Author |
|
MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
|
Posted: 17 September 2006 at 1:52pm | IP Logged
|
|
|
Hi folks,
I have a question. The larger Corporate Pirate ships have two Special
Weapon Mounts in addition to the Variable Plasma mount. Can these two
SWM's be considered as Variable Plasma if no other equipment card that
changes the SWM's is played to the Corporate Pirate ship?
|
Back to Top |
|
|
ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
|
Posted: 17 September 2006 at 10:38pm | IP Logged
|
|
|
rules wrote:
Each
Specialized Weapon Mount requires 1
ammunition point to cause 1 point of damage. Special Modification: When a
specific heavy weapon modifying equipment card is applied to a ship with
Specialized Weapons Mounts, the Specialized Weapon Mounts on the ship may be
considered to be the heavy weapon type modified by that equipment card |
|
|
Since it specifically states it can be considered that type of weapon only when an equipment card is applied to the ship, no, the SWM's can only be used as generic Heavy Weapons (causing 1 damage per 1 ammo applied) until such time as you apply a heavy weapon modifying equipment card to the ship.
__________________ Eric B. Smith
GE Card Museum
|
Back to Top |
|
|
MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
|
Posted: 17 September 2006 at 11:22pm | IP Logged
|
|
|
But wait, it doesn't say "only"... it says "may". I don't see how this specific
wording prohibits them from being considered variable plasma weapons.
It doesn't say they "must" be generic unless an equipment card is played to
the ship with the SWM's.
|
Back to Top |
|
|
ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
|
Posted: 17 September 2006 at 11:31pm | IP Logged
|
|
|
MogwaiSC wrote:
But wait, it doesn't say "only"... it says "may". I don't see how this specific
wording prohibits them from being considered variable plasma weapons. |
|
|
"When a specific heavy weapon modifying equipment..." Since no equipment card has been played to the Corporate Pirate ship it does not fall under the Special Modification rule, and instead falls under the general rule for SWMs listed first (which basically makes them "generic" heavy weapons).
MogwaiSC wrote:
It doesn't say they "must" be generic unless an equipment card is played to
the ship with the SWM's. |
|
|
Yes, it does. They do 1 damage per ammo applied unless a HW Modifying Equipment Card is played to the ship. When a HWMEC is played to the ship the SWMs may be considered a HW of that type. You don't have to consider them a HW of that type, but you do have to play a HWMEC to the ship before you may consider the SWMs a HW of that type.
Edited by ericbsmith on 17 September 2006 at 11:44pm
__________________ Eric B. Smith
GE Card Museum
|
Back to Top |
|
|
Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
|
Posted: 18 September 2006 at 6:18am | IP Logged
|
|
|
Plus, Variable Plasma weapons require energy to be supplied to do any damage. These SWM do not have that.
|
Back to Top |
|
|
ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
|
Posted: 18 September 2006 at 2:52pm | IP Logged
|
|
|
I think his hope was that he could combine the SWM with the VP on the Corporate Pirate ships. Thus a ship with: AA: Specialized Weapons Mount A (E-EE): Variable Plasma
Could be read as having: AAA (E-EE): Variable Plasma
Which would make them considerably more powerful. Interesting thought though.
__________________ Eric B. Smith
GE Card Museum
|
Back to Top |
|
|
MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
|
Posted: 20 September 2006 at 12:07pm | IP Logged
|
|
|
Yes, my goal was to treat it as a 3x2 variable plasma.
|
Back to Top |
|
|
MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
|
Posted: 23 September 2006 at 12:58pm | IP Logged
|
|
|
Okay, I have a new question now.
So I have to play an E6 Variable Plasma Refit to a Corporate Pirate's SWM's
for them to be Variable Plasma weapons (grumble grumble).
Now the E6 allows the allocation of two energy points to the SWM it
modified, and the built in variable plasma also allows the allocation of
two energy points.
In this case, since all the heavy weapons are variable plasma, how would
the E6 work with its energy allocation? I've worked out three possibilities:
1) 1, 1x2 (ammo x energy) vari-plas system plus a second 2x2 vari-plas
system: this would do 2 + 4 = 6 points of damage and require 3 ammo
and 4 energy. (Rather inefficient as it requires 7 points to generate 6
damage.)
2) a single 3x2 (ammo x energy) vari-plas system that would require 3
ammo and 2 energy and do 6 points of damage. (Much more efficient as
it only requires 5 points to do 6 damage.
3) a single 3x4 (ammo x energy) vari-plas system that would require 3
ammo and 4 energy and do 12 points of damage.
Of course, 3 above is the most appealing alterntive to me. But, since the
SWM's are technically a different set of weapons, I'm not sure that would
be a valid assumption.
On the other hand, why not consider it one 3x4 vari-plas system because
it's a corporate ship with a corporate weapon; if the E6 is played along
with the ship, why not assume that's how the ship was built to begin with
and let it be all one vari-plas system?
Anyway, just my fevered ramblings... let me know what you all think.
|
Back to Top |
|
|
ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
|
Posted: 24 September 2006 at 3:21am | IP Logged
|
|
|
The rules are definately unclear on which it would be. My gut says it's #3 - once you've played the Variable Plasma Refit to the ship all the weapons may be combined as a single set of VP weapons, and since the Refit adds 2 extra energy on top of the already existing 2 energy you'd end up with a 3x4 VP.
__________________ Eric B. Smith
GE Card Museum
|
Back to Top |
|
|
MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
|
Posted: 24 September 2006 at 11:41am | IP Logged
|
|
|
"once you've played the Variable Plasma Refit to the ship all the weapons
may be combined as a single set of VP weapons, and since the Refit adds
2 extra energy on top of the already existing 2 energy you'd end up with
a 3x4 VP"
I've been thinking more about this, and this is what I think now.
If we look at what the E6 Variable Plasma Refit does on a regular
Agressors ship with VP's, it allows +EE to be allocated to the VPs.
Now with the Pirates, since the card is a "Variable Plasma Refit", it
changes the SWMs to VPs (as per the rulebook), AND the effect of the text
is that it adds two to the amount of energy that can be allocated to them;
2 + 2 = 4. So this would then produce a 3 x 4 VP system on the ship for
12 pts of damage! :o
I gotta get three of those puppies into my Corporate deck to use with my
S7 Stealth Cruisers! :D
Edited by MogwaiSC on 24 September 2006 at 11:47am
|
Back to Top |
|
|
Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
|
Posted: 25 September 2006 at 6:03am | IP Logged
|
|
|
Given this:
AA: Specialized Weapons Mount
A (E-EE): Variable Plasma
Vari-Plas Refit: +EE
You would get:
AA: (E-EE)
A: (E-EEEE)
You would need to supply 3 ammo, and 6 energy.
You would get 2 heavy weapons that do 2 damage each, and one heavy weapon that would do 4 damage.
Ineffecient, yes. But the vari-plas system has always been inefficient.
|
Back to Top |
|
|
ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
|
Posted: 26 September 2006 at 1:33pm | IP Logged
|
|
|
That is a possibility I hadn't thought of, but makes tons of sense now that you mention it.
And yes, vari-plas are inefficient, until you play a Heavy Weapon Refit (or Unit Overhaul) to a Corporate ship. Then they shine.
Edited by ericbsmith on 26 September 2006 at 1:34pm
__________________ Eric B. Smith
GE Card Museum
|
Back to Top |
|
|