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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 09 June 2008 at 10:36am | IP Logged
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Sound off as to why.
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Biegel Exalted
Joined: 19 October 2007 Location: Christmas Island Posts: 390
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Posted: 09 June 2008 at 11:58am | IP Logged
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I think that card rule takes presidence says it all.
__________________ mostspaceman
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Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
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Posted: 09 June 2008 at 1:42pm | IP Logged
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I votes No, for the following reason, of course which some may convince me otherwise. But No, promotion cannot allow passive functions to be used twice. This is actually based on the assumption that the function is automatically used on the crew and the crew does not choose to use it. But the wording of the promotion third rule is "allows the crew card to use one of its functions twice each turn or allows crew restricted to 1 function per turn to use all functions once each turn." If the crew cards function is automatic/passive then the3 crew actually does not use the function but the function automatically goes off so the nit picky would say it is not used. If you want to argue that the crew gets to choose whether or not they get to use the function then how is it passive.
Now give several example of why this is in question?
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 09 June 2008 at 10:49pm | IP Logged
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Are there any passive crew abilities that would make promotion too unbalanced if they could be used twice? The only good one I can think of at the moment is a C10 Spiritual Leader, which makes all crew in the fleet 2 points stronger.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 10 June 2008 at 8:39am | IP Logged
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Well, the one that I am using it for seems a little unbalanced, until you take into account that it is a crew card, and there are a zillion ways to hose crew cards.
C9 Senior Admiral -XXXX
4 less damage to location each player turn.
Please note this effects more than just weapons fire.
Of course, he is a persona.
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 10 June 2008 at 9:16am | IP Logged
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Unless you find a crew that can draw you a ton of extra cards or negate a ton of opponent cards with a passive ability, I don't think it will be too unbalancing.
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 10 June 2008 at 2:21pm | IP Logged
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Eaglepreacher wrote:
I votes No, for the following reason, of course which some may convince me otherwise. But No, promotion cannot allow passive functions to be used twice. This is actually based on the assumption that the function is automatically used on the crew and the crew does not choose to use it. But the wording of the promotion third rule is "allows the crew card to use one of its functions twice each turn or allows crew restricted to 1 function per turn to use all functions once each turn." If the crew cards function is automatic/passive then the3 crew actually does not use the function but the function automatically goes off so the nit picky would say it is not used. If you want to argue that the crew gets to choose whether or not they get to use the function then how is it passive.
Now give several example of why this is in question? |
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Well, unfortunately the concept of passive abilities only were applied to Equipment.
For crew, they were making a conscience effort to produce those results.
An admiral was giving directions, shouting orders, etc. That is not really passive.
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 03 July 2008 at 2:09am | IP Logged
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This is complicated because some of the things crew cards do should be
considered passive, but others shouldn't.
Point modifiers, like reducing the damage of a volley, reducing the
supply needed by the fleet etc. should be considered as passive; they're
always on and take effect immediately. The controlling player doesn't
need to choose to do them as one of the crew's functions.
On the other hand, functions that are defined by card text must be
intentionally performed by the controlling player. So, regardless of
whether they require engagement points or not, it takes a deliberate act
during a card-play phase, weapons-fire phase, etc. to use those
functions, therefore by definition they cannot be considered passive.
As a result the Promotion works for card text abilities, but not point
modifiers. In fact, doesn't the Promotion say it doesn't effect point
mods? If not, there are cards that do specifically state that, setting the
precedent for what I'm arguing for here.
Edited by MogwaiSC on 03 July 2008 at 2:10am
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Galaktische IRC
Joined: 27 June 2007 Posts: 354
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Posted: 03 July 2008 at 5:59am | IP Logged
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I like Eaglepreacher's points. I don't know if the 'rules' allow the card to double passive abilities but I think it should NOT.
In some future perfect world where GE is re-written and makes sense abilities may be divided into passive and active. Passive abilities should not be doubled while active abilities should.
I wonder if there is any value in us taking on the task of categorizing abilites, translating current abilities into 'Keywords' like Carrier to represent all of that card text that explains how carriers work.
J--
Edited by Galaktische on 03 July 2008 at 6:00am
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 04 July 2008 at 2:49pm | IP Logged
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Galaktische wrote:
I like Eaglepreacher's points. I don't know if the
'rules' allow the card to double passive abilities but I think it should
NOT.
In some future perfect world where GE is re-written and makes sense
abilities may be divided into passive and active. Passive abilities should
not be doubled while active abilities should.
I wonder if there is any value in us taking on the task of categorizing
abilites, translating current abilities into 'Keywords' like Carrier to
represent all of that card text that explains how carriers work.
J--
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I don't think such an endeavor is necessary. Point modifiers are on a
different location on the card, typically in the lower title, and not in the
card text area. It would be simple to rule that Promotions only work on
abilities defined by card text, and not modifiers which aren't part of the
card text.
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