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Lobo
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Posted: 10 March 2009 at 9:34am | IP Logged Quote Lobo

-Last night's encounter brought the Vicious Six to the table for my Tufor to face. Facing an opponent who is playing a deck designed to have no terrain in play was a bit fear-inducing at first. It was effective in the early rounds in shutting me out of powering my stronger ships. In the end, however, the Vicious Six (even with an early Legendary Pirate Captain and his clone) maybe just didn't have quite enough phaser fire to keep my ships off the table.

It was much more skillfully built than my attempt at Vicious Six, and i liked playing against a new style of deck. The first duel took about an hour to play through and saw both players demonstrate their inability to play the decks they built the right way, misplays on both sides. Mine were primarily related to the Divergent Anomalies i have in the deck, i didn't time them right a couple of times and wasted a card play when i failed to properly calculate the firepower needed to take out a ship with two Legendary Captains aboard.

Fun game, next week i *may* try building a deck for an empire/style i've never done before, depends on how the weekend goes.....Lobo
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Gekonauak
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Posted: 10 March 2009 at 9:48am | IP Logged Quote Gekonauak

were you using the rule where if your ship is bigger than his pirate ship it bumps the pirate ship off of the terrain?
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Lobo
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Posted: 10 March 2009 at 12:12pm | IP Logged Quote Lobo

-Didn't even know that rule existed, so no.

Will research this 'rule' you speak of, although that doesn't make sense if he was there first, i should have to blast him to remove him, not just be present.

Thanks for the input.

Lobo
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RobPro
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Posted: 10 March 2009 at 1:27pm | IP Logged Quote RobPro

Ships of equal strength on a terrain block equal or lower, but higher strength can dislodge ships moved against. When you dislodge a ship moved against a terrain in this fashion, it stops protecting its owner's sector hq. Nasty business.
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Galaktische
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Posted: 10 March 2009 at 5:18pm | IP Logged Quote Galaktische

I wasn't protecting my sector HQ anyway... it was a bit of an all or nothing deck that didn't go far enough.

Lobo and I have a gentlemen's agreement that we don't build terrain destruction decks. It's ok to off the occassional Terrain but not as the deck's main theme. Resource denial is another thing and that was what I tried to achieve but failed because I didn't push the theme far enough. I failed to build enough command points and card plays into my deck. I think I'll finish the V6 resource denial deck and play it at least once but it wont be a regular feature in our duels.

J--

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RobPro
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Posted: 10 March 2009 at 6:07pm | IP Logged Quote RobPro

Running Vinceinnes ships should help.
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Gekonauak
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Posted: 11 March 2009 at 7:16am | IP Logged Quote Gekonauak

Galaktische wrote:

I wasn't protecting my sector HQ anyway... it was a bit of an all or nothing deck that didn't go far enough.



Mind posting the deck?

Yeah, I think it is that you didn't take the theme far enough.

In a duel, resource denial is VERY possible.

It can be that your opponent never gets a ship engaged to fight back.

Even considering the promo terrain with its multiple immunities.

god, I wish we never gave them immunities at all much less immunities to TWO card catagories.
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Lobo
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Posted: 11 March 2009 at 8:12am | IP Logged Quote Lobo

-I am actually very glad you gave them immunities.

Let us say that, on turn two, when you are not restricted in the non-ship/base cards you play, that your opponent is playing resource denial. Scandig Blobs, Vyziemes, Comet Impact, Sun Spot, etc. Turn two, he plays cards out of his hand to prevent all resource output from your fleet. And he builds his deck to do nothing but that all game. Without promo terrain to give you a chance for a breather, you will be *required* in tournament play to stock science officers, time skips, and other cards just against that one strategy. Having no chance to come back without stocking certain cards in every deck you build is not fun. No variation, no creativity possible, just not fun. As a general idea, requiring a competitive deck to have certain specific cards every time seems bad design. Then again, i've never designed a published ccg so i dunno.

I like being given a chance to win. Resource denial makes it dang tough, but even with those promo terrain he still took most of my economy for most of the game. I was saved initially by my standard reserve choice of a T/H2 plasma field and a S5 ship that only required that 2 energy to engage. Not worth moving against a 2-energy output terrain. It was good, but i just kept up with the pace by bringing out more ships and terrain when i needed 'em.

Lobo
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Gekonauak
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Posted: 11 March 2009 at 8:28am | IP Logged Quote Gekonauak

Okay, maybe immunities to one, but certainly not to two categories.
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Gekonauak
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Posted: 11 March 2009 at 8:32am | IP Logged Quote Gekonauak

And, no this game was never about terrain destruction (at least in my mind).

I even wrote a rant about the very subject in the back of one of the Galactic Fires. Issue #2 I think.

Man, I took a lot of flack about that article.
A lot of people hated me for it.
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RobPro
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Posted: 11 March 2009 at 9:22am | IP Logged Quote RobPro

I think resource denial in a duel is fine enough (although lame) strategy. If one player can shut down everybody's resources in a 3+ player game, something is seriously wrong. Without terrain that had shields, 1/2 damage, immunities, etc, this would be entirely possible in GE. I am not saying each terrain needed all of those things, but a combination of them (1/2 + 1 immunity, or shields + 1/2 damage, or shields + 1 immunity, or 2 immunities, etc.) would be fine.

As it is now, I think Chronos is easily one of the best terrain considering what it is immune to, how many points it puts out, and how easy it is to fit it into your reserve fleet.
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Blacklassie
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Posted: 11 March 2009 at 10:00am | IP Logged Quote Blacklassie

Was that S5 that fired up all the time the "War Dog" S5?  :)
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Lobo
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Posted: 11 March 2009 at 1:22pm | IP Logged Quote Lobo

-It was actually my new favorite Indirigans, the Garshain S5!

Lobo
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