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Tarquon
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Posted: 12 October 2007 at 6:58pm | IP Logged Quote Tarquon

Two quick questions:

Can you discard a card that's been removed from play (skipped, trapped,
etc)?

If my opponent skips a card I am discarding (as a reaction to my declaring it
being discarded during the discard phase) does my card still get discarded
after the skip expires?
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werewolflht65
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Posted: 12 October 2007 at 7:21pm | IP Logged Quote werewolflht65

In question order, No, and Yes.

Cards that are out of play, are just that, they are out of play. For all intents and purposes, that card is in Cleveland.

If you designate a card for discard, and an opponent skips it out, it is discarded when the skip expires.


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RobPro
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Posted: 12 October 2007 at 7:41pm | IP Logged Quote RobPro

I don't think you can react to discarding cards.

However, if you Trap your own ship stack to protect it from destruction, you can discard the Trap at the end of your turn to bring the stack back into play without needing to use the research.
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Tarquon
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Posted: 12 October 2007 at 8:09pm | IP Logged Quote Tarquon

So if I trap my holographically simulated temporal engineer do I have to
discard him if I holographically simulate another crew? How about if my
tactical officer sends said temporal engineer back into my hand?
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RobPro
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Posted: 12 October 2007 at 8:24pm | IP Logged Quote RobPro

I don't follow you.

The Tactical Officer could send the trap back to your hand, but not any cards under it.

What's the text on the holographic simulate?

Edit: Look at it like this. The Trap is in play, but the cards under it are out of play.


Edited by RobPro on 12 October 2007 at 8:25pm
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Tarquon
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Posted: 12 October 2007 at 8:57pm | IP Logged Quote Tarquon

I'm trying to clarify the extent of the effect of the simulator's second rule. In
particular, what if the 'simulated' crew is not there (skipped, trapped, etc) or
back in my hand.

The simulator's text:
- Take the top most crew from the Discard Pile and place it at the
simulator's location.
- Any previously 'simulated' crew are placed at the bottom of the Discard
Pile when this is done.
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RobPro
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Posted: 12 October 2007 at 11:35pm | IP Logged Quote RobPro

Well, you can skip a card or a stack, but not a card in a stack.

As far as Traps go, you'd have to trap the whole stack.

It looks like the crew becomes part of the simulator's stack, or at least that's how I'd interpret it.

However, I would think the Tactical Officer might be able to return it to the hand. But, since this combo requires about 5 cards to work, I don't see it being terribly unfair. Your opponents should play cards to disrupt it.

Look at it this way... everyone's deck should be able to deal 25 damage to an HQ if -nothing- stops them by turn 4, maybe turn 3. If you can't prevent your opponent from doing that, or consistently outrace them, your deck design is flawed.

This combo helps recur crew, but doesn't inherently end the game.
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bignea
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Posted: 12 October 2007 at 11:41pm | IP Logged Quote bignea

I would say the crew still goes to the bottom of the discard, the time trap..etc only temp stops the card from going there and as for tac off its affect takes place at the end of your turn before you draw cards. its a card action, you would'nt be able to use it in reaction to save the crew from going to the bottom of the discard pile.

I hope i understood what your looking for.

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bignea
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Posted: 12 October 2007 at 11:55pm | IP Logged Quote bignea

Well, you can skip a card or a stack, but not a card in a stack.

there was a posting saying even though you can't play occurance on dragons you can still skip the ability on the dragon, that would be a card in a stack.
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Tarquon
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Posted: 12 October 2007 at 11:58pm | IP Logged Quote Tarquon

Let me try to explain the situation better:
1) I holographically simulate a crew back from the discard pile
2) I trap him OR I pull him back into my hand (using tac officer)
3) next turn I simulate another crew back from the discard pile

Q1) what happens to the first crew that is not in play (either still trapped or
in my hand) 'when this is done' at step 3

Q2) what if I had put the first crew back in play (from my hand) at step 2.5?

bottom line: I'm looking for a way to make simulated crew real again.
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bignea
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Posted: 13 October 2007 at 2:39am | IP Logged Quote bignea

Q1- first crew uder time trap is still there untill time trap is gone and goes to discard, but in hand has no effect it's not in the fleet .

Q2- it would be like you just played it, no effect from holo.

I kind of did a similar thing in a game a while back. I'ts a good card combo with tac officer your able to use the crew over and over. If you are lucky enough have a discard equiv in the bottom of the discard pile, lots of card draws.

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Gekonauak
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Posted: 15 October 2007 at 9:34am | IP Logged Quote Gekonauak

I don't think you can react to discarding cards.

Umm... you can't. And why would you?

Tarquon,
Q1) "hiding" the previously simulate crew out of play, would work. And, no, the crew does not become part of the Simulator stack. You can actually move the crew about, just make sure to mark it as a simulation, so if you use the Simulator again, it leaves play (if it is *in* play that is)

Q2) If you replay him after recalling him with a tactical officer treat him as if hey was a new crew.
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Tarquon
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Posted: 15 October 2007 at 9:53am | IP Logged Quote Tarquon

OK, that works for me. 

BTW, you can react to discards during the discard phase (useful to remember when someone is trying to discard a quarked strength 192 garbage planet).
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werewolflht65
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Posted: 15 October 2007 at 10:52am | IP Logged Quote werewolflht65

Strength 192??? How the hell did it get so big??

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Tarquon
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Posted: 15 October 2007 at 11:36am | IP Logged Quote Tarquon

Anyone remember that combo?  I'll try to dig it up tonight.

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Gekonauak
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Posted: 15 October 2007 at 3:06pm | IP Logged Quote Gekonauak

what makes you say that you can react to someone discarding?
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Tarquon
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Posted: 15 October 2007 at 3:32pm | IP Logged Quote Tarquon

It's in the Universe rulebook.

OK, I'll give a quote:
"‑ The following things can be reacted to: Point allocation, a card being played, a card action, weapons fire, and the discarding of cards during the Discard Phase. "

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Gekonauak
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Posted: 16 October 2007 at 7:50am | IP Logged Quote Gekonauak

huh, i didn't remember that one. I stand corrected.
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werewolflht65
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Posted: 17 October 2007 at 9:16pm | IP Logged Quote werewolflht65

Yeah, I was re-reading it, just skimming it really, and I stumbled on that too. I was actually looking for the "what I can react to" section, with regards to the card Instant React (R/O-3). I like plinking terrain with the TAS using Instant React to let it go nuts.

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Tarquon
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Posted: 18 October 2007 at 11:43am | IP Logged Quote Tarquon

The combo and the biggest draw in a bring-your-own-hand entity rampage event (held at tactical retreats) that I am aware of:
T1) play T6 garbage planet (any maybe a reactionary world)
T2) C3 garbage collector to said planet (double garbage planet strength)
O7 we have special plans... (to garbage collector - uses ability 5 times  = 32 times planet strength = 192 str)
H8 Quark to planet (draw cards equal to terrain strength when it is discarded)
and discard stack in discard phase

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werewolflht65
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Posted: 18 October 2007 at 4:59pm | IP Logged Quote werewolflht65

Ahh.. ok.

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