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marhawkman
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Posted: 03 February 2010 at 3:24pm | IP Logged Quote marhawkman

Are there any cards that specifically use Elder Disciple?

I know you can use it with stuff that doesn't specify a discipline, but what specifies it?

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Gekonauak
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Posted: 03 February 2010 at 3:29pm | IP Logged Quote Gekonauak

I don't think so.
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marhawkman
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Posted: 03 February 2010 at 4:49pm | IP Logged Quote marhawkman

O_o'  were they ever planning on adding any?
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Gekonauak
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Posted: 04 February 2010 at 8:41am | IP Logged Quote Gekonauak

no, we were pretty much writing off the Psy races.
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Gekonauak
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Posted: 04 February 2010 at 8:44am | IP Logged Quote Gekonauak

We were planning Ancients and Cyber cards.

Ancients expanding the N card category as well as more Installations and Conjectural class cards.

Cyber cards focusing on Cybermages and Cyber class cards.
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marhawkman
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Posted: 04 February 2010 at 8:55am | IP Logged Quote marhawkman

hunh.  "Elder" discipline could've fit okay with aNcients. :)
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Gekonauak
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Posted: 04 February 2010 at 9:05am | IP Logged Quote Gekonauak

Yes, it could have. But, the two major designers of the game had already decided that the Psy races were not worth saving.
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marhawkman
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Posted: 04 February 2010 at 7:58pm | IP Logged Quote marhawkman

I don't like the psy races either.

The idea behind Field cards is cool though.

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MogwaiSC
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Posted: 04 February 2010 at 11:00pm | IP Logged Quote MogwaiSC

marhawkman wrote:

I don't like the psy races either.


The idea behind Field cards is cool though.



I've gotten a lot of mileage lately out of a C5 Psybermage and an F1
Electro-field card. An A5 or R/A7 Automaton on the psybermage lets
him use all abilities on the field, and even if an opponent gets a
stronger cybermage into play, you just use the field to disengage that
other cybermage. Just ask Galactus, I messed him up pretty good with a
C5 and an R/A7 Automaton on a Galactic Trade World with an F1
electro-field a while ago. The 14 pts of Psy damage a turn in addition
to the mage ability was sweet! I actually not only won the game, but
pretty handily too. :grin:

Psy as an empire blows goats. Psys individually added into decks in
other ways can be devastating.

Edited by MogwaiSC on 04 February 2010 at 11:02pm
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marhawkman
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Posted: 05 February 2010 at 11:59am | IP Logged Quote marhawkman

Hehe... i need to start posting the decks I've done.  i put that in one of them.  except for automaton... good idea.
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marhawkman
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Posted: 16 March 2010 at 8:18am | IP Logged Quote marhawkman

BTW I was looking through a lot I got off Ebay and found a generic Psy (P7, don't remember name) who does specify Elder disciple. :P
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Gekonauak
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Posted: 16 March 2010 at 9:09am | IP Logged Quote Gekonauak

Hmmm... yep, P7 Endri K'tal
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marhawkman
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Posted: 16 March 2010 at 12:53pm | IP Logged Quote marhawkman

Seems to be the only one though.  kinda odd that it uses repair points to activate the discipline.
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MogwaiSC
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Posted: 16 March 2010 at 7:37pm | IP Logged Quote MogwaiSC

I recently came into possession of a number of Tony's T/F2 and T/F5
fields. Very handy!

I don't remember which one produces all the repair, but I teamed one up
with a B8 Manufacturing Plant and then put the E8 cyber robot or whatever
it is with the manufacturing plant to allow use of the field for the plant.
Then put it all on a military reservation or a Patrice or something it it
comes in very handy... :D
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marhawkman
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Posted: 17 March 2010 at 8:05am | IP Logged Quote marhawkman

Yum, 5 card combo. :)  Hehe....

but yeah the T/F cards are really neat for "splashing" fields in a different type of deck.  Especially sicee there's a dragon that requires them.

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MogwaiSC
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Posted: 18 October 2010 at 8:23pm | IP Logged Quote MogwaiSC

Chakan has a psy ability and it's labeled as "Any Discipline". On
several occasions in the past few years I've managed to get him, his
hat, and an F8 Field of Wilding into play... makes people want to
VOMIT. :D
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marhawkman
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Posted: 20 October 2010 at 2:47pm | IP Logged Quote marhawkman

that does sound amazingly painful. :)
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MogwaiSC
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Posted: 21 October 2010 at 10:55pm | IP Logged Quote MogwaiSC

Sorry, made a mistake... it was an F8 Chaos Field. :o

The F6 Techno-field is also pretty nasty... But the one that really
takes the cake is the F6 Research Field; THAT'S the one you want to
have in play when you're Dragons.
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marhawkman
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Posted: 25 October 2010 at 12:18pm | IP Logged Quote marhawkman

Is it the one that heals dragons?
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MogwaiSC
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Posted: 25 October 2010 at 12:54pm | IP Logged Quote MogwaiSC

It doesn't heal dragons, but it allows you to manipulate research.

4 - Altered State: Remove all research points applied to any card.

6 - Research Coalescence: Doubles the fleet's generated research
points (including economy used as research) during the next
allocation phase.

8 - Quick Study: Immediately generate and apply 4 research
points.

10 - Prevent all research point generation by all players. Discard
after using this function.

Since monsters are a natural complement to Dragons, this would
be very useful in protecting monsters.

One of my favorite things to do is put an A5 Genetic Mutation on
an M4 Spacetacean so it can only be affected by crew generated
research, and your fleet is now immune to luck cards. If you had
one of these fields in play to top it off, your opponent would be
hard pressed to get rid of that M4.

This would also be particularly effective with a Research Developer
and one of the A cards that adds a Psy function.

Edited by MogwaiSC on 25 October 2010 at 12:55pm
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marhawkman
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Posted: 25 October 2010 at 12:56pm | IP Logged Quote marhawkman

Ah! It heals monsters of applied research.  I was close. :p
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