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bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
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Posted: 27 September 2007 at 2:09pm | IP Logged
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Ok maybe i'm a little stupid today, the wording on the card in the first part, does it mean if i play this card on my main empire ship that the other main empire ships in other flleets can't fire at my fleet?
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 27 September 2007 at 3:29pm | IP Logged
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- played against an opponent fleet.
- Main empire ships in the opponent fleet may not target units in your fleet.
- Volleys against opponent's main empire ships are increased by 2 damage.
- 1 card played to your main empire ships does not count as a card play.
- Discarded when opponent no longer has main empire ships in their fleet.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 27 September 2007 at 3:31pm | IP Logged
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And it is a Persona card?
Damn, we didn't proof this card very well.
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bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
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Posted: 27 September 2007 at 4:06pm | IP Logged
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I never played this card because i did'nt understand it.
that clears it up i'll try it in my deck to how it works. thanks
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Tarquon Exalted
Joined: 02 January 2007 Posts: 197
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Posted: 27 September 2007 at 6:57pm | IP Logged
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So we're supposed to play a constitution against an opponent?
That seems strange.
This card could also be understood as it is written: played to the player's
fleet (as most artifacts are), prohibiting main empire ships from targeting
other units in the player's fleet (e.g. targetting error), giving additional
firepower against other main empire ships and not necessarily a persona.
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Lobo IRC
Joined: 04 July 2007 Location: United States Posts: 533
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Posted: 28 September 2007 at 8:37am | IP Logged
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-I read it as Tarquon did, that it prevented your own ships from blasting each other. Law and order and all that. Since i don't own, nor will ever use, the card though, my opinion matters about as much as George Clooney's views on the infatuation of pre-teen girls with Hello Kitty int he late nineties in an Asian-centric marketplace rampant with out of control inflation and lack of any real supply issues.....Lobo, who just convinced everyone that he did indeed flunk macroeconomics in college.
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 28 September 2007 at 8:45am | IP Logged
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Lobo wrote:
...my opinion matters about as much as George Clooney's views on the infatuation of pre-teen girls with Hello Kitty int he late nineties in an Asian-centric marketplace rampant with out of control inflation and lack of any real supply issues.....Lobo, who just convinced everyone that he did indeed flunk macroeconomics in college. |
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Sounds like you'd be pretty good at mechaeconomics.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 28 September 2007 at 10:10am | IP Logged
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that it prevented your own ships from blasting each other.
That only happens on rare occasions, when an opponent takes control of your weapons fire with R/L4 or R/L8.
If this card was a reaction card, i could see that. But it is not. For that to counter the Targetting Errors of the world, you would need to play this card ahead of time.
Honestly don't remember how or why this card was designed. (it wasn't designed by me.) So, I can't give you my thoughts on that. Maybe if George reads this, he can chime in.
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Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
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Posted: 28 September 2007 at 1:02pm | IP Logged
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Well Geko, you just changed the whole wording of the card in your first post. While this would make more sense, the wording on the card doesnt reflect the change. IMO the wording should stand and it is played to your own fleet. It is played ahead of time to prevent the R/ cards from you shooting out your own ships. but beware, the catch is your main empire cannot shoot out your own ships. but the minor empire ships are not bound by this rule and can shoot at the main empire ships.
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bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
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Posted: 28 September 2007 at 5:13pm | IP Logged
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so if they can't target other units in the fleet where does the fire go? like if someone played a R/L8 or R/L4 on you. Or does it just prevent those cards being played on you while the L9 is in play.
Edited by bignea on 28 September 2007 at 5:14pm
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Tarquon Exalted
Joined: 02 January 2007 Posts: 197
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Posted: 29 September 2007 at 8:18am | IP Logged
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The targeting error/miscom would 'fizzle' if there were no valid targets. It
would be more interesting if the constitution were reactionary, but most
constitutions aren't 'secret' until needed?
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 29 September 2007 at 10:01am | IP Logged
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Targeting error can go to sector HQs if there are no other valid targets.
Edited by RobPro on 29 September 2007 at 10:01am
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Tarquon Exalted
Joined: 02 January 2007 Posts: 197
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Posted: 29 September 2007 at 1:36pm | IP Logged
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The HQ can only be targeted if it's unprotected.
Those untargetable ships do protect it.
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 29 September 2007 at 9:02pm | IP Logged
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Not if they're firing in the volley, since it couldn't target them they aren't counted.
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Tarquon Exalted
Joined: 02 January 2007 Posts: 197
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Posted: 30 September 2007 at 7:04am | IP Logged
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yes, if every unit fires in the volley then the volley could be redirected to the
HQ, as we've played the targeting error in our group. But if only the main
empire ships fired and the independent ship(s) didn't, then the HQ would be
protected from misdirected fire.
My point is that even though those independent ships are not valid targets
for the main empre ships in the fleet they still protect the HQ from them.
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bignea Exalted
Joined: 17 May 2005 Location: United States Posts: 124
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Posted: 30 September 2007 at 7:43am | IP Logged
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So when the main ships fire the other ships protect HQ and the other ships take no damage because of the L9.
The other ships fire, the main ships protect HQ but can be a target even though the L9 is out there.
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Tarquon Exalted
Joined: 02 January 2007 Posts: 197
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Posted: 30 September 2007 at 9:18pm | IP Logged
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As we play it, any ship that doesn't fire in a volley protects the HQ in the
event of redirected fire. Not sure what the ruling would be if I intentionally
targeted my own HQ with only some of my ships.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 01 October 2007 at 8:47am | IP Logged
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IMO the wording should stand and it is played to your own fleet. It is played ahead of time to prevent the R/ cards from you shooting out your own ships. but beware, the catch is your main empire cannot shoot out your own ships. but the minor empire ships are not bound by this rule and can shoot at the main empire ships.
So, why would you ever EVER stock this in your deck as an L9?
If you are to interpret the card as you are saying, the card sucks. Not only does it suck, it sucks ass. The cards only ability is to prevent the use of two (possibly 3) other cards, of the 3,000+ cards that were created?
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Tarquon Exalted
Joined: 02 January 2007 Posts: 197
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Posted: 01 October 2007 at 1:19pm | IP Logged
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well, yeah I probably would never stock it. But then there are plenty of cards that I would be even less likely to use. Perhaps if I was putting together a patrol ship deck (extra fire power is nice)...
A sanctioned/communal forum to fix/errata such cards might be nice on this site.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 01 October 2007 at 2:19pm | IP Logged
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If you went with the text from my first post, there is a chance that you might actualy use the card.
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Tarquon Exalted
Joined: 02 January 2007 Posts: 197
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Posted: 01 October 2007 at 3:53pm | IP Logged
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I agree. To make it an even better candidate for my decks, I would make it a reactionary Q card, remove the 'discarded when' rule and replace all 'main empire ship' text with 'main empire card'.
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Vercinorix Devoted
Joined: 25 October 2007 Location: United States Posts: 49
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Posted: 25 October 2007 at 10:04pm | IP Logged
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Actually, I prefer the card as written. If it was a reaction card, it would be better of course.
As it stands, the primary benefit is an extra potential card play per turn. Secondary benefit is miscom/targeting error protection and the final frill is extra damage against other main empire ships (if present.)
Making this a card played against another player reduces its playability and turns it into a crap card. You can never count on another player running the same empire as you*, and furthermore, making it a 'play against a fleet' card would make this card vulnerable to Anomaly Portal or Temp Correct.
*Note, I am aware that in the Universe Rules v2.0 as stands that you can theoretically build your decks AFTER main empires are announced, but in practice I've never seen anyone actually do this because it is a colossal delay of game.
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 25 October 2007 at 10:14pm | IP Logged
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Wow, three pages on this thread about a rarely used card... Well, I have a few of these, if anyone is short.
The only real benefit of this card is to let a Vek player target Vek Minors in other peoples fleets. And not get screwed in the process.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 25 October 2007 at 10:47pm | IP Logged
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Vercinorix wrote:
Actually, I prefer the card as written. If it was a
reaction card, it would be better of course.
As it stands, the primary benefit is an extra potential card play per turn.
Secondary benefit is miscom/targeting error protection and the final frill is
extra damage against other main empire ships (if present.) |
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Frankly, I don't think this card sucks at all. The best use of it would be in
a Vektrean or Bolaar deck, and especially if you put in a bunch of those
little B3's that double artifact effects. The card also says something about
two extra damage, doesn't it?
So, it prevents redirected weapons fire, gives you an extra card play, and
two more points of damage. If you have one of those little B3's in play,
you get two extra card plays, and four extra points of damage. How does
that suck?
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Vercinorix Devoted
Joined: 25 October 2007 Location: United States Posts: 49
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Posted: 25 October 2007 at 11:11pm | IP Logged
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MogwaiSC wrote:
Vercinorix wrote:
Actually, I prefer the card as written. If it was a reaction card, it would be better of course.
As it stands, the primary benefit is an extra potential card play per turn. Secondary benefit is miscom/targeting error protection and the final frill is extra damage against other main empire ships (if present.)
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Frankly, I don't think this card sucks at all. The best use of it would be in a Vektrean or Bolaar deck, and especially if you put in a bunch of those little B3's that double artifact effects. The card also says something about two extra damage, doesn't it?
So, it prevents redirected weapons fire, gives you an extra card play, and two more points of damage. If you have one of those little B3's in play, you get two extra card plays, and four extra points of damage. How does that suck? |
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I think you quoted the wrong post ;)
I was contending that the card as written is good and useful. If it was changed to Geko's wording I would not run it because it then becomes too conditional.
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 26 October 2007 at 6:51am | IP Logged
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We are talking about Empire Constitution right?
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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