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Galaktische
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Joined: 27 June 2007
Posts: 354
Posted: 28 August 2008 at 1:09pm | IP Logged Quote Galaktische

This is meant to be totally whimsical... and is brought on by Geko going Rich Little in another post.

  • Card Name: WerewolfXYZ
  • Card Type: Crew, Persona
  • Card Strength: C10
  • Engagement Costs:
    • Economy OOOOO
  • Flavor Text:
    • Trolls the Intergalactic Net Flaming all who dare to type.
  • Card Text:
    • May give any one card from hand, deck, collection (outside the game) to Lobo in an effort to help Lobo win a game.
    • May cause a player to skip a turn by baiting them into a debate over the meaning of the word meaning.
    • Is removed from game at the end of any complete turn in which any player doesn't agree with his defintion of the word meaning.

Feel free to create your own conjectural cards. :P

J--

 

 

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Lobo
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Joined: 04 July 2007
Location: United States
Posts: 533
Posted: 28 August 2008 at 1:38pm | IP Logged Quote Lobo

-Nifty. I'll play, watch for more this weekend...
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MogwaiSC
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Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 28 August 2008 at 3:07pm | IP Logged Quote MogwaiSC

I've actually thought up quite a few conjectural cards the past couple of
years. Here's a few:

Card Title: Molten Planet
Type/Strength: T7
Production: 4 Energy, 4 Repair
Engagement Cost: NA
Card Text:
A large terrestrial planet early in its formation. Planets of this type were
highly prized by all empires, but particularly by the Space Dragons.
-Heavy Weapons damage to this terrain is reduced by 1/2.
-Each repair point produced by this terrain heals two points of damage
to a type D Dragon.
Image: Agni, by Digital Blasphemy.


Card Title: Accretion Disk
Type/Strength: R/A4
Production: See Card Text
Engagement Cost: NA
Card Text:
A nebula drawn into a Star by gravity.
-Played to any Star. Star may not be combined while this card is played
to it. Star may have been previously combined.
-Adds 2 strength and 2 Energy to the Star.
-2 points of damage to the Star are repaired each turn during the
Allocation Phase.
-Lasts 2 turns and is then discarded.
Image: Coalescence‚ by Digital Blasphemy


Card Title: Blue Giant Star
Type/Strength: T7
Production: 8 Energy
Engagement Cost: NA
Card Text:
An exceptionally hot burning, large and massive star.
-May be combined with another terrain card of equal or lesser strength.
Image: Stellar, by Digital Blasphemy.


Card Title: Blue Super-Giant Star
Type/Strength: T9
Production: 10 Energy
Engagement Cost: NA
Card Text:
An exceptionally hot burning, large and massive star.
-May be combined with another terrain card of equal or lesser strength.
Image: Stellar‚ by Digital Blasphemy.


Card Title: Massive Ring System
Type/Strength: T7
Production: 2 Economy, 2 Supply, 2 Ammunition
Engagement Cost: NA
Card Text:
Planets with large ring systems are often centers of industry and
interstellar trade.
-Played only to a Planet, World, or Moon; not a System or Star.
-Adds its production and strength to the terrain.
-Combined system is considered to be one card for all purposes.
Image: Roche‚ by Digital Blasphemy.


Card Title: Lagrange Points
Type/Strength: A10
Production: NA
Engagement Cost: NA
Card Text:
Lagrange Points are orbital locations of perfect stability. Many empires
experimented with building artificial systems by placing moons in the
Lagrange Points of a planet or star.
-Up to 5, Moons only, of lesser strength than the terrain this card is
played to, may be played to the terrain adding their strength and
production.
-Moons played to this terrain do not cost a card play.
Image: Pantheon‚ by Digital Blasphemy


Card Title: Tropical Moon
Type/Strength: T5
Production: 5 Supply
Card Text:
A lush and verdant planet sized moon.
-May be played to a Planet, World, or System of equal or greater
strength, but not a Star or Moon, adding its strength and production.
Image: Vigil, by Digital Blasphemy


Card Title: Asteroid Belt
Type/Strength: T5
Production: 2 Economy, 2 Ammunition
Engagement Cost: NA
Card Text:
Asteroid belts are often centers of industry and interstellar trade in
developed systems.
-Played only to a stack of combined terrain cards.
-Adds its strength and point production to the stack it is combined
with.
-All terrain in this combined stack take half damage from Heavy
Weapons.
Image: Dark Matter‚ by Digital Blasphemy


Card Title: Massive Asteroid Belt
Type/Strength: T7
Production: 3 Economy, 3 Ammunition
Engagement Cost: NA
Card Text:
Asteroid belts are often centers of industry and trade in developed
systems.
-Played only to a stack of combined terrain cards.
-Adds its strength and point production to the stack it is combined
with.
-All terrain in this combined stack take one-third damage from Heavy
Weapons.
Image: Dark Matter‚ by Digital Blasphemy


Card Title: Sentient Battle Computer
Type/Strength: E10
Production: NA
Engagement Cost: 5 Energy
Card Text:
-Played only to a ship; may not be played to a B or D class card.
-Ship may fire all weapons twice in any complete turn, either offensively
or in reaction, in any combination but not in one volley.
-No additional engagement cost required other than the cost of this
card.
-Any card that takes control of, reduces, or eliminates a weapons volley
cannot be played to this ship.
Image: ?


Card Title: Methane Gas Giant
Type/Strength: T7
Production: 2 Economy, 3 Supply, 3 Ammunition
Engagement Cost: NA
Card Text:
Methane gas giant planets are highly prized by the Argonians for
colonization and industry.
-Argonian crew played to this terrain cannot be attacked by enemy crew
unless an Automaton or Battlesuit is played to the attacking crew.


Card Title: Methane Gas Giant
Type/Strength: T9
Production: 3 Economy, 3 Supply, 4 Ammunition
Engagement Cost: NA
Card Text:
Methane gas giant planets are highly prized by the Argonians for
colonization and industry.
-Argonian crew played to this terrain cannot be attacked by enemy crew
unless an Automaton or Battlesuit is played to the attacking crew.


Card Title: Immunity Extension
Type/Strength: R/A1
Production: NA
Engagement Cost: NA
Card Text:
-Played only to a type D Dragon or Orgon.
-Any ability cards played to the Dragon or Orgon this card is played to,
including this one, are not affected by Occurences.
-This card discards any Occurrence played against the card this one is
played to.


Card Title: Independent Pirate Dreadnought
Type/Strength: S8, 8 Shields
Production/Weapons: 8 phasers
Engagement Cost: 3 Economy, 3 Energy; 3 Special Weapon Mounts
Card Text:
-May move against opponent terrain, stealing its engagement cost from
the terrain.


Card Title: Independent Pirate Battleship
Type/Strength: S9, 9 Shields
Production/Weapons: 9 phasers
Engagement Cost: 4 Economy, 3 Energy; 4 Special Weapon Mounts
Card Text:
-May move against opponent terrain, stealing its engagement cost from
the terrain.

Card Title: Police Enforcer
Type/Strength: S8, 10 shields
Production/Weapons: 10 phasers
Engagement cost: 4 energy
Card Text:
(same as for S4 and S6 police ships).



Edited by MogwaiSC on 28 August 2008 at 3:12pm
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Lobo
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Joined: 04 July 2007
Location: United States
Posts: 533
Posted: 12 September 2008 at 8:00am | IP Logged Quote Lobo

C4/10 Rotmistr Biegel

Engagement: See Card Text

Production: See Card Text

Card Text: The moment Rotmistr Biegel is played, owning player flips a coin. If it is heads, for the remainder of this game Rotmistr Biegel has an engagement cost of 2 Research, is considered a Strength 4 crew and produces 2 Lobster Points. Once per complete turn, Rotmistr Biegel as a card action can disengage any crew card of equal or lesser strength for one turn.

If it is tails, for the remainder of this game, Rotmistr Biegel has no engagement cost, is considered a Strength 10 crew and produces 2 Energy. Once per complete turn, Rotmistr Biegel as a reaction can disengage any terrain, ship, crew or base of any strength for one turn. 

Flavor Text: From Parts Unknown

Powerful/balanced/silly? Eh, who cares. I just liked the name and flavor text! Have a good one.....Lobo



Edited by Lobo on 12 September 2008 at 8:01am
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ceejee
Acolyte
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Joined: 03 March 2008
Location: United States
Posts: 21
Posted: 12 September 2008 at 12:10pm | IP Logged Quote ceejee

Hey Mog
Your Police Enforcer card is very near to one of the cards on the Cyber Naught expansion. I saw the card on a poster at the last con. that they had. 10 shields 10 Phasers on an S8 Police Flagship

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Aramax
Exalted
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Joined: 14 July 2004
Location: United States
Posts: 390
Posted: 13 September 2008 at 2:18pm | IP Logged Quote Aramax

R/C 1 Lobo

Anytime your opponent plays a card against you or fires on you he must say-"Have a nice day!"

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MogwaiSC
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Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 13 September 2008 at 10:51pm | IP Logged Quote MogwaiSC

ceejee wrote:
Hey MogYour Police Enforcer
card is very near to one of the cards on the Cyber Naught expansion. I
saw the card on a poster at the last con. that they had. 10 shields 10
Phasers on an S8 Police Flagship



Thanks. It just seemed to be a logical extension of the cards that were
already there.

I've done the same thing with a few other cards, like this one:

B10 Spiritual Capital
Production: 4 Economy
12 Shields
-Spiritual crew at this location are double strength and research output.
-Crew cards cannot attack this base.
-Crew actions cannot affect this base.
-Divine Intervention: Once per turn, one card played against this base or
other card at this base's location may be diverted to any card or stack in
any opponent's fleet.

I also found these lying around that I had done, over a year ago:

R/H8 Subspace Shockwave.
When a ship is destroyed, the sudden release of the energy in its
engines can send a violent ripple through the fabric of space.
-Played when a ship that had no previous structure damage is destroyed
by weapons fire from a single volley.
-All units firing in that volley take damage equal to the printed strength
of the destroyed ship.

B7 Black Ops Base
Engagement Cost: 1 economy, 1 supply, 2 energy
Production: 3 Research
4 shields.
Card Text:
All empires had secret intelligence and covert operations divisions. All
had centralized bases of operation.
-Any spy in the owning player's fleet that is discarded may be placed on
this base instead.
-This base may only be fired upon or transported against if that player
has a Spy, spy ship, or scout ship engaged in their active fleet.
-Does not protect the terrain on which it is played.

I have card images for pretty much everything I've posted here, but I
don't know of any way to post images on the forum. I've been talking
with Galactus, and we've been occasionally doing a little bit of looking
for a printer who could do a run of them, but haven't got any quotes yet
or considered if we'd like to look for partners in the printing cost.

I've also done about half of a tactical organization for the Federation
from Star Trek, including a SHQ and Photon Torpedo rules, and if I had
the time I'd love to do Klingons, Romulans, etc.

Of course, these could never be sold because we'd get our assess sued
by Paramount pronto, but we'd love to have them printed for our own
use, and maybe for some trading.

If anyone is interested in seeing the images I've made, just drop me a PM
here with your email and I fire off a PDF of the images you'd like to see.

Edited by MogwaiSC on 13 September 2008 at 10:52pm
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