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Tarquon
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Posted: 13 November 2007 at 9:59pm | IP Logged Quote Tarquon

From the C7 military police
- May recover one of your crew which is under the control of an opponent.
- Crew is placed into the hand.
- Controling cards played against your crew are discarded.


Q: Do they have to be at the same location as the crew under the influence?

opinions, opinion, who's got opinions
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RobPro
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Posted: 13 November 2007 at 10:12pm | IP Logged Quote RobPro

I don't think so.

Would it return cards played -to- your crew, by you, to your hand?
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bignea
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Posted: 14 November 2007 at 5:24am | IP Logged Quote bignea

Would a mystic wonderer be considered control of crew and be able to use the C7 to recover?
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werewolflht65
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Posted: 14 November 2007 at 6:32am | IP Logged Quote werewolflht65

Tarquon wrote:
From the C7 military police
- May recover one of your crew which is under the control of an opponent.
- Crew is placed into the hand.
- Controlling cards played against your crew are discarded.


Q: Do they have to be at the same location as the crew under the influence?

opinions, opinion, who's got opinions


Let's take this one rule at a time, shall we?
May recover one of your crew which is under the control of an opponent.
So, what this mean is, cards like Alien Love, Miscreant, Insanity, etc, that play AGAINST the crew card, and allow your opponent to dictate that crew cards actions.
Crew is placed into the hand.
Controlling cards played against your crew are discarded.
These last two rules are pretty straight forward.
Cards which DO NOT allow your opponent to control your crew are not affected, such a Vacation Planet and Mystic Wanderer.
Read Mystic Wanderer again, and you'll see what I mean. The crew goes to it's location, and then is essentially disengaged. No one has control of it. So the MPs don't work on it. (it being the Mystic Wanderer)


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Gekonauak
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Posted: 14 November 2007 at 9:26am | IP Logged Quote Gekonauak

No, they don't have to be at the same location.
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Tarquon
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Posted: 14 November 2007 at 9:38am | IP Logged Quote Tarquon

Geko, thanks.
how about Robpro's question about the fate of other cards on the crew?
and the definition of 'control'?  Does the vacation planet 'control'?
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werewolflht65
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Posted: 14 November 2007 at 9:44am | IP Logged Quote werewolflht65

Damn man, just read the cards. I don't mind people deferring to Geko as the last word from a former employee, but don't discount what I am saying just to get his opinion.

As he himself has said, he isn't the last word on GE, he's just a guy.

And no, a Vacation Planet doesn't control any crew, nor does the person controlling the Vacation Planet.


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Tarquon
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Posted: 14 November 2007 at 10:19am | IP Logged Quote Tarquon

Down boy!
Only he (and Robpro) actually gave an answer to my question
which was to the mechanics of crew 'recovery', undefined in the basic rules.  You brought up another good point about the definition of control and I'm trying to understand that concept better.  I can read the card, but I don't presume that everyone interprets it the same way I do.

Of course Geko's not the keeper of GE, no one is, that's why I value the discussion.  And in that area, the wolf is a great contributor!
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werewolflht65
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Posted: 14 November 2007 at 11:09am | IP Logged Quote werewolflht65

Woof...

Crew cards are controlled by the owning player only in so far as a card isn't in play that would alter or switch that control.

As previously stated, only Illness, Insanity, Alien Love or Anarchist/miscreant cards alter control.


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Gekonauak
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Posted: 14 November 2007 at 11:12am | IP Logged Quote Gekonauak

Would it return cards played -to- your crew, by you, to your hand?

Hmmm... it doesn't cover it. And, I don't remember it ever coming up in play, so best to get a consensus in your play group.

If it was in a tournament that I was judging, I would say they are discarded. No real basis for that decision, just a flip of the coin.

And, no, wolfie is correct cards such as VP and MW do not control therefore are not affected.
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werewolflht65
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Posted: 14 November 2007 at 11:23am | IP Logged Quote werewolflht65

Here's a lethal combo for an anti crew deck:

Using the Galactic Trade World as their home, add a Mystic Wanderer (Now strength 9) and a Marine with an A-5 Automaton (Now Strength 11), and run 8 Instant Reacts. Anytime someone plays a crew, they come see the wanderer, and Mr Marine kills them.

:)


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RobPro
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Posted: 14 November 2007 at 11:52am | IP Logged Quote RobPro

This isn't a combo thread, it's a rule question thread.

And everyone knows T8 Aesthetic Marine Depot and an R/C4 Marine is the bets crew kill combo.
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Tarquon
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Posted: 14 November 2007 at 12:10pm | IP Logged Quote Tarquon

OK.  Stop reading now if you're bored by this (go check out the wolf's promo sale!)...

I don't see how Alien Love is functionally much different from a vacation planet.  Where is the 'control' aspect?

Are we defining control as only through cards played against a crew?

What about a double agent?
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Gekonauak
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Posted: 14 November 2007 at 12:43pm | IP Logged Quote Gekonauak

one is active control and one is passive. Passive is not really defined as control. It is more of a disengage.

Yes, I can't think of ANYTHING that exhibits control, that doesn't involve a card played against you.

Double Agent is unique in the fact that you don't take full control of the card, but it is still a card played against you, and it is still control (albeit limited).
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werewolflht65
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Posted: 14 November 2007 at 1:05pm | IP Logged Quote werewolflht65

RobPro wrote:
This isn't a combo thread, it's a rule question thread.

And everyone knows T8 Aesthetic Marine Depot and an R/C4 Marine is the bets crew kill combo.


LOL, so funny you are Yankee man... Not everyone has the famed AMRD... ;)
I, on the other hand, have about 20... :)


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Eaglepreacher
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Posted: 15 November 2007 at 3:06am | IP Logged Quote Eaglepreacher

I would say the cards are discarded and no you dont have to be at same location since that was not stipulated.  But the reason for discarding your cards played to the crew..."CREW is placed into your hand"  does not stipulate crew and all acompanying cards.  some cards do have this stipulation and others do not.  The patrol ship for example... any cards onit are discarded.
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werewolflht65
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Posted: 15 November 2007 at 5:22am | IP Logged Quote werewolflht65

True, and like all CCGs that have discards, anything played to a card being returned to the hand, gets discarded. So says Magic and B-Tech

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RobPro
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Posted: 15 November 2007 at 7:32am | IP Logged Quote RobPro

I was only asking because the card -specifies- that opponent cards are discarded, but not ones played by the owning player.
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werewolflht65
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Posted: 15 November 2007 at 8:03am | IP Logged Quote werewolflht65

Another vague wording issue. It's meant to incur that if an opponent had a card played against your crew, and it's returned to your hand, the opposing cards would be discarded.

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RobPro
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Posted: 15 November 2007 at 9:53am | IP Logged Quote RobPro

Yes, that's what the card has written on it.
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werewolflht65
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Posted: 15 November 2007 at 1:08pm | IP Logged Quote werewolflht65

There are a lot of vague cards, unfortunately.

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Gekonauak
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Posted: 15 November 2007 at 1:16pm | IP Logged Quote Gekonauak

Yep, Universe was suppose to clean it up, but it is inevidable that a few here and there will slip through (we are only human after all. Well... I was at least, George is a little too robotic if you ask me. I am thinking Mechad, or possibly a Zedan infiltrator).

The next core set would tighten up any cards that were confusing.
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werewolflht65
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Posted: 16 November 2007 at 8:36am | IP Logged Quote werewolflht65

When was the next core set slated? Before or after Ancients?

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Gekonauak
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Posted: 16 November 2007 at 9:14am | IP Logged Quote Gekonauak

After.
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Eaglepreacher
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Posted: 16 November 2007 at 9:15am | IP Logged Quote Eaglepreacher

so cyber expansion, ancient expansion, then core expansion to correct all those flaws too.....;)
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werewolflht65
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Posted: 16 November 2007 at 12:00pm | IP Logged Quote werewolflht65

That would have been sweeeeet!

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Gekonauak
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Posted: 16 November 2007 at 1:04pm | IP Logged Quote Gekonauak

it might not have been in that order. A new core would come out, every third year.
Don't know.
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werewolflht65
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Posted: 17 November 2007 at 6:42pm | IP Logged Quote werewolflht65

When was the decision made to close the doors?

Where the creditors banging on the door, torches and pitchforks in hand, ready to slay the great Companion Games beast for non-payment, or was it something more technical, like the printers said no to anymore free print runs?


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Tarquon
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Posted: 17 November 2007 at 8:06pm | IP Logged Quote Tarquon

Meanwhile, in a thread long long ago...

Quote:
Yes, I can't think of ANYTHING that exhibits control, that doesn't
involve a card played against you.

There are several crew that control opponent crew in various ways. Slave
trader is one example.
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werewolflht65
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Posted: 17 November 2007 at 8:12pm | IP Logged Quote werewolflht65

Tarquon wrote:
Meanwhile, in a thread long long ago...

Quote:
Yes, I can't think of ANYTHING that exhibits control, that doesn't
involve a card played against you.

There are several crew that control opponent crew in various ways. Slave
trader is one example.


Cards like Anarchist and Miscreant do so too.


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