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Subject Topic: Discussing Indvidual Cards for Newbees Post ReplyPost New Topic
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Biegel
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Posted: 11 November 2007 at 5:32am | IP Logged Quote Biegel

 I would like to see individual cards brought up as Topics and their interreaction with other cards. I think they should be listed indivualy one at a time so they are disscussed by ole timmers and newbees can ask questions about them. I think this deserves its own Thread with a different card every week until we build a concensous of all the cards in print. I think this would be useful to anyone who wants to get into the game and a more interesting approach to learning the game. We could do this orderly starting with Basic Deck A or Randomly not repeating cards from week to week.  What you say?

Edited by Biegel on 11 November 2007 at 5:36am
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Eaglepreacher
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Posted: 11 November 2007 at 7:30am | IP Logged Quote Eaglepreacher

basic deck a is a waste.  for one thing most are never used since better cards have been printed or those is the deck have been errata'd.  And one cards per week would take around 57 years plus. and the eachj interaction would be based on which card it is played against and what reaction cards are played against it.  Stillnot a bad idea but it would be an undertaking.... is htere enuff space on this site for that???
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RobPro
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Posted: 11 November 2007 at 8:15am | IP Logged Quote RobPro

I was hoping one of us could get moderator power. I was thinking this subject deserves its own 'Single Card Discussion' forum with one card per thread. 
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werewolflht65
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Posted: 11 November 2007 at 9:13am | IP Logged Quote werewolflht65

Geko has Moderator status, though I don't know the extent of his powers.

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RobPro
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Posted: 11 November 2007 at 9:36am | IP Logged Quote RobPro

I don't think he has it on this account.
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werewolflht65
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Posted: 11 November 2007 at 11:11am | IP Logged Quote werewolflht65

According to the Memberlist at the top of the page, under his name, he is listed as IRC, which I guess means he can make changes.

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RobPro
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Posted: 11 November 2007 at 12:28pm | IP Logged Quote RobPro

Under Geko, yes. But not Gekonauak. He forgot the password to Geko. ;)
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werewolflht65
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Posted: 11 November 2007 at 2:20pm | IP Logged Quote werewolflht65

Ok, I'll get in touch with JB and see what he can do.

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Biegel
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Posted: 11 November 2007 at 5:15pm | IP Logged Quote Biegel

Thats why we need you OLE Timer  ( EP)  to elimanate the coaster cards from the List
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werewolflht65
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Posted: 11 November 2007 at 7:12pm | IP Logged Quote werewolflht65

EP? Who is EP? Eagle Preacher?

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Eaglepreacher
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Posted: 11 November 2007 at 7:23pm | IP Logged Quote Eaglepreacher

most cards have good reason to be there and will work very good. But when you are in it to win, as said in another thread, the way to win is to destroy the opponents HQ.  This makes many c class cards useless.  Plus some cards are fine but why play them. A T3 benakis asteroid field  plays supply/energy/energy... but instead play a Minor planet Bosheege supply/energy/economy/hvy weapon... neither has immunity or specials.  Then if you happen to have a promo with shield and 2 immunities why play either of these. about 1/3 of the terrain is pointless and that goes to 1/2 when considering promos.
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Biegel
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Posted: 12 November 2007 at 4:17am | IP Logged Quote Biegel

Eaglepreacher these are very important things for a newbee to know when building a deck (right?) This is exactly why discussing each card and its effects would be a useful tool. I am sure that some people would have a use that others may not have invisioned though. (Like an early use card v.s. a later or any time card.  This thread could also help in determining a limited card deck for a game (Say nothing above a 5) might be a interesting prelude to a tourny. Hey all cards could gain value to be used. What say you all.

Edited by Biegel on 12 November 2007 at 4:20am
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werewolflht65
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Posted: 12 November 2007 at 7:26am | IP Logged Quote werewolflht65

That was an idea I was going to use for the next local tourney.

Build a 100 card deck: No Comedy Club, Psy or Infester. Major Empire Ship decks only!
No cards higher then Strength FIVE! All other rules apply


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Lobo
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Posted: 12 November 2007 at 7:40am | IP Logged Quote Lobo

-Why do one at a time? Perhaps decide amongst yourselves who is going to do what class of card then put up ten at a time of the same class. you could knock out many T1s, C1s, etc on your first post and would likely draw out a more productive discussion. If not, you will inevitably get comments on single cards such as "yeah, that's great, but for a C1 spot so-and-so is more versatile".

Skeeve did some of this on his website, at least to a point, so you're not reinventing the wheel. Good luck.....Lobo

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Tarquon
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Posted: 12 November 2007 at 8:10am | IP Logged Quote Tarquon

Along the lines of Wolf's tourney concept, how about if we create a list of decent starter decks for newbies. 
100 cards.  total strength not more than 400.
65 common/uncommon, 25 rare, 10 very rare. 
no more than 2 of any card.  No promos.
only from easy to get expansions (universe/primary, timegates, piracy)

keep in mind that this forum has a shelf life and is not archived.
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RobPro
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Posted: 12 November 2007 at 8:25am | IP Logged Quote RobPro

Lobo wrote:

-Why do one at a time? Perhaps decide amongst yourselves who is going to do what class of card then put up ten at a time of the same class. y



It's easier to fully discuss each card if they're listed in separate threads.
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Gekonauak
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Posted: 12 November 2007 at 8:48am | IP Logged Quote Gekonauak

The IRC was a selection of players John "approved" to be the inner circle, that is where WE could discuss rules, and make a concensus and post the "official" ruling for all.

It has never been used.
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Lobo
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Posted: 12 November 2007 at 8:56am | IP Logged Quote Lobo

"It's easier to fully discuss each card if they're listed in separate threads."

-Yeah, but that don't make it right.

I think i was trying to anticipate the cards and comparisons wherein you just have to say "if you can get your hands on the equally-accessible T1 Super Craphole Planet, you should never have this card in your deck. Ever."

Even in my lowly Newb status i can think of several cases in which those words would be eligible for utterance across card types. Plus, threads will get derailed if you don't lump some cards with their obvious competition in deck-stocking decision-making.

One other point to consider: Don't make the scope of the project too broad. If you want a focus of introduction for newbies and useful info, don't combine that with rules variants or other discussion that draws attention away from the main focus. When i was introduced to this game, i would have appreciated a discussion of cards and their usefulness in deck,s but i would defintely not have cared and felt overwhelmed if other things were brought into the posts. Simplicity is a virtue in this type of project.

Bottom Line: Do as you wish, but i think doing one card per thread will be daunting for newbs (i sure wouldn't read them all, and if they truly are the reason for doign this, well...), does not consolidate info into a more readable and accessible package (i might read them if in sections such as "T1s to Win With!"), and may lead to over-exposition on relatively minor points of interest (as is apparent in other threads on these boards).

Talk later, have a good one.....Lobo, editing dirty times a sceond for speeling



Edited by Lobo on 12 November 2007 at 9:00am
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werewolflht65
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Posted: 12 November 2007 at 9:09am | IP Logged Quote werewolflht65

Making Newbie decks: I did that for H and Ash, and once they got a grip on the game, I built them 200 card MDRM decks complete with all the bells and whistles.

There really isn't a problem with making newb decks. I can do it in my sleep. The real problem is FINDING newbs to actually want to play.

I'll have to keep my ear to the gamer convention crowd, and see when and where the next convo is.


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Tarquon
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Posted: 12 November 2007 at 9:29am | IP Logged Quote Tarquon

If we presented then analyzed a series of starter decks, then we might find enough interest from the forum to pull it off.  Individual cards are not so interesting.  Multi-card interaction is better.  Overall deck strategy, now we're talkin'!  
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werewolflht65
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Posted: 12 November 2007 at 9:37am | IP Logged Quote werewolflht65

Ok, umm, Money Hungry Weasel + Mind Mold Symbiotes?

Void Dragoness + H-9 Time Wave?

M-3 Research Mandator + M-1 Research Defiler?

C-1 Luck Guy + R/A-7 Improved Automaton?

Yeah, I know, these are all OLD combos. But to newbs??




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MogwaiSC
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Posted: 12 November 2007 at 10:35am | IP Logged Quote MogwaiSC

I like this better:

D5 Void Dragoness/H9 Time Wave/H7 Interstellar Plasma

C1 Luck Guy/A9 Accidental Evolution

:D
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werewolflht65
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Posted: 12 November 2007 at 11:26am | IP Logged Quote werewolflht65

MogwaiSC wrote:
I like this better:

D5 Void Dragoness/H9 Time Wave/H7 Interstellar Plasma

C1 Luck Guy/A9 Accidental Evolution

:D


The bold one doesn't work. Time Wave plays and is discarded. The plasma only works on Gravity Waves etc. Hazards that stay around.


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Biegel
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Posted: 12 November 2007 at 1:43pm | IP Logged Quote Biegel

OK Back to the thread. . There is alot of good Ideas coming out. It is obvious that not all cards need a complete independent thread. They could be grouped together. How about threads for each series.A simple statement as to the cards limitation to newer card series would be a help to newbees. We don,t only want to entertain our own desires but to enlighten people that even simple games are possible. I know Cav is sitting on a ton of warehouse stock not to mention half the card shops in the world  have a few boxes layen around. I know because I have pried a few boxes loose from shops that on first inquirey said they had none. They want to sell the stuff that they can get more of and don't want to promote a dead game I guess. Offer them a hundred for a box of Personna and they dig it out. Don,t give them time to research it on the net though. I did it and they sold on Ebay for alot more. Well look who derailed the thread. Back on topic there are still alot of cards out there and if people could get into the basics they would play this game I,ll bet.
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werewolflht65
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Posted: 12 November 2007 at 2:30pm | IP Logged Quote werewolflht65

Hmm, I have all of these promos with game shop phone numbers... I wonder if any of them are still in business...

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Biegel
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Posted: 12 November 2007 at 3:22pm | IP Logged Quote Biegel

Gekonauak wrote:
The IRC was a selection of players John "approved" to be the inner circle, that is where WE could discuss rules, and make a concensus and post the "official" ruling for all.

It has never been used.
  Why Not? Can,t you  Game testers get together or is organizing time a problem. Any new rules can be listed as suggested rules as You can see by Wolfie,s  Turney rules. For the most part the game is intact and all the Gripers got to do is comprimise with who ever they get to play with. ( Thats if they realy want to play)
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Biegel
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Posted: 12 November 2007 at 3:30pm | IP Logged Quote Biegel

 As for starting a Thread it don,t needs to be formal. Say someone says Whats the story on the C1 luck Dude and that Accidental Evylution thing Mog mentioned. Theres we go.... IMPUT NeeD IMPUTT><<<
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werewolflht65
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Posted: 12 November 2007 at 5:29pm | IP Logged Quote werewolflht65

Ok: Three Player Game: Player A plays an Alliance Treaty Against Player B. Player B fires at Player C and C miscomms the ship.

Where does the fire from that ship go?


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RobPro
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Posted: 12 November 2007 at 6:43pm | IP Logged Quote RobPro

Player C can shoot at Player A, but this should really be posted in the rules thread. I don't think the ship ownership matters, it's considered Player C's for purposes of weapons fire.
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Biegel
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Posted: 13 November 2007 at 4:23am | IP Logged Quote Biegel

 So post it there. Still that has nothing to do with AC OR Luck Dude DOES IT?
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