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werewolflht65
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Posted: 05 November 2007 at 8:38pm | IP Logged Quote werewolflht65

This had come up during my first tourney, and after reviewing the card FAQ here, I'll post what the FAQ said about this card.

R/O3 Instant Reaction (TG/UE/PE): This card has been reprinted in Persona to further clarify what has become the most misunderstood card in Galactic Empires. Here is how it is now worded: "Played to a reaction card. May only be played once each phase. The reaction card may use its functions in reaction mode, moving to any location. Any reaction card may only be used in reaction once each complete turn. Return this card to the hand if the reaction card is of equal or lesser strength. Otherwise, discard this card after use."


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RobPro
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Posted: 05 November 2007 at 8:42pm | IP Logged Quote RobPro

Here's my take on that card.

You have an R/C9 Temporal Engineer in play on a ship. An opponent fires a volley at another ship. You play Instant Reaction on the Engineer to move him to that other ship and discard him for his ability. I don't know if it would trigger the card draw.

I never personally thought Instant Reaction had much use. Am I interpreting it wrong?
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Vercinorix
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Posted: 05 November 2007 at 8:49pm | IP Logged Quote Vercinorix

RobPro wrote:
Here's my take on that card.

You have an R/C9 Temporal Engineer in play on a ship. An opponent fires a volley at another ship. You play Instant Reaction on the Engineer to move him to that other ship and discard him for his ability. I don't know if it would trigger the card draw.

I never personally thought Instant Reaction had much use. Am I interpreting it wrong?

No, I think you're right. I also don't think that you'd get the draws because of the wording change in the errata... its not 'as if just played' it is just in reaction mode.

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werewolflht65
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Posted: 05 November 2007 at 9:09pm | IP Logged Quote werewolflht65

RobPro wrote:
Here's my take on that card.

You have an R/C9 Temporal Engineer in play on a ship. An opponent fires a volley at another ship. You play Instant Reaction on the Engineer to move him to that other ship and discard him for his ability. I don't know if it would trigger the card draw.

I never personally thought Instant Reaction had much use. Am I interpreting it wrong?


Here is the Temp Engineer, from the FAQ :

R/C9 Temporal Engineer: The temporal engineer states "Immediately draw 2 cards when this is played". Immediately means during the current phase (rather than during the Draw Cards Phase). When played means this function may only be used when the card was just played.

There seems to be some problem with an L9 Accellerated Timeline and two temporal engineers fetching each other from the bottom of the deck to get an infinite number of 2 card draws. The accellerated timeline does not allow this. See "L9 Accellerated Timeline" in this section.




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RobPro
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Posted: 05 November 2007 at 9:40pm | IP Logged Quote RobPro

My point was more or less it lets you use his ignore the volley ability on another location. Was that what you were asking? You didn't actually post a question... makes it confusing on me.
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Vercinorix
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Posted: 06 November 2007 at 6:55am | IP Logged Quote Vercinorix

RobPro wrote:
My point was more or less it lets you use his ignore the volley ability on another location. Was that what you were asking? You didn't actually post a question... makes it confusing on me.

I think the responses were due to the fact that you added a question "Am I interpreting this wrong?" at the end of your first post on the topic.

The responses were to say that no, we agree with your interpretation then showing why the Temporal Engineer wouldn't get its 2 card draws if an Instant Reaction was used with it.

I stopped using Instant React mainly because there are so very few low level reaction cards that would let you keep the Instant React. The most common combo that I used to see the Instant React used with was a Terrain Attack Shuttle.

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werewolflht65
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Posted: 06 November 2007 at 7:56am | IP Logged Quote werewolflht65

I still run it. Even if I don't get it back, it has many uses. Damage Control Team is one of them.

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Gekonauak
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Posted: 06 November 2007 at 8:24am | IP Logged Quote Gekonauak

The reason it was changed was Sexy Web Crawlers were running amock. And, the Terrain Attack Shuttle.

Edited by Gekonauak on 20 November 2007 at 8:48am
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werewolflht65
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Posted: 06 November 2007 at 9:54am | IP Logged Quote werewolflht65

My favorite Monster... :)

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Aramax
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Posted: 12 November 2007 at 12:26pm | IP Logged Quote Aramax

Instant reaction is IMHO the best card in the gamedoubling

unlucky targetting,phaser malfunction tractor beam and crinkled time line and getting the IR back make it a killer card

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werewolflht65
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Posted: 12 November 2007 at 2:24pm | IP Logged Quote werewolflht65

Well, yes, if it is only used on those cards once, though I don't see how you can use an instant react on cards that aren't in play.

Cards that are played and then discarded would be a judgment call by any ref at an event.

I know you can IR cards in play (shuttles, DCT, TempEng) etc, but I don't think you can play them to cards that are use-&-discard.

No one in our group has tried to IR an unlucky targeting, so I am not too clear on whether it would work or not.


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Eaglepreacher
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Posted: 12 November 2007 at 11:03pm | IP Logged Quote Eaglepreacher

I cannot see how the Ir can be used on those cards, they are in the discard pile.  The only way I have seen it played was cards that were already in play at one location which affects its location, would be IR'ed to another locale to prevent an opponents card play/action.
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werewolflht65
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Posted: 13 November 2007 at 9:16am | IP Logged Quote werewolflht65

Eaglepreacher wrote:
I cannot see how the Ir can be used on those cards, they are in the discard pile.  The only way I have seen it played was cards that were already in play at one location which affects its location, would be IR'ed to another locale to prevent an opponents card play/action.


Like I said, cards in play can be Instant Reacted. Cards playing from the hand, that are "discard after use" cannot.


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werewolflht65
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Posted: 19 November 2007 at 9:07pm | IP Logged Quote werewolflht65

We need a consensus ruling on cards that an Instant Reaction can be played to/with.

I have a group using IR to double up an Unlucky Targeting, even though the Luck card isn't technically in play.

I thought the new wording on the IR would have been enough, but apparently once you've been doing something wrong for a long time, you just accept that the way you've been doing it is the right way...

GEKO!!! Need a moment, sir!


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Gekonauak
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Posted: 20 November 2007 at 8:49am | IP Logged Quote Gekonauak

Well, technically the luck card *is* in play. If it wasn't, how could I react to it?

However, I need a little more information from you on what is happening.

Why don't you give me a scenario of what is happening.
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werewolflht65
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Posted: 20 November 2007 at 11:28am | IP Logged Quote werewolflht65

Ok, Scenario time:

Player A is firing a volley of 6 damage at player B. Player B reacts with an Unlucky Targeting and an Instant Reaction, played to/with the Unlucky Targeting.

According to the rules section of this forum, cards which are played and then discarded are NOT considered in play, yet the IR states that it can be played to any reaction card in play.

Clarification requested.

I could rule it doesn't work, but this occurred at Aramax's group, and he holds sway on his group.
I don't mind the Vektrean DN being a minor slot in any empire deck, that's a minor rules issue, but Instant React, the reprinted version from Persona, is very specific.
The following is taken from the Card Errata section:

R/O3 Instant Reaction (TG/UE/PE): This card has been reprinted in Persona to further clarify what has become the most misunderstood card in Galactic Empires. Here is how it is now worded: "Played to a reaction card. May only be played once each phase. The reaction card may use its functions in reaction mode, moving to any location. Any reaction card may only be used in reaction once each complete turn. Return this card to the hand if the reaction card is of equal or lesser strength. Otherwise, discard this card after use."

But, here is the Original Time Gates Version (And I prefer this version, as it is well worded, and should have been left alone):
-Played to a reaction card already in play in the fleet.
-Allows that card to react as if it were just played in reaction mode from the hand to any location.
-Immediately return this card to hand if the affected reaction cards is of equal or lesser strength then this card. Immediately discard this card otherwise.

My only issue is with the "what is in play, and what isn't.


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Lobo
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Posted: 20 November 2007 at 12:30pm | IP Logged Quote Lobo

"According to the rules section of this forum, cards which are played and then discarded are NOT considered in play, yet the IR states that it can be played to any reaction card in play."

-If this first part is true, the rules section of this forum is wrong (if it were up to me). The card *has* to be in play, even if just for a theoretical moment, as it is eligible to be reacted to. If it were never in play, it would not affect anything and could not resolve its action or card rule(s).

It's a logic problem, for those that are into that sort of thing. Firstly, the card must be played. Otherwise, it doesn't work. Well, if it's not considered "in play" then where the hell do you play it to? Makes zero sense and is against the plain meaning and intent of the card mechanic.

Secondly, if it is "discarded" only after it has been played, where are we discarding it *from*? The hand? No, as that would prevent the card from being played, resolving, and being eligible to be reacted to.

Finally, reactions in most games, including this one, resolve top-down. Kind of like slap-jack with better graphics. The trick is, you have to react to *something*, you cannot generally react to your own reaction to a different event. My argument would not be whether anything is in play or not, but that the Instant Reaction (as clarified in the new wording) is not an eligible play in your scenario as Player B is reacting to his/her own reaction, which i would think is not a legal card play.

If Player B were to play the Luck card on his own turn, then react to the opponent reacting to that play, sure. But i would think: unless the card rule allows the Instant Reaction to be played in concert with another reaction card and reacting *to the same event*, that it is not a legal card play as a second reaction to Player A's one event of firing a volley.

So, to answer your question directly...(insert drumroll here)...

...i dunno...good luck with it, have a good holiday.....Lobo

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Gekonauak
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Posted: 20 November 2007 at 1:29pm | IP Logged Quote Gekonauak

Only cards designated with an 'R/' may be played in reaction to an opponent player's actions on an opponent's turn. They cannot be played in reaction on your own turn unless reacting to an opponent's reaction card play. Reaction card actions occur just before the action they are reacting to.

What Lobo said. You cannot play the Instant Reaction (IR), because you cannot react to your own action. [edit: actually this rule does not say that. But I *do* believe that to be true. And, in addition, I did cover what happens when you play the IR trying to get a second use out of the UT.]

And reaction cards do indeed follow a top down mode.

If the scenario involved Player A say crinkling Player B's Unlucky Targetting (UT) or effecting it in some fashion, then Player B may play the IR to the UT, since the UT would have to be *in* play for Player A to react to it.

But, without Player A reacting, Player B cannot play the IR to the UT.

Here is another scenario:
Player B plays the UT, and Player A reacts to it by playing a shuttle (moving some crew or some other nonsense). Player B then plays the IR to the UT in a vain attempt to get two uses out of the UT.

Top down resolution: The UT fires off and is dicarded. The shuttle then comes into play, and then nothing. The UT has already been discarded. Since it has already left play, its original card play is voided (no effect).

Hopefully you all can follow that.

If you have any further questions, please let me know.

Edited by Gekonauak on 20 November 2007 at 1:34pm
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werewolflht65
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Posted: 20 November 2007 at 3:36pm | IP Logged Quote werewolflht65

So, in my example, the UT couldn't be IR'ed because you can't react to yourself?
This I understood from the rules section Lobo had shown. I'm just trying to get a correct assessment as to the hows and whys of Instant React, because if playing it to an Unlucky Targeting is allowed, I'll stop stocking Luck higher then 3, and run 8 IRs.

Aramax, by consensus you guys have been doing it wrong these last few years. I'll still swing by from time to time and play cards with y'all, as long as we're clear that the IR on any other card played in Reaction is NOT allowed. K?


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Tarquon
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Posted: 20 November 2007 at 7:52pm | IP Logged Quote Tarquon

You could react to weapons fire with an UT AND an IR (played to the UT) but
when the IR resolves it causes the UT to resolve which is then discarded.

So I could see the weapons fire serving as the trigger for both reaction
cards, but since the UT is discarded after it first resolves I don't see how you
can have it 'go off' more than once.
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werewolflht65
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Posted: 20 November 2007 at 8:06pm | IP Logged Quote werewolflht65

Which is what Geko was saying about 'Top Down' resolution.

I shoot. You react with UT & IR. UT resolves, goes to the trash. IR resolves and fizzles as it has no target.

If I can say one thing, GE is NOT Magic. There was a bit of discussion about the UT/IR interaction being the same as Forking a Lightning bolt.

But, unlike Magic, where you can play an Instant anytime the spirit moves you, in GE, you have to REACT to something.

THAT is what makes the two games different. And reacting with an IR on top of a UT just doesn't work due to resolution issues.

Once the UT resolves, it's gone. It's just not there for the IR to react it again.

Sorry Aramax, it just doesn't work.


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Tarquon
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Posted: 20 November 2007 at 9:24pm | IP Logged Quote Tarquon

Picking nits, what happens is you react with UT and also IR played to UT
then IR resolves first which causes the UT resolve next. IR goes back to
hand (it did not fizzle). One reason you might want to do this is if someone
tried to crinkle the UT (the IR makes it the basis of a stack).
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werewolflht65
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Posted: 20 November 2007 at 9:48pm | IP Logged Quote werewolflht65

Tarq, go back and read the card rule for Instant Reaction please.

Top down resolution is what happens. You can't play the IR to the UT, because the UT is in the discard pile the second it resolves. It can't be IRed to function again.

Besides, the wording on IR spells it out plain and simple.

-Played to a reaction card.
-May only be played once each phase.
-The reaction card may use its functions in reaction mode, moving to any location. Any reaction card may only be used in reaction once each complete turn.
-Return this card to the hand if the reaction card is of equal or lesser strength. Otherwise, discard this card after use.

Concern yourself with the line I highlighted in BOLD.

Once the UT resolves, it's GONE. Even if it stayed in play, it can't be Instant Reacted to work a second time during that same turn, let alone the same phase.


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Tarquon
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Posted: 21 November 2007 at 8:00am | IP Logged Quote Tarquon

Until the UT resolves it hasn't been used or discarded.  Since the IR was played after the UT in the reaction sequence, it resolves first.

That's my interpretation and I'm sticking with it, until the next post anyway.
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werewolflht65
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Posted: 21 November 2007 at 8:17am | IP Logged Quote werewolflht65

Ok, The IR is played first. Work out the resolution.
1st) IR
2nd) UT

Sequence: A volley of x damage inbound. You react with a IR and a UT, in that order.
Resolution: IR goes off first, looks for a target, finds none, and gets discarded. UT goes off, halving the volley, and then gets discarded.

And again, you missed what I was trying to point out with the bold face text of IR. Ok, so you play UT/IR. UT is a REACTION card, it does it's function, and then gets discarded. It CANNOT react again for a COMPLETE turn!

That is what you keep missing. Stick to whatever guns you want, but if you try this anywhere near me, you'd be ruled against in a NY minute.

As Robpro pointed out, Card Rules Take Precedent, and the IR is very well written.

The UT comes into play, does its job, and then goes to discard pile. IR has no target.

This is NOT Magic the Gathering; you cannot stack reaction cards, unless they are performing seperate functions that don't interact with each other.

Example: Incoming Volley of X damage. I react with Temp Engineer to the location being shot at; I draw my two cards. I then discard the engineer because there was nothing on your part to react to. I already reacted to the weapons volley, and I can't react to it again. This also clears up the whole issue surrounding the TE and drawing a reaction card to stop/negate the volley, so he doesn't have to discard to prevent it.

Example 2:Incoming Volley of X damage: I react with a UT AND a TAS. UT halves the volley, and the TAS moves a crew card off of a unit, or puts a point of CD onto a terrain. This is an example of two reaction cards being played in reaction to a weapons volley.

Neither card is affecting the other, and both have seperate resolutions.

Simply put, you cannot IR an Unlucky Targeting to gain UTs benefit Twice, and that is what Aramax was trying to do.
It doesn't work. Period.

And a side note: This goes out to anyone planning on coming to the January Tourney: Do NOT try this. It doesn't work and will NOT be allowed. I'll be watching every persons turn like a hawk, just to make sure.


Edited by werewolflht65 on 21 November 2007 at 8:20am


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Lobo
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Posted: 21 November 2007 at 8:26am | IP Logged Quote Lobo

-I think the part i have a problem with is that you propose playing more than one reaction card in reaction to a single event. If the rules do not prohibit this, it is unfortunate, becuase it should be limited in this way. Once you play a single reaction card in reaction to the volley, it is my position you cannot play a second reaction card reacting to the same event. Certainly you can play however you wish, but i wouldn't play with this as a rule.

Extend the logic of that position, you could play 5 time skips to your opponent playing a single ship card and effectively wipe out his fleet in a single reaction sequence. If the rules don't prohibit such a play, they should because it's idiotic.

Here's the other thing. Part of the IR card is already supposing, by the plain meaning of the text, that the card it is being played to is *not* being played in reaction. The key part is the card rule:

"-The reaction card may use its functions in reaction mode, moving to any location."

Now why would the card rule allow the reaction card the ability "may use its function in reaction mode" when it's already in reaction mode? Again, it doesn't make sense. It would appear that the card rule anticipates this is used on a card that is already in play, either played in reaction or normally a turn previous or used for its other function(s) as applicable.

Bottom Line: Trying to play more than one reaction card in reaction to a single event is something i would house rule to prohibit if the rules don't cover it, as it skews the power levels on these cards and seems counter-intuitive. And if i am misinterpreting a point here and have added a worthless post, forgive me. Play as you wish, have fun and have a good holiday season all.....Lobo

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werewolflht65
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Posted: 21 November 2007 at 8:39am | IP Logged Quote werewolflht65

Lobo wrote:

-I think the part i have a problem with is that you propose playing more than one reaction card in reaction to a single event. If the rules do not prohibit this, it is unfortunate, becuase it should be limited in this way. Once you play a single reaction card in reaction to the volley, it is my position you cannot play a second reaction card reacting to the same event. Certainly you can play however you wish, but i wouldn't play with this as a rule.

Extend the logic of that position, you could play 5 time skips to your opponent playing a single ship card and effectively wipe out his fleet in a single reaction sequence. If the rules don't prohibit such a play, they should because it's idiotic.

Here's the other thing. Part of the IR card is already supposing, by the plain meaning of the text, that the card it is being played to is *not* being played in reaction. The key part is the card rule:

"-The reaction card may use its functions in reaction mode, moving to any location."

Now why would the card rule allow the reaction card the ability "may use its function in reaction mode" when it's already in reaction mode? Again, it doesn't make sense. It would appear that the card rule anticipates this is used on a card that is already in play, either played in reaction or normally a turn previous or used for its other function(s) as applicable.

Bottom Line: Trying to play more than one reaction card in reaction to a single event is something i would house rule to prohibit if the rules don't cover it, as it skews the power levels on these cards and seems counter-intuitive. And if i am misinterpreting a point here and have added a worthless post, forgive me. Play as you wish, have fun and have a good holiday season all.....Lobo



Taking what you wrote above, the wording you mention refers to cards that are reaction cards already in play in the fleet.

"-The reaction card may use its functions in reaction mode, moving to any location."

Examples include shuttles/fighters, temp engineers, DCTs etc.
The original wording of IR stated Played to a reaction card in play in the fleet. I believe if that wording had been kept, the whole issue of IR/UT would have never occurred. Just my Opine...

Happy Thanksgiving to all.


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Gekonauak
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Posted: 21 November 2007 at 8:44am | IP Logged Quote Gekonauak

I think the part i have a problem with is that you propose playing more than one reaction card in reaction to a single event.

This is perfectly legal.

If the rules don't prohibit such a play, they should because it's idiotic.

Why? In your example, isn't it just as logical that more than one ship could be affected by a time anomally, then any ONE given ship?

oh, and as a side note, playing 5 TS all at once would be idiotic. ;)

Edited by Gekonauak on 21 November 2007 at 8:46am
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Tarquon
Exalted
Exalted


Joined: 02 January 2007
Posts: 197
Posted: 21 November 2007 at 9:21am | IP Logged Quote Tarquon

Quote:
Simply put, you cannot IR an Unlucky Targeting to gain UTs benefit Twice

I agree.  Most of this discussion is an explanation of the reaction sequence that produces this result.
Quote:
Ok, The IR is played first. Work out the resolution.
1st) IR
2nd) UT

I disagree.  The IR must be played to a reaction card so it must be played after the UT (and so resolve before the UT).  The sequence doesn't start to resolve until both of these cards have been played.

As a judge, shouldn't you be passive until called upon for a ruling?  Or is this a Judge Dredd position you're taking on?

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Lobo
IRC
IRC


Joined: 04 July 2007
Location: United States
Posts: 533
Posted: 21 November 2007 at 10:00am | IP Logged Quote Lobo

-Well dress me in a skirt and call me Shirley, i didn't know you could play more than one reaction card to a single event.

I think i need more reaction cards in my decks.....Lobo



Edited by Lobo on 21 November 2007 at 10:00am
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