Active TopicsActive Topics  Display List of Forum MembersMemberlist  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
Subject Topic: terrain protection Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Eaglepreacher
IRC
IRC


Joined: 21 December 2003
Location: United States
Posts: 573
Posted: 16 November 2007 at 2:40pm | IP Logged Quote Eaglepreacher

Ok this thread is for terrain protection not for output modifiers.  Obviously Terrain is protected by all bases which prevent weapons fire only( unless indicated on the base  card).  Please do not add promo terrain to this thread this is for how to protect it, if the terrain already has it, then it is on the T card.  When possible add the expansion so those new know where to get it.  When appropriate list the goods and bads.

A2 Evolving terrain VR  PoM  repairs 2 terrain pnt each turn, problem only an after effect.

A2 Methane atmosphere U Persona, doesnt really protect terrain but prevent opponent crew from making there and back missions to destroy cards on the terrain unless the are automaton.

A4 Plane scape U  Piracy, Playe donly to planets and moons.  weapons fire in 1/3 damage

A7 Defended territory VR Piracy, played to terrain equal or lesr Str, Terrain cannot be targeted with weapons fire

A10 Artificial Landmass Entity Universe, Terrain becomes STR 20 and 5 points repaired each turn

R/C4 EngineeringCorps Promo repairs 2 points of any type dmage to terrain

R/C5 Exogeologist Promo terrain cannot be destroyed while exog. is engaged and functioning

C5 Mystic Vr GI moves a card played against the terrain to another terrain in the same fleet

C6 Prophet R Ne/Ue- diverts one card play of equal or lesser Str to an opponent fleet- but not reaction cards

C6 Planetary leader Univ/Primary R reduces opponents volleys to terrain by 1

C8 Mystic Vr GI, moves a card in play against the fleet to card of same type in any fleet

C9 Sovereign VR Persona  as a reaction negate one card against this card or his location, discard if equal or greatr str

C10 Supreme Leader Entity New Empires ignores 4 damage point from volleys  etc

R/D6 Solar dragoness Vr PE/UE prevents all damage to terrain until dragon destoryed...basically a shield

H4 Gravity Well U Piracy.  while not directly protecting the terrain, when played allows all str 4 or less terrain to combine eg making the terrain str stronger and harder to kill

R/H7 Interstellat Plasma R Ne/Universe Repairs all damage to all terrain in fleet, discarded after use

R/H7 Stellar Gas Cloud R Time Gates weapons and monsters may not affect terrain or cards on terrain, but cards on terrain may not fire weapons either.



Edited by Eaglepreacher on 17 November 2007 at 3:13pm
Back to Top View Eaglepreacher's Profile Search for other posts by Eaglepreacher
 
RobPro
IRC
IRC


Joined: 10 May 2004
Location: United States
Posts: 835
Posted: 16 November 2007 at 2:48pm | IP Logged Quote RobPro

C6 Prophet - Diverts cardplays against his location, I think he can only be played to terrains.

C9 Noble Soverign - Something similar to the Prophet.
Back to Top View RobPro's Profile Search for other posts by RobPro Visit RobPro's Homepage
 
werewolflht65
Exalted
Exalted


Joined: 08 October 2007
Location: United States
Posts: 780
Posted: 16 November 2007 at 8:25pm | IP Logged Quote werewolflht65

Automation Advanced Technologies V A 7

-Played to a Terrain. -Terrain point output is doubled. -All crew in the fleet require twice as many points to engage. - 1 Elliot  

Improved Automaton Advanced Technologies R A 7

Gives the crew on which it is playedd the following: -Immunity to health-affecting cards. -Its strength is added to the crews. -Crew floats in space after unit or terrain is destroyed until retrieved by a shuttle or transporter action.
Tranquility Galactic Invaders U A 4

-Played on any terrain. -Discards all other ability cards in play on the terrain. -No ability cards may be played or moved to or against the terrain on which this card is located.

Quicksand Persona V A 8

-Played against a terrain card. -All crew and surface bases (see illustration) on the terrain are disengaged and may not be negaged or protect their Sector HQ or Psy network until the terrain is destroyed.



__________________
"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
Back to Top View werewolflht65's Profile Search for other posts by werewolflht65
 
RobPro
IRC
IRC


Joined: 10 May 2004
Location: United States
Posts: 835
Posted: 16 November 2007 at 11:59pm | IP Logged Quote RobPro

Wolf, how do those cards protect your terrain from opponent plays/actions?
Back to Top View RobPro's Profile Search for other posts by RobPro Visit RobPro's Homepage
 
Eaglepreacher
IRC
IRC


Joined: 21 December 2003
Location: United States
Posts: 573
Posted: 17 November 2007 at 1:29am | IP Logged Quote Eaglepreacher

Hey Wolf thanks for the input, But I want to try and keep this thread for new people and old to see all cards that protect the terrain in someway.  I took off some because while they increased productivity they in no way added protection or kept the terrain around longer.
Back to Top View Eaglepreacher's Profile Search for other posts by Eaglepreacher
 
werewolflht65
Exalted
Exalted


Joined: 08 October 2007
Location: United States
Posts: 780
Posted: 17 November 2007 at 5:32am | IP Logged Quote werewolflht65

Ok, here's an Uncommon that could find it's way into alot of low strength decks:

C-6 Planetary Leader: 1.) Negates the effects of cards which reduce terrain output 2.) One point of terrain damage from each opponent volley is ignored.

__________________
"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
Back to Top View werewolflht65's Profile Search for other posts by werewolflht65
 
Lobo
IRC
IRC


Joined: 04 July 2007
Location: United States
Posts: 533
Posted: 17 November 2007 at 10:34am | IP Logged Quote Lobo

-Don't forget the R/D6 Solar Dragoness, a great and accessible card for those slimey dragon decks.....Lobo
Back to Top View Lobo's Profile Search for other posts by Lobo
 
Eaglepreacher
IRC
IRC


Joined: 21 December 2003
Location: United States
Posts: 573
Posted: 17 November 2007 at 3:14pm | IP Logged Quote Eaglepreacher

Lobo you can use the dragon in other decks too. it stocks as a minor race ship.
Back to Top View Eaglepreacher's Profile Search for other posts by Eaglepreacher
 
werewolflht65
Exalted
Exalted


Joined: 08 October 2007
Location: United States
Posts: 780
Posted: 17 November 2007 at 6:51pm | IP Logged Quote werewolflht65

Don't forget about the Border Post bases, the B-2 and B-4 from Adv Tech.
They make it next to impossible to shoot at anything except them, and the B-4 is the worst. You have to destroy it before you can shoot at anyother bases OR terrain...

:)

__________________
"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
Back to Top View werewolflht65's Profile Search for other posts by werewolflht65
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.8477 seconds.