Posted: 16 November 2007 at 2:40pm | IP Logged
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Ok this thread is for terrain protection not for output modifiers. Obviously Terrain is protected by all bases which prevent weapons fire only( unless indicated on the base card). Please do not add promo terrain to this thread this is for how to protect it, if the terrain already has it, then it is on the T card. When possible add the expansion so those new know where to get it. When appropriate list the goods and bads.
A2 Evolving terrain VR PoM repairs 2 terrain pnt each turn, problem only an after effect.
A2 Methane atmosphere U Persona, doesnt really protect terrain but prevent opponent crew from making there and back missions to destroy cards on the terrain unless the are automaton.
A4 Plane scape U Piracy, Playe donly to planets and moons. weapons fire in 1/3 damage
A7 Defended territory VR Piracy, played to terrain equal or lesr Str, Terrain cannot be targeted with weapons fire
A10 Artificial Landmass Entity Universe, Terrain becomes STR 20 and 5 points repaired each turn
R/C4 EngineeringCorps Promo repairs 2 points of any type dmage to terrain
R/C5 Exogeologist Promo terrain cannot be destroyed while exog. is engaged and functioning
C5 Mystic Vr GI moves a card played against the terrain to another terrain in the same fleet
C6 Prophet R Ne/Ue- diverts one card play of equal or lesser Str to an opponent fleet- but not reaction cards
C6 Planetary leader Univ/Primary R reduces opponents volleys to terrain by 1
C8 Mystic Vr GI, moves a card in play against the fleet to card of same type in any fleet
C9 Sovereign VR Persona as a reaction negate one card against this card or his location, discard if equal or greatr str
C10 Supreme Leader Entity New Empires ignores 4 damage point from volleys etc
R/D6 Solar dragoness Vr PE/UE prevents all damage to terrain until dragon destoryed...basically a shield
H4 Gravity Well U Piracy. while not directly protecting the terrain, when played allows all str 4 or less terrain to combine eg making the terrain str stronger and harder to kill
R/H7 Interstellat Plasma R Ne/Universe Repairs all damage to all terrain in fleet, discarded after use
R/H7 Stellar Gas Cloud R Time Gates weapons and monsters may not affect terrain or cards on terrain, but cards on terrain may not fire weapons either.
Edited by Eaglepreacher on 17 November 2007 at 3:13pm
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