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Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
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Eaglepreacher
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Posted: 21 May 2004 at 6:48am | IP Logged Quote Eaglepreacher

Ok This about Dragons of course. Other than the automatons and nebolliums what else should be considered for a dragon deck. Any body got a good one out there?  Also did any of you ever take a close look at the Patrol, Sleeping and Brood Dragonesses? They are all the same picture, except different colors. There might be others but I dont have pictures/cards of them all.
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RobPro
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Posted: 21 May 2004 at 1:25pm | IP Logged Quote RobPro

My friend has a nice 100 card dragon deck, I'll see if I can get him to register and post what made it work.
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SteveZ
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Posted: 29 May 2004 at 6:18am | IP Logged Quote SteveZ

Well for any dragon deck you of course want the D10 dragon king and D10 dragon queen, this way all your dragons deal double physical and double breath weapon damage. Also Moltings help a lot, the D1 Scintalating dragon (i think it is), is a good one sense it cant be hurt by weapons fire and it has a breath weapon just pump it up with a good molting and its super deadly(provided you get it more breath weapons).

Those are just some of the things my friends dragon deck has and its really good.

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MogwaiSC
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Posted: 06 June 2004 at 12:13pm | IP Logged Quote MogwaiSC

My Dragons deck is probably my best deck, and I find the following cards
essential for it:

A3 Tri-Millenia Molting
R/A4 Genetic Mutation
A4 Hot Nobelium
A5 Ancient Molting
A7 Eon Molting
A8 White Nobelium
A9 Dragon Automaton

R/L4 Monster Healing
L6 Dragon Gem of Protection

T5 Ancient Dragon Nest
T6 Dragon Nebula
T7 Dragon Lair
T7 Eon Dragon Nest
T8 Dragon Lair
T9 Dragon Lair

D1 Scintillating Dragoness's are crucial. I have 8 in my deck. Also, if you
can find them D6 Overwatch Dragons are also essential as they reduce
the damage done by each volley against your fleet by 2 points. Put one
on a big terrain with an A7 Defended Territory on it to protect it.

Also, make sure to put a molting or Dragon Gem on a Scintillating
Dragoness so she can't be killed by Hazards.

One word of caution. It has recently been debated here whether or not a
R/O1 Time Skip can be used to selectively nullify an ability card off the
back of a Dragon. While I disagree, the general consensus here has been
that it is perfectly within the rules. Unfortunately, this makes Dragons
particularly vulnerable to them as they rely heavily on A cards due to their
lack of shields. As a result, Dragons simply don't make that great a
choice to build as an Empire deck. I had built my Dragons deck as if it
were a major empire deck, but have found that to be untenable and am
now revising my Dragons down to a more manageable size, and using
many of the other very good general use cards that will work well in any
deck into other decks.
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Geko
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Posted: 07 June 2004 at 5:54am | IP Logged Quote Geko

Gekos also don't have shields, and they are one of the strongest empires.

Dragons have some advantages that other empires do not have. Immunity to Occurance Cards,not being able to play some defensive cards (Phaser Malfunction, etc.) against them.

Personally, I don't think hiding behind a Scintillating Dragoness is worth it. They do not have enough firepower to do much harm to anyone.



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SteveZ
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Posted: 10 June 2004 at 12:43pm | IP Logged Quote SteveZ

Geko's right, don't hide behind Scintillating Dragons. They are good but one hazard can kill them easilly.  Their are many huge and scarey dragons out their taht half all sorts of terrifying abilities.

I'll see if I can get a friend of mine to post some of them.

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Eaglepreacher
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Posted: 11 June 2004 at 6:00am | IP Logged Quote Eaglepreacher

do Dragons stock as ship cards.. eg will a s1,2,3 fill in for a D4 when making a deck either as the major empire or as a secondary?
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SteveZ
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Posted: 11 June 2004 at 7:01pm | IP Logged Quote SteveZ

no you need the 1,2,3,... etc D's. ships wont fill the slots for D'2 as a major or minor.

to the best of my knowledge any way

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MogwaiSC
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Posted: 18 June 2004 at 12:36am | IP Logged Quote MogwaiSC

I disagree about the usefulness of Scintillating Dragoness's. Just slap an
A3 or A5 molting on one, and it's immune to all but the most powerful of
hazards, particularly if you've got a T7 Dragon Nest in play, which adds
one to the strength of all moltings in the fleet.

I've stymied huge-monstro-devastato decks with a single Scintillating
Dragoness and nothing more than an A5 Molting and an R/A4 Genetic
Mutation on it. In a multiplayer game it's lots of incentive for your
opponents to shoot each other, instead of you.
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MogwaiSC
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Posted: 18 June 2004 at 12:38am | IP Logged Quote MogwaiSC

Eaglepreacher, as far as I know, you can stock D's in the S sequence, just
not the other way around.
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Geko
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Posted: 22 June 2004 at 6:00am | IP Logged Quote Geko

According to the rulebook Dragons are a subset of Ships. That means you can use D cards as S cards (not vice versa). This text is untrue, see my comment below.

The rules state: For each card type in the deck there must be at least 1 card of each strength up to the highest strength card of that type in the deck.

Although we NEVER played it this way, nor was it ever done.



Edited by Geko on 25 June 2004 at 5:36am


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Geko
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Posted: 22 June 2004 at 6:07am | IP Logged Quote Geko

The problem with Scintillatings is they lack the fire power to do any real damage. I can easily repair the two points of damage they cause each round. You would have to have 4 of them out at one time for me to even notice you.

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Geko
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Posted: 25 June 2004 at 5:35am | IP Logged Quote Geko

I take back what I said earlier about D cards being able to be used as S cards.

According to the rules: For each card type (D is a different card type than S) in the deck there must be at least 1 card of each strength up to the highest strength card of that type in the deck.



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MogwaiSC
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Posted: 18 July 2004 at 7:16pm | IP Logged Quote MogwaiSC

"The problem with Scintillatings is they lack the fire power to do any real
damage."

If you think this is what they're for, you're misunderstanding their use.
They're for defense, not offense. As I mentioned before, especially in a
multiplayer game, having one with an A5 or A7 molting on it in front of
your Sector HQ will be lots of motivation for your opponents to shoot
each other instead of you. However, in a duel, I would agree that they're
not that useful; your opponent will just kill your terrain instead and then
you won't be able to engage any other Dragons you put into play.

But, if you put a D2 hatchling and a Hot Nobelium on one, they can do 8
points of breath weapon damage, and that ain't too shabby.
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Geko
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Posted: 20 July 2004 at 5:29am | IP Logged Quote Geko

Problem is you are using 3 cards to do the 8 points of damage. This I can do with one. Hiding behind a Scintillating only protects you if you have nothing else out. Why not hide behind an Occumbus, and protect all of your ships and bases?

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Eaglepreacher
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Posted: 20 July 2004 at 5:56am | IP Logged Quote Eaglepreacher

why not hide behind an occumbus?...for one thing you cant shoot the opponent, for another it lasts for one turn, and another cant you kill monsters either thru research or weapons fire, kill ithem then still no protection.  Besides, tho this is still  true with the scint dragon... when someone hides behind occombi I use my weapons and blow out the terrain so next turn they cant engage, at least the scint still protects the HQ.

 

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Geko
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Posted: 20 July 2004 at 6:29am | IP Logged Quote Geko

You would shoot your opponent BEFORE you play the Occumbus? Occumbus (or Occumbi depending on which you prefer) cannot be killed with weapons fire or research.

If you use bases they can't shoot at your terrain.



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RobPro
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Posted: 20 July 2004 at 10:45am | IP Logged Quote RobPro

I played a game with the current reigning champion of GE from their last tournament... it was a challenging 5 person game, only one person was eliminated after about two and a half hours (I killed him, out of spite!), then we all had to go home...
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RobPro
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Posted: 20 July 2004 at 6:06pm | IP Logged Quote RobPro

Oh, I forgot to mention. One trick he used was to get out a scintillating dragon... it kept him alive for about an hour while everyone was waiting to draw the one hazard to get it out of the way.
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MogwaiSC
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Posted: 20 July 2004 at 8:56pm | IP Logged Quote MogwaiSC

"Problem is you are using 3 cards to do the 8 points of damage. This I can
do with one."

Yeah, but like I said, this isn't what they're for.

My point is that if you do want to give them more firepower, you can.
And, 8 pts. of breath weapon damage is still enough to take out the
majority of terrain in an opponent fleet.
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Geko
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Posted: 21 July 2004 at 5:40am | IP Logged Quote Geko

My point is if you are using the S.D. to hide behind (since you aren't using them for weapons fire), I will just shoot your other dragons, leaving you with only the S.D. in your fleet. It will take a long time to kill you, but believe me when I say if anyone finds a card to get rid of your S.D. out, everyone at the table will take you out. They will know that there might be a long time before they find another card to handle the S.D.

Edited by Geko on 21 July 2004 at 5:41am


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Eaglepreacher
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Posted: 21 July 2004 at 5:57am | IP Logged Quote Eaglepreacher

OK, but you can kill a SD with a mine card or time phasers or distortion cannons, none are considered weapons fire... If u say no to the distortion and phasers  no prob , but the mine cards can right?

 

 

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SteveZ
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Posted: 21 July 2004 at 6:27am | IP Logged Quote SteveZ

Yah a mine can, its card damage isn't it? Sense it's not used during weapons fire phase and it doesnt say its weapons damage so I think the mine would work.
But why isnt a distortion cannon or a time phaser weapons fire????


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Geko
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Posted: 21 July 2004 at 9:40am | IP Logged Quote Geko

Distortion cannon and time phasers won't work. They are still considered weapons fire even though they are handled differrently then normal phasers.

You need something that does damage outside the weapons fire phase. Hazards and Monsters work best.



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Eaglepreacher
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Posted: 21 July 2004 at 3:38pm | IP Logged Quote Eaglepreacher

ok I just wanted to make sure, thanks for the confirmtion.
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MogwaiSC
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Posted: 24 July 2004 at 3:54am | IP Logged Quote MogwaiSC

"My point is if you are using the S.D. to hide behind (since you aren't
using them for weapons fire), I will just shoot your other dragons, leaving
you with only the S.D. in your fleet. It will take a long time to kill you, but
believe me when I say if anyone finds a card to get rid of your S.D. out,
everyone at the table will take you out. They will know that there might be
a long time before they find another card to handle the S.D"

Geko, you seem to have this amazing talent for not reading my previous
posts, or acknowledging the things I say in them. Yes, what you say here
is true. But as I said before, this is really only a problem in duels. In
multiplayer games more often than not it's incentive for your opponents
to shoot each other, rather than you. Or, did you simply not read when I
said both these things earlier? I haven't disagreed with you on this, and I
haven't contradicted you. Do you need some ritalyn to fix that ADD?

Edited by MogwaiSC on 24 July 2004 at 3:55am
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Geko
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Posted: 26 July 2004 at 5:36am | IP Logged Quote Geko

I'm glad you see my point, and please understand that I see your point as well. And if this strategy actually works for you, more power to you.

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MogwaiSC
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Posted: 27 July 2004 at 12:37am | IP Logged Quote MogwaiSC

Like I said, many times I've been in games with as little as three players,
and having that D1 out there with an A5 Ancient Molting on it makes my
opponents end up shooting each other, rather than me.
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Bolaar
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Posted: 02 December 2004 at 12:50pm | IP Logged Quote Bolaar

 

Hide behind the SDs...BUT you need some teeth.  That is where the dragons that are immune to phasers are worse then the SD.

Put the D9 Ether Dragoness on a T7 Dragon Nest and now you need 16 Heavy hits to hurt them.  Not many fleets can muster that.

Trying to rely though on a single SD on the board to hide behind normally gets me killed within a turn or two.  What happens is every dragon I put down gets immediately killed as Geko said.  BUT 90+% of the time I can keep one of the phaser immune dragons alive for 1 turn.  And that is all that it normally takes to get going.

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Posted: 02 December 2004 at 12:53pm | IP Logged Quote Bolaar

Oh and believe Geko when he says that when the SD is gone so are you. 

When I played my Dragon deck most of the time I was either the first one our or I won.  Luckily I won more times then not but...the only deck that makes worries people more then a dragon deck is a Psy deck.  And I think that is just because there is more work and understanding required to play them because of the different abilities they have.

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