Author |
|
bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
|
Posted: 18 August 2007 at 5:50am | IP Logged
|
|
|
Have 2 questions.
The outpost says the only units that can fire at this base is pirates and police. Would a time knight fireing its time phasers be considered a unit when targeting the base?
A outpost was protecting a psy location. Could i transport a mechad overlord with a R/E2 transport shuttle to that location and leave it there to destroy all psys played there? or would the shields of the base still protect the psys since it was not a there and back mission.
BY the way having a overlord on a death world is a very good combination for killing crew.
|
Back to Top |
|
|
Lobo IRC
Joined: 04 July 2007 Location: United States Posts: 533
|
Posted: 18 August 2007 at 11:27am | IP Logged
|
|
|
-Howdy. If your first question came up in a game i was playing in, i would say the Time Knight cannot fire at the outpost as it is neither a pirate nor a police ship. As for the second question, i don't want to look up the cards in question so i'll leave that for someone else.
Have a good weekend.....Lobo
|
Back to Top |
|
|
Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
|
Posted: 19 August 2007 at 7:54am | IP Logged
|
|
|
I would say time phasers would affect the pirate outpost. You are nor firing at the outpost. Time phasers are fired at the fleet and affect ALL targets. Of course I have a question. where is the time knight getting time phasers?
|
Back to Top |
|
|
bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
|
Posted: 19 August 2007 at 9:35am | IP Logged
|
|
|
sorry time damage
Edited by bignea on 19 August 2007 at 9:36am
|
Back to Top |
|
|
Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
|
Posted: 20 August 2007 at 2:06pm | IP Logged
|
|
|
I am not so sure on time damage, but in the rule books it all I could find was time knight can only be damaged by time damage. So is the XX/XX mean that when a Time knight is in the fleet it can cause the first amount as time damage and when in the Time Origin do the second amount of time damage. Actually That is what it means as I search for additional info under the non -heavy weapons. Below it, it explains time phasers doing thier damage. So my conclusion is that the time damage can not damage anything except for those that can be damaged by time damage...eg time snakes, tranoans and opponent time knights in the time origin. The time damage does nothing to standard targets such as terrain, bases, dragons or ships.
|
Back to Top |
|
|
Lobo IRC
Joined: 04 July 2007 Location: United States Posts: 533
|
Posted: 20 August 2007 at 2:42pm | IP Logged
|
|
|
-I still think the wording on the Pirate Outpost handles it fine without further explanation. Take the independent Time Ships. They fire phasers at the whole darn fleet. The outpost is part of the enemy fleet, but it cannot be fired upon by anything other than pirate or police. The Time Ship is firing at the fleet as a whole, but since it is neither pirate nor police (without an A1 change of identity-similar card that affects ship, at least) the part of the firing that normally would go to the outpost is blanked. Again, that would be my personal ruling. Needless clarification on that, i suppose, but what the heck.
After learning i am playing Psys today, as to your second question bignea i will cast my vote for allowing the Psys to be attacked by any means necessary, shields or no shields (vote subject to change without notice).....Lobo
|
Back to Top |
|
|
bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
|
Posted: 20 August 2007 at 5:31pm | IP Logged
|
|
|
I guess i'm reaching a little with the time damage, just finding different ways to kill that base.
I disagree eaglepreacher on the time damage in the fleet. Time knights can damage standered targets except terrain of course.
|
Back to Top |
|
|
Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
|
Posted: 20 August 2007 at 11:06pm | IP Logged
|
|
|
Lobo, I would say that Time Phasers and Mechad distortion cannons both affect the pirate base. Both weapons are fired at the fleet and hit standard targets and the pirate base is a standard target. Yes I know the pirate base says can only be fired AT by a police or pirate, but the target from these weapons are not firing at the base but the fleet. The damage to the base is incidental damage. Think of the damage like a shotgun. You point the shot gun at a group of people from a distance and all of them get hit by pellets, you fired AT the group and everyone takes damage. The word AT becomes the whole key.
|
Back to Top |
|
|
Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
|
Posted: 21 August 2007 at 7:50am | IP Logged
|
|
|
The Outpost should read "Only police and pirate units may target this base with weapons fire".
This means that non-targetting weapons such as Time Phasers do affect it.
Also, so do Time Damage since they happen during the card play phase.
|
Back to Top |
|
|
Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
|
Posted: 22 August 2007 at 1:43pm | IP Logged
|
|
|
Are you saying time damage is the same as time phasers, if so i'm gonna kill every ship every turn.
|
Back to Top |
|
|
Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
|
Posted: 22 August 2007 at 2:28pm | IP Logged
|
|
|
No, Time Phasers are weapons, they happen during the Weapons Fire Phase. Time Damage is card damage. It happens during either card play phase.
|
Back to Top |
|
|
Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
|
Posted: 24 August 2007 at 5:38pm | IP Logged
|
|
|
Ok, that's good to know, but does time damage affect everything the same way as time phasers or just one target?
|
Back to Top |
|
|
bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
|
Posted: 25 August 2007 at 8:02am | IP Logged
|
|
|
Card Damage - Only cards with one or more damage symbols on the top right of the card can cause card damage. The use of card damage is a card action.
Time knight damage is on the bottom of the card, also tranoan ships have time damage and is considered a weapons volley.
|
Back to Top |
|
|
Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
|
Posted: 27 August 2007 at 10:17am | IP Logged
|
|
|
And, no, they do not act like Time Phasers.
|
Back to Top |
|
|