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Gekonauak IRC

Joined: 10 May 2006 Posts: 1595
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Posted: 30 September 2008 at 12:45pm | IP Logged
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What is one thing that you would change about GE?
(please be specific, and I'd like everybody to post)
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Lobo IRC

Joined: 04 July 2007 Location: United States Posts: 533
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Posted: 30 September 2008 at 2:13pm | IP Logged
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-Howdy. I drew up two rulesets for my take on a GE 2.0, drawing upon my utter lack of gameplay development experience and vast ineptitude of understanding game mechanics. Well, i take that back, in college a buddy and i created and played a Transformers card game that was fun...so long as we were drunk.
Anyway, i have many ideas for changes (most minor and meant to simply make gameplay more efficient and easier out of the box) but will relay one of the more mundance ideas i had for purposes of this post:
The one thing i would change is make the Sector HQ better represented on the game board. Take the HQ cards, slap a Strength 25 label on it, and make it part of the board proper. Why? Because, that's why. Could even put a card rule or two on there to give the different empires flavor, even some things that already apply but would give somethign to stick on the card.....Lobo
Edited by Lobo on 30 September 2008 at 2:14pm
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RobPro IRC

Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 30 September 2008 at 4:41pm | IP Logged
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Didn't you already make one of these threads? I guess I would change the way GE was managed (no offense) and revise the business model to be more sustainable. From what I gather, players purchasing promo cards helped provide a lot of the money going into the company... which means they weren't selling enough product. I'm sure something could have been done somewhere along the line to make GE more mainstream.
Also, I would make artists sign over their soul as well as their artwork for the cards, to avoid any later issues involving either.
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MogwaiSC IRC

Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 30 September 2008 at 6:48pm | IP Logged
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I think anything that contributes to the mega-draw madness should go.
I've got nothing against Alliance Treaties, etc., but once you step over
that line, the game loses almost all of its flavor. Decks become generic;
you stock up on Cybermages, Research Developers, Quartermasters,
Alliance Treatys, Tech Breakthroughs, etc.
There's very little variation in the game once you buy into the whole
mega-draw madness thing. It practically eliminates any of the strategy
of playing cards and the tactics of how you divide your fire, what targets
you pick, and so on. The only difference between a Vektrean deck and a
Bolaar deck, or most any other deck for that matter, are the ships in it.
Everyone else all has pretty much the same cards in their decks.
It becomes a game of who can draw the most first, rather than how well
you build your deck, or what combinations you can think of and pull off,
how well you play the cards you've got in your hand, and so on.
I also think some kind of change in combat mechanics needs to be
made so that you have to measure your attack. In real life, you attack
someone else's fleet and they fire back at you when you fire at them.
That doesn't happen in GE. There needs to be a system that allows for
retaliation actions and/or fire. It could be quite simple, something like
allowing ships that don't fire their weapons during their weapons fire
phase to fire in retaliation when fired upon. That by itself would
dramatically change the game dynamic. It would by no means solve the
mega-draw madness problem, but I think this is a different issue. It
means you'd have to build some before you attack, you'd have to hold
some units in reserve for defense, etc. just like in real battles. My group
tried it a few times and it actually was a lot of fun, it really makes you
think and plan.
Edited by MogwaiSC on 30 September 2008 at 6:52pm
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Galaktische IRC

Joined: 27 June 2007 Posts: 354
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Posted: 30 September 2008 at 7:34pm | IP Logged
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The game needs to become duel-centric. It is much easier to find a single opponent than to find 4+ opponents. It can still retain its multi-player aspect but it must become a good duel game.
In my experience with Lobo (and we have played dozens and dozens of duels) whoever gets an early advantage with damage wins. There needs to be a better balance of play - more of a see saw to the game. We manage to achieve this some times but often it is he who engages the S10 first wins.
This assumes that you want to change the game to make money.
J--
Edited by Galaktische on 30 September 2008 at 7:34pm
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Gekonauak IRC

Joined: 10 May 2006 Posts: 1595
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Posted: 01 October 2008 at 8:35am | IP Logged
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RobPro wrote:
Didn't you already make one of these threads? I guess I would change the way GE was managed (no offense) and revise the business model to be more sustainable. From what I gather, players purchasing promo cards helped provide a lot of the money going into the company... which means they weren't selling enough product. I'm sure something could have been done somewhere along the line to make GE more mainstream. Also, I would make artists sign over their soul as well as their artwork for the cards, to avoid any later issues involving either.
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No offense taken. I didn't run the business.
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Guests Guest

Joined: 01 October 2003 Posts: -157
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Posted: 17 November 2008 at 11:49pm | IP Logged
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I think MogwaiSC compalint about the game being a "megadraw" gambit is
just completely weak. There are many ways to shut down all of the draw
combo's he complains about...
This game is about card combos and reaction cards...plain and simple. If you
take that away....then all you have is one ship firing on another
ship....BORING!!! You might as well just play MAGIC!!
Yech..
Edited by Galactus1 on 14 December 2008 at 7:48pm
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MogwaiSC IRC

Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 18 November 2008 at 3:45pm | IP Logged
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Galactusprime wrote:
I think MogwaiSC compalint about the game
being a "megadraw" gambit is
just completely weak. There are many ways to shut down all of the draw
combo's he complains about...
This game is about card combos and reaction cards...plain and simple. If
you
take that away....then all you have is one ship firing on another
ship....BORING!!! You might as well just play MAGIC!!
Yech.. |
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I could make ad-hominem statements about your posts too. Maybe I
better get busy with that...
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rlpowell Acolyte

Joined: 14 September 2004 Location: United States Posts: 28
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Posted: 18 November 2008 at 4:23pm | IP Logged
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MogwaiSC wrote:
Galactusprime wrote:
I think MogwaiSC compalint about the game
being a "megadraw" gambit is
just completely weak. There are many ways to shut down all of the draw
combo's he complains about...
This game is about card combos and reaction cards...plain and simple. If
you
take that away....then all you have is one ship firing on another
ship....BORING!!! You might as well just play MAGIC!!
Yech.. |
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I could make ad-hominem statements about your posts too. Maybe I
better get busy with that... |
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Please don't use technical terms when you don't know what they mean. His post was entirely in response to your post, and nowhere says anything bad about you as a person. There is no ad-hominem here.
-Robin
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MogwaiSC IRC

Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 18 November 2008 at 5:17pm | IP Logged
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rlpowell wrote:
MogwaiSC wrote:
Galactusprime wrote:
I think MogwaiSC compalint
about the game
being a "megadraw" gambit is
just completely weak. There are many ways to shut down all of the draw
combo's he complains about...
This game is about card combos and reaction cards...plain and simple. If
you
take that away....then all you have is one ship firing on another
ship....BORING!!! You might as well just play MAGIC!!
Yech.. |
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I could make ad-hominem statements about your posts too. Maybe I
better get busy with that... |
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Please don't use technical terms
when you don't know what they mean. His post was entirely in response
to your post, and nowhere says anything bad about you as a person.
There is no ad-hominem here.-Robin |
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I know exactly what I mean. I said what I meant. I also know that I
wasn't using to the exact dictionary definition of the term. I was merely
trying to make a point. A point that also applies to your response to my
post as well as to my own response above.
The larger point is what is the point of such a post? There is none,
except to make an attack on the original post-maker. I had hoped that
would be obvious, but clearly it wasn't to you. (Another example of
these kinds of comments that shouldn't be being made.) None of this,
from Galactus' response to my post, to this comment/post, shouldn't
ever have been made.
Edited by MogwaiSC on 18 November 2008 at 5:19pm
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Gekonauak IRC

Joined: 10 May 2006 Posts: 1595
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Posted: 19 November 2008 at 9:20am | IP Logged
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play nice!
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RobPro IRC

Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 19 November 2008 at 12:14pm | IP Logged
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Yeah, who do you think you are? Me and Wolfy?
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Aramax Exalted

Joined: 14 July 2004 Location: United States Posts: 390
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Posted: 21 November 2008 at 8:37am | IP Logged
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MogwaiSC wrote:
I think anything that contributes to the mega-draw madness should go.
I've got nothing against Alliance Treaties, etc., but once you step over that line, the game loses almost all of its flavor. Decks become generic; you stock up on Cybermages, Research Developers, Quartermasters, Alliance Treatys, Tech Breakthroughs, etc.
There's very little variation in the game once you buy into the whole mega-draw madness thing. It practically eliminates any of the strategy of playing cards and the tactics of how you divide your fire, what targets you pick, and so on. The only difference between a Vektrean deck and a Bolaar deck, or most any other deck for that matter, are the ships in it. Everyone else all has pretty much the same cards in their decks.
It becomes a game of who can draw the most first, rather than how well you build your deck, or what combinations you can think of and pull off, how well you play the cards you've got in your hand, and so on.
I also think some kind of change in combat mechanics needs to be made so that you have to measure your attack. In real life, you attack someone else's fleet and they fire back at you when you fire at them. That doesn't happen in GE. There needs to be a system that allows for retaliation actions and/or fire. It could be quite simple, something like allowing ships that don't fire their weapons during their weapons fire phase to fire in retaliation when fired upon. That by itself would dramatically change the game dynamic. It would by no means solve the mega-draw madness problem, but I think this is a different issue. It means you'd have to build some before you attack, you'd have to hold some units in reserve for defense, etc. just like in real battles. My group tried it a few times and it actually was a lot of fun, it really makes you think and plan. |
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yup hes right
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Gekonauak IRC

Joined: 10 May 2006 Posts: 1595
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Posted: 21 November 2008 at 3:09pm | IP Logged
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MogwaiSC wrote:
There's very little variation in the game once you buy into the whole
mega-draw madness thing. It practically eliminates any of the strategy
of playing cards and the tactics of how you divide your fire, what targets
you pick, and so on. The only difference between a Vektrean deck and a
Bolaar deck, or most any other deck for that matter, are the ships in it.
Everyone else all has pretty much the same cards in their decks.
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I do agree with this somewhat, but there are other differences in decks besides the ships. You are forced to use 8 categories. Terrain, Occurence, Crew, and Luck being 4 of them. The other 4 are what varied. Do you use Monsters or do you use Equipment. It is usually based on the empire you chose, but approx. half of the cards stacked in any given tournament deck were the same.
MogwaiSC wrote:
I also think some kind of change in combat mechanics needs to be made so that you have to measure your attack. In real life, you attack someone else's fleet and they fire back at you when you fire at them. That doesn't happen in GE. There needs to be a system that allows for retaliation actions and/or fire. It could be quite simple, something like allowing ships that don't fire their weapons during their weapons fire phase to fire in retaliation when fired upon. That by itself would dramatically change the game dynamic. It would by no means solve the mega-draw madness problem, but I think this is a different issue. It means you'd have to build some before you attack, you'd have to hold some units in reserve for defense, etc. just like in real battles. My group tried it a few times and it actually was a lot of fun, it really makes you think and plan. |
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And, did it make for an even LONGER game? While I agree with this as well, it has to be looked at extensively. Games just took too long to play.
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RobPro IRC

Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 21 November 2008 at 7:52pm | IP Logged
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Gekonauak wrote:
It is usually based on the empire you chose, but approx. half of the cards stacked in any given tournament deck were the same.
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Here's a thought:
What if the mega-draw and other overpowered cards had been empire specific? For example, suppose L9 Discard Equivalency, O8 Tech Breakthrough, R/M9 Luck Demon, that 5x damage occurence, etc. said "May only be stocked in an <Empire>'s deck."
You don't see many Empire-specific cards outside of equipment, ships, and a few crew in GE. What if different overpowered cards were only allowed for certain empires to use, so you would build decks that synergize around their use rather than having a large pile of cards that go in pretty much every deck.
I am not saying every card should be that way, but suppose key problematic cards had been printed as such. It would prevent massing them all together in one deck for Mega-Draw-Madness as no one empire could stock everything. It would also promote using different card types in certain decks, for example if I couldn't use an R/M 9 Luck Demon in my Vektrean deck, I'd probably only have the minimum 5 monsters.
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Gekonauak IRC

Joined: 10 May 2006 Posts: 1595
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Posted: 24 November 2008 at 8:35am | IP Logged
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That is an interesting concept.
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Biegel Exalted

Joined: 19 October 2007 Location: Christmas Island Posts: 390
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Posted: 08 December 2008 at 4:42pm | IP Logged
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I like what I see of the game as everyone here posts it. I just wonder if a indepentant pile of unusal cards couldn't be incorperated into game play to throw a different slant on the play. This could possibly be a common draw deck that everyone picked at the beginning or end of their turn. It could be used aginst them or for them decided before play began. Maybe it could be used aginst another indivual player . Only beginning to understand the mecanics this is only an idea on my part to contribute to the disscussion.
__________________ mostspaceman
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RobPro IRC

Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 08 December 2008 at 4:58pm | IP Logged
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We do that sometimes in my group. One of the players will put together a "center deck" of cards, and every other card you draw would be from that deck. Say you draw four cards at the end of your turn, it's two from your deck and two from the center.
It doesn't really balance things out, though. It either slows you down so you can't get to your ridiculous combos, or speeds things up when you draw a second C10 Time Knight or something like that. Makes for interesting games, though.
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