| Author |  | 
      
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          Sound off as to why.
           | Posted: 09 June 2008 at 10:36am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Biegel Exalted
 
  
 
 Joined: 19 October 2007
 Location: Christmas Island
 Posts: 390
 | 
          I think  that card rule takes presidence says it all.
           | Posted: 09 June 2008 at 11:58am | IP Logged |   |  
           | 
 |  
 __________________
 mostspaceman
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Eaglepreacher IRC
 
  
 
 Joined: 21 December 2003
 Location: United States
 Posts: 573
 | 
          
           | Posted: 09 June 2008 at 1:42pm | IP Logged |   |  
           | 
 |  I votes No, for the following reason, of course which some may convince me otherwise.  But No, promotion cannot allow passive functions to be used twice. This is actually based on the assumption that the function is automatically used on the crew and the crew does not choose to use it.  But the wording of the promotion third rule is "allows the crew card to use one of its functions twice each turn or allows crew restricted to 1 function per turn  to use all functions once each turn."  If the  crew cards function is automatic/passive then the3 crew actually does not use the function but the function automatically goes off so the nit picky would say it is not used. If you want to argue that the crew gets to choose whether or not they get to use the function then how is it passive.    Now give several example of why this is in question? | 
       
        | Back to Top |     | 
       
       
        |  | 
        | RobPro IRC
 
  
 
 Joined: 10 May 2004
 Location: United States
 Posts: 835
 | 
          Are there any passive crew abilities that would make promotion too unbalanced if they could be used twice? The only good one I can think of at the moment is a C10 Spiritual Leader, which makes all crew in the fleet 2 points stronger.
           | Posted: 09 June 2008 at 10:49pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |       | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          Well, the one that I am using it for seems a little unbalanced, until you take into account that it is a crew card, and there are a zillion ways to hose crew cards.
           | Posted: 10 June 2008 at 8:39am | IP Logged |   |  
           | 
 |  
 C9 Senior Admiral -XXXX
 4 less damage to location each player turn.
 
 Please note this effects more than just weapons fire.
 
 Of course, he is a persona.
 
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | RobPro IRC
 
  
 
 Joined: 10 May 2004
 Location: United States
 Posts: 835
 | 
          Unless you find a crew that can draw you a ton of extra cards or negate a ton of opponent cards with a passive ability, I don't think it will be too unbalancing.
           | Posted: 10 June 2008 at 9:16am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |       | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          
           | Posted: 10 June 2008 at 2:21pm | IP Logged |   |  
           | 
 |  
| Eaglepreacher wrote: 
 
    
    | 
      
       | I votes No, for the following reason, of course which some may convince me otherwise.  But No, promotion cannot allow passive functions to be used twice. This is actually based on the assumption that the function is automatically used on the crew and the crew does not choose to use it.  But the wording of the promotion third rule is "allows the crew card to use one of its functions twice each turn or allows crew restricted to 1 function per turn  to use all functions once each turn."  If the  crew cards function is automatic/passive then the3 crew actually does not use the function but the function automatically goes off so the nit picky would say it is not used. If you want to argue that the crew gets to choose whether or not they get to use the function then how is it passive.    
 Now give several example of why this is in question? |  |  |  
 Well, unfortunately the concept of passive abilities only were applied to Equipment.
 
 For crew, they were making a conscience effort to produce those results.
 
 An admiral was giving directions, shouting orders, etc. That is not really passive.
 
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
 | 
          This is complicated because some of the things crew cards do should be
           | Posted: 03 July 2008 at 2:09am | IP Logged |   |  
           | 
 |  considered passive, but others shouldn't.
 
 Point modifiers, like reducing the damage of a volley, reducing the
 supply needed by the fleet etc. should be considered as passive; they're
 always on and take effect immediately.  The controlling player doesn't
 need to choose to do them as one of the crew's functions.
 
 On the other hand, functions that are defined by card text must be
 intentionally performed by the controlling player.  So, regardless of
 whether they require engagement points or not, it takes a deliberate act
 during a card-play phase, weapons-fire phase, etc. to use those
 functions, therefore by definition they cannot be considered passive.
 
 As a result the Promotion works for card text abilities, but not point
 modifiers.  In fact, doesn't the Promotion say it doesn't effect point
 mods?  If not, there are cards that do specifically state that, setting the
 precedent for what I'm arguing for here.
 
 Edited by MogwaiSC on 03 July 2008 at 2:10am
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Galaktische IRC
 
  
 
 Joined: 27 June 2007
 Posts: 354
 | 
          
           | Posted: 03 July 2008 at 5:59am | IP Logged |   |  
           | 
 |  I like Eaglepreacher's points. I don't know if the 'rules' allow the card to double passive abilities but I think it should NOT. In some future perfect world where GE is re-written and makes sense abilities may be divided into passive and active. Passive abilities should not be doubled while active abilities should. I wonder if there is any value in us taking on the task of categorizing abilites, translating current abilities into 'Keywords' like Carrier to represent all of that card text that explains how carriers work. J--   
 Edited by Galaktische on 03 July 2008 at 6:00am
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
 | 
          
           | Posted: 04 July 2008 at 2:49pm | IP Logged |   |  
           | 
 |  
| Galaktische wrote: 
 
    
    | 
      
       | I like Eaglepreacher's points. I don't know if the 
'rules' allow the card to double passive abilities but I think it should
 NOT.
 
 In some future perfect world where GE is re-written and makes sense 
abilities may be divided into passive and active. Passive abilities should
 not be doubled while active abilities should.
 
 I wonder if there is any value in us taking on the task of categorizing 
abilites, translating current abilities into 'Keywords' like Carrier to
 represent all of that card text that explains how carriers work.
 
 J-- 
   |  |  |  
 I don't think such an endeavor is necessary.  Point modifiers are on a
 different location on the card, typically in the lower title, and not in the
 card text area.  It would be simple to rule that Promotions only work on
 abilities defined by card text, and not modifiers which aren't part of the
 card text.
 | 
       
        | Back to Top |     | 
       
       
        |  |