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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 11 June 2008 at 1:48pm | IP Logged
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please list the power cards.
The ones that should go into every deck that you build.
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Lobo IRC
Joined: 04 July 2007 Location: United States Posts: 533
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Posted: 11 June 2008 at 4:08pm | IP Logged
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-I made the mistake of putting Miscommunications back in my deck this last week, and i contradicted my argument from before. To avoid that, i'm answering this question in the negative first, and never stocking them again. So, 4 R/L4 Miscommunications available for trade if anyone has a 4-pack of Guiness lying around.
Poorly-worded cards (about 10% that do not indicate their intended purpose made it through QA it seems by my own collection count) no longer have a place in my deck.
By contrast, clear, concise, to-the-point cards will always have a place. Those that i include in all of my decks are T4 Reactionary World (just 1 in reserve because i know it annoys Galaktische), R/O1 Time Skip, C3 Cryo Convict (Early game especially useful to not only prevent engagement but repair), M3 Shield Fiend (one of the few decent cards i have had multiples of since i started playing), and R/C1 Science Officer (now that i own one).
These aren't ones that i set out especially for every deck intentionally (well, except for the T4...) but end up in every deck because i prefer them to the alternatives i have in my collection.
Talk later, have a good one.....Lobo
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 11 June 2008 at 8:13pm | IP Logged
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R/C9 Temporal Engineer R/M9 Luck Demon O9 Alliance Treaty O8 Tech Breakthrough O6 Tech Breakthrough L9 Discard Equivalency R/O1 Time Skip H1 Time Warp R/O3 Crinkled Timeline C6 Cybermage T1 Helix Crystal R/L4 Miscommunication R/L8 Vacuum Effect R/L8 Twist of Fate R/L7 Anomaly Portal
And more.... can't think of them all at the moment.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 20 June 2008 at 10:33am | IP Logged
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Anybody else have any input?
Or is this all the cards that everybody thinks are must haves?
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Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
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Posted: 20 June 2008 at 1:43pm | IP Logged
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I've always got input just not time to give the input.
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 04 July 2008 at 2:56pm | IP Logged
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I agree with pretty much everything on Rob's list except maybe the Helix
Crystal.
I would add;
H1 Divergent Anomaly
L9 Accelerated Timeline (to go with the Discard EQ)
R/L3 Unlucky Targeting
R/L8 Targeting Error
That's just what I can think of off the top of my head.
I've also seen one of our players use an R/O3 Instant Reaction and an
R/O3 Defensive Electronic Warfare together to great effect...
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 04 July 2008 at 3:50pm | IP Logged
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Is there a better T1? If so, please list it.
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 05 July 2008 at 4:22am | IP Logged
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T1 Expanding Universe
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 05 July 2008 at 9:47am | IP Logged
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I'd say a card that is guaranteed to destroy an enemy terrain (eventually) that can only be disrupted by abilities on a card (as it can't be in a stack) is a better T1 than the Expanding Universe.
Whenever I ran that card, I found people would go out of their way to blow it up before it hit strength 3, but most didn't have answers for the Helix Crystal.
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 05 July 2008 at 1:50pm | IP Logged
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Then you're not using it right.
You have to protect it, which is quite easy to do.
I've had great success with it and a B3 Growing Civilization.
I put both in my reserve, pull the T1 out on turn 1 and play it. On turn
2, pull the B3 out and play it on the T1. This works particularly well if
you go first. I'm also fond of using H7 Stellar Gas Clouds on it, and an
R/H7 Interstellar Plasma is also quite useful with it.
Which reminds me, I'd add the R/H7 as one of the most useful cards in
the game, I try to find a way to put them into any deck if I can.
Last time I played with my group I did just that and got the combination
up to +8 before anyone even considered doing anything to it and by
then it was too late.
Even if go out of their way to try and kill it, you can still defend it with
reaction cards, and it's that much less fire your other units and terrain
are taking.
I'd say that at least 4 of the 5 times I've used that combination it's
worked out well for me either because I was able to get it strong enough
it was extremely difficult to kill, or it drew enough enemy weapons fire I
was able to build the rest of my fleet more effectively.
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Biegel Exalted
Joined: 19 October 2007 Location: Christmas Island Posts: 390
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Posted: 05 July 2008 at 1:57pm | IP Logged
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Soes everybody wheres can a dude find this here Helix Crystle ? Nick got any floatin round bouts? Now I got a bunch of Expandin Universe bout here but no Crystle anywhere to be found! Far Out Man
__________________ mostspaceman
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 05 July 2008 at 11:59pm | IP Logged
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Ah, a lot of cards can be useful if you're going to build your strategy around them. I'd rather throw T7 Phillipovis and a T4 White Dwarf in my reserve than invest that much time into the T1, but if it's working for you then that's not too shabby.
T1 Helix Crystal Played to or against a terrain -Doubles the non-economic output of the terrain. -Does its strength in damage to the structure of the terrain each turn. The helix crystal gains one point of strength when this is done. -Only destroyed by the destruction of its location.
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 06 July 2008 at 1:14am | IP Logged
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I personally despise the Phillipovis set... We have a player in our group
that has two of the full set in every deck he has, and keeps one more full
set in his reserve.
Frankly, while it is a damn useful card, I'd rather have to get a 1 and a 3
out of my reserve, than a 7, 6, and a 4, but that's just me.
Honestly though, I haven't been here in a while because I've been busy
with my life, and have been getting bored with GE. Unfortunately, I've
come to find the game rather one dimensional anymore, and it doesn't
have the same fun for me as it used to. That's a different issue though;
just came to mind because of your mention of the Phillipovis thing.
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Biegel Exalted
Joined: 19 October 2007 Location: Christmas Island Posts: 390
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Posted: 06 July 2008 at 4:52am | IP Logged
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Thanks for the card info. I did find a couple herebout after ritein. I personaly think that the ability would bring on attack early in the game. As I see it the game has a few flaws that make it mortal. Just based on early draw it appears that the first players have a major advantage. None of these cards are major by themselfs ,Its the combination they could make that seem to decide how they can be used. There is a large part memory in this game when building a deck but the real thing seems to me to be the luck of the draw once it starts.Being that in my youth I was a hemp head I find exersise in memory very helpful in reconstructing my local ( ah where was I)
__________________ mostspaceman
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 06 July 2008 at 11:30am | IP Logged
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You don't need all three... combining it with the white dwarf is enough to get the extra cardplay and phat lewt. The Helix Crystal is one of the best ways to kill opponent terrains that you might normally not have a chance to take on.
And of course, the real thing is luck of the draw. Nobody would bother playing the game if it didn't matter after both players said what empire they were playing. The trick is to make your deck as consistent as possible to reduce the "crap-out" factor, and to keep steam flowing while you're in the game.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 07 July 2008 at 9:40am | IP Logged
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Helix Crystal will be coming shortly. I'm trying to have it available with Tony's promos as well in one big package including T/B10.
But, Tony is busy and it takes time. More details as they become available.
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Galactus IRC
Site Administrator
Joined: 25 April 2004 Location: United States Posts: 181
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Posted: 14 December 2008 at 9:12pm | IP Logged
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Here is my list of must haves:
E6 Time Capsule coupled with an R/H5 Time Accelerant
M4 Planet Gouge coupled with an R/A6 Soft Chewy Center of the planet
Philopovis planet, world and sun (in every deck)
C6 Cybermage
C9 Spy and A6 Espionage Training and A6 Promotion on T9 Spy Central
C9 Engineer with L9 Timeline and L9 Discard Equivalency (every deck
without FAIL!!!)
T7 Fantasy System with A7 Defended Territory
L9 Luck Demon with a M1 Research Defiler
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marhawkman IRC
Joined: 20 January 2010 Posts: 250
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Posted: 29 November 2012 at 3:11pm | IP Logged
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BTW, which set did Helix Crystal come in?
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Carthaginian Acolyte
Joined: 15 November 2012 Location: United Kingdom Posts: 16
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Posted: 30 November 2012 at 11:33am | IP Logged
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Helix Crystal is a T1 promo from Nick Sauer.
That's all I know about it.
C.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 30 November 2012 at 1:27pm | IP Logged
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http://galacticempires.no-ip.org/images/cards/Terrain/T1_-_H elix_Crystal.jpg
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