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RobPro
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Posted: 11 October 2007 at 5:28pm | IP Logged Quote RobPro

To start, I'm not asking to compile a list of card.

However, if we were to make a restricted list, what guidelines should we use for adding cards to it? Would errating certain cards to prevent ridiculous combos be better?

Discuss!
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werewolflht65
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Posted: 11 October 2007 at 5:34pm | IP Logged Quote werewolflht65

As I said in my recent post, as a comment to Aramax, I would restrict ALL luck and Occurrence cards, along with all the other cards we restricted before (Reactionary World, Cyber Anything, Holographic Simulator).
I believe that one change will do a world of good for the game.


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RobPro
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Posted: 11 October 2007 at 6:12pm | IP Logged Quote RobPro

That's one way to look at it, but not all Luck or Occurence cards are problematic. How should you evaluate a card to see if it deserves to be restricted?

For example, I think the C5/5 Time Knight is retardedly powerful because it's ability can end the game after a handful uses, but that doesn't necessarily mean he should be banned or restricted.
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werewolflht65
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Posted: 11 October 2007 at 6:12pm | IP Logged Quote werewolflht65

Ok. Well, I gotta love Skype. Saves me a ton on long distance phone calls.

This is what Geo and I came up with. Since the game is broken already, the only cure is a complete redesign of the game mechanics. Which would wreck the whole thing anyway.

So... What we are gonna try is, leaving the React World on the restricted list, and keeping the deck limit at 150 cards, but going back to standard stocking limits (4) Str-5, (3)Str-6 & 7, etc.
We are also gonna go to a max of 6 categories, instead of 8, to eliminate the useless fluff that finds it way into most decks.

Addendum: We will be keeping the original Power Nine restricted list, just so no one formulates the Mega Draw Madness decks. Hopefully, variety will rear its head, and game play will resume...

Playtest this, and I'll let you all know how it went on sunday night.


Edited by werewolflht65 on 11 October 2007 at 6:19pm


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"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
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RobPro
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Posted: 11 October 2007 at 6:15pm | IP Logged Quote RobPro

Unfortunately, I only get to play about eight games a year... maybe we can play over AIM sometime.
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werewolflht65
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Posted: 11 October 2007 at 6:20pm | IP Logged Quote werewolflht65

lordsilverfang05 is my AIM ID.

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Aramax
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Posted: 11 October 2007 at 7:23pm | IP Logged Quote Aramax

The restricted list my group uses is as follows

L6 Scepter of time

L9 Discard Equivalancy

O6&8 Tech breakthrough

O7 Surprise attack

O7 Capital Revit

O9 Alliance tready

R/O * Reserve call up

L9 Acelerated Timeline

R/C9 Temporal Mecanic

O9 Catastophic Repitition

R/O 10 now for something completly Diferent

We can have 3 cards from this list all other deck stocking rules apply

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werewolflht65
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Posted: 11 October 2007 at 7:42pm | IP Logged Quote werewolflht65

That was why I never came back to that game Ara. That restriction of any three of these cards was too harsh.
You are welcome to run any game you choose, within the framework of the "House Rules" guidelines, but the way you all have it set up, not only is the mega draw destroyed, a few other fun combos die also.

But, I have my decks reset to Factory standard, with the power nine restricted, and set to 150. I need a few cards that will be arriving in a day or so, not to mention the massive quantity I hope to acquire from Vince.
(22) FULL 5000 count boxes worth... ::drools uncontrollably::


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Tarquon
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Posted: 12 October 2007 at 12:03am | IP Logged Quote Tarquon

Does it make sense to reclassify the power nine as prototype class cards?
(Just to employ an existing game mechanic)

BTW, restricting a card to one per deck prohibits it from ever being in the
reserve fleet.
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werewolflht65
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Posted: 12 October 2007 at 2:48am | IP Logged Quote werewolflht65

Yep, as per standard rules. Prototype or restricted, it's all the same.

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Lobo
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Posted: 12 October 2007 at 11:51am | IP Logged Quote Lobo

-Interesting choices, although i am quite unclear as to why only those. I'd think the universal applications of a time skip or game-stopping power of a Penal colony in the early game would be more dangerous as they can be stocked in multiples compared to your list of mostly 8's and 9's.

Then again, i am a newb and do not know much about such things. As always, if it works fro your group, that's what is important.....Lobo

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Aramax
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Posted: 12 October 2007 at 12:53pm | IP Logged Quote Aramax

werewolflht65 wrote:
That was why I never came back to that game Ara. That restriction of any three of these cards was too harsh.
You are welcome to run any game you choose, within the framework of the "House Rules" guidelines, but the way you all have it set up, not only is the mega draw destroyed, a few other fun combos die also.

But, I have my decks reset to Factory standard, with the power nine restricted, and set to 150. I need a few cards that will be arriving in a day or so, not to mention the massive quantity I hope to acquire from Vince.
(22) FULL 5000 count boxes worth... ::drools uncontrollably::

when we instated these rules the whole group of 7 of us all had all the cards and we still went with it

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werewolflht65
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Posted: 12 October 2007 at 7:45pm | IP Logged Quote werewolflht65

I have those cards you were looking for set aside and ready.

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"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
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Gekonauak
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Posted: 15 October 2007 at 9:17am | IP Logged Quote Gekonauak

I would restrict ALL luck and Occurrence cards,

That is WAY excessive. If you guys want a restricted list, I am willing to discuss it, but lets do it on a case by case basis.

the power nine ?

What the hell are they?

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Gekonauak
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Posted: 15 October 2007 at 9:18am | IP Logged Quote Gekonauak

oh, duh... lets check the thread called Power Nine. I guess it would help to read all of the threads and then reply. Bah...
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werewolflht65
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Posted: 15 October 2007 at 10:51am | IP Logged Quote werewolflht65

I spend about 2 hours a day trying to keep pace with the threads... 

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