Thus the attacker would leave a few ships in reserve in case he is attacked.


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ericbsmith
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Posted: 20 October 2007 at 8:34am | IP Logged Quote ericbsmith

What I was suggesting is that Ships that didn't fire their weapons could fire their weapons in reaction. The Garshain (and other similar cards - Defender Base/Ships, etc) could still fire their weapons normally and fire them again in reaction.

The problem with running simultaneous combat is that it gets really messy really fast.


Edited by ericbsmith on 20 October 2007 at 8:37am


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werewolflht65
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Posted: 20 October 2007 at 10:25am | IP Logged Quote werewolflht65

Well, even in group play in Magic, because of the phases of combat, and an agreement among the players to go in player sequence, it doesn't de-evolve like a game of GE would under this optional rule.

And remember, this is still just an idea.


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Lobo
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Posted: 20 October 2007 at 10:47am | IP Logged Quote Lobo

-Surprise! To answer the original post, and address some stuff floating around other threads, i'm sticking this here. To the question: The new guy doesn't have any problems.

I admit that most of my experience in CCGs is from early Magic, Decipher, L5R, etc., but i've never had a problem with any single card in this game.

Why? Beacuse i play to have fun, not to win at all costs. And, thankfully, my opponent plays to have fun. He usually wins, though. We enjoy each other's company, we enjoy getting to play a card game after we've both been out awhile, and we haven't gone out back to settle any disputes with fisticuffs yet.

Although we are probably never going to agree on how the R/L4 Miscommunication is supposed to work, but i'm getting off track...

Some people play to win no matter what. Some people, while not exactly playing to win at the cost of all else, are competitive by nature. And others, like me, don't really care and use the game as an excuse to play an interesting game with a friend. It could be anything, quite frankly, but i kind of like this game as designed and the cards i have, so we're good for now.

If your play group plays differently, has different attitudes about gaming, whatever, that's great! that's the way it's supposed to be. But just because your particular group does it one way doesn't give you an excuse to act like you just found out your roommate cleaned the toilet with your toothbrush when others may not play it the same or disagree with your interpretation.

In card games, much like many other things, you don't win the lottery when you win the game. You don't get paid, you don't get the girl/guy at the end of the movie, and you don't automatically raise your credit score into the 750's. In fact, i dare say that even when i won something at a tournament i never remembered whether it was that foil card or that coupon for purchases at the FLGS. What i do remember is the people i played against, the fun we had while there, etc.

So, to all of you GE fans (what, there's maybe 20 of us on the planet at this point) that are getting snippy, angry, overly competitive, and just generally feeling like engaging in an internet pissing contest, i say this:

Shut the computer down, put the cards away, go kiss your wife/husband/child/loved one, get in your car/on yoru bike/to the busstop, and go have a beer. Preferrably with a friend. And if you're ever in the Tulsa area, i'll buy the first round.....Lobo

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Aramax
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Posted: 20 October 2007 at 11:46am | IP Logged Quote Aramax

Lobo wrote:

-Surprise! To answer the original post, and address some stuff floating around other threads, i'm sticking this here. To the question: The new guy doesn't have any problems.

I admit that most of my experience in CCGs is from early Magic, Decipher, L5R, etc., but i've never had a problem with any single card in this game.

Why? Beacuse i play to have fun, not to win at all costs. And, thankfully, my opponent plays to have fun. He usually wins, though. We enjoy each other's company, we enjoy getting to play a card game after we've both been out awhile, and we haven't gone out back to settle any disputes with fisticuffs yet.

Although we are probably never going to agree on how the R/L4 Miscommunication is supposed to work, but i'm getting off track...

Some people play to win no matter what. Some people, while not exactly playing to win at the cost of all else, are competitive by nature. And others, like me, don't really care and use the game as an excuse to play an interesting game with a friend. It could be anything, quite frankly, but i kind of like this game as designed and the cards i have, so we're good for now.

If your play group plays differently, has different attitudes about gaming, whatever, that's great! that's the way it's supposed to be. But just because your particular group does it one way doesn't give you an excuse to act like you just found out your roommate cleaned the toilet with your toothbrush when others may not play it the same or disagree with your interpretation.

In card games, much like many other things, you don't win the lottery when you win the game. You don't get paid, you don't get the girl/guy at the end of the movie, and you don't automatically raise your credit score into the 750's. In fact, i dare say that even when i won something at a tournament i never remembered whether it was that foil card or that coupon for purchases at the FLGS. What i do remember is the people i played against, the fun we had while there, etc.

So, to all of you GE fans (what, there's maybe 20 of us on the planet at this point) that are getting snippy, angry, overly competitive, and just generally feeling like engaging in an internet pissing contest, i say this:

Shut the computer down, put the cards away, go kiss your wife/husband/child/loved one, get in your car/on yoru bike/to the busstop, and go have a beer. Preferrably with a friend. And if you're ever in the Tulsa area, i'll buy the first round.....Lobo

here,here

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Eaglepreacher
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Posted: 20 October 2007 at 1:41pm | IP Logged Quote Eaglepreacher

M4 planet gouges are persona, the M2 are primary.  Sure I have some problems with the play but only minor and questionable.   As for you Lobo I would make sure to play plenty of C1 bartender and force you to buy round after round and then play the Pizza delivery alien against you so you can get the pizza too.
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werewolflht65
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Posted: 23 October 2007 at 11:54am | IP Logged Quote werewolflht65

If I go back to 48 state driving, I'll drop you a PM so we can hook up when I hit Tulsa.

And I'll buy the first round.


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MogwaiSC
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Posted: 27 October 2007 at 3:34pm | IP Logged Quote MogwaiSC

I like the suggestion of holding the fire of engaged ships to use it in
defense. As Eric suggested, ships with built multi-purpose phasers could
shoot both offensively and defensively.

It would certainly change the dynamic of the game; it would indeed
lengthen games as people build up their forces so they could both attack
and retaliate simultaneously.

It would be an interesting thing to play test.
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werewolflht65
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Posted: 09 November 2007 at 7:20am | IP Logged Quote werewolflht65

Hell, just running with the whole "Played Engaged" rule was a different dynamic.
I never could get a handle on how Verc switched up the command point limit on me. But hey, live and learn.


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