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 Galactic Empires : Deck Construction and Strategy
Subject Topic: Answers to Power Cards Post ReplyPost New Topic
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RobPro
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Posted: 20 December 2007 at 9:16am | IP Logged Quote RobPro

What GE needed to do was make all types of threats answerable.

Things like Planetary Destruction, on a smaller scale, would have dealt with the promo terrains.

Like....

H5 Planetary Rupture
Destroy a terrain of equal strength.

Or making some cards that cannot be reacted to be card actions, only other card plays.
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RobPro
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Posted: 20 December 2007 at 9:19am | IP Logged Quote RobPro

Also, there needs to be a bigger difference between the card types. Hazards, Occurences, Lucks, and Monsters can all do a lot of the same things. I'd like to see them differentiate more.
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Gekonauak
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Posted: 20 December 2007 at 9:33am | IP Logged Quote Gekonauak

ooh, I like Planetary Rupture.
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RobPro
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Posted: 20 December 2007 at 4:50pm | IP Logged Quote RobPro

It's an idea for a card that removes a broken terrain from play. I could see one as an H7, but not higher than that.

Geko, what kind of answers would you see as necessary to balance out the powerlevel between promos/regular cards?
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Gekonauak
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Posted: 21 December 2007 at 8:12am | IP Logged Quote Gekonauak

there are other cards to get rid of RW. O4 Invasion for one. I would maybe put it as a O6, keeping it the same category as the O10. With a stipulation on the card that it can affect terrain with immunities.

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Gekonauak
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Posted: 21 December 2007 at 8:16am | IP Logged Quote Gekonauak

balance out the powerlevel between promos/regular cards?

????

Okay, i'll bite... what the terrain? or the ships?

The terrain? nothing much can be done about that. The company would have eventually incorporated some of the immunities into regular terrain, but it would have been a slow build.

The problem with it was that in a typical TCG the war of escalation is inevitable. The terrain didn't just escalate the war by a step, it escalated it by 20.

And, I blame myself for that.

The ships, I don't really see as a problem at all.
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Gekonauak
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Posted: 21 December 2007 at 8:17am | IP Logged Quote Gekonauak

Or making some cards that cannot be reacted to be card actions, only other card plays.

Not sure what you meant by this.
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RobPro
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Posted: 21 December 2007 at 10:23am | IP Logged Quote RobPro

Suppose I had an R/O7 card that couldn't be negated or voided from an ability on a card (RW, Time Knight, etc.) but could be reacted to via a reactionary cardplay.
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Gekonauak
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Posted: 21 December 2007 at 10:31am | IP Logged Quote Gekonauak

sort of the only way to counter it would be a card played from a player's hand?
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RobPro
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Posted: 21 December 2007 at 11:18am | IP Logged Quote RobPro

Right.

What do you think of that?
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werewolflht65
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Posted: 21 December 2007 at 11:21am | IP Logged Quote werewolflht65

Answer to power cards???

Define a "Power Card" in GE... I can tell you from experience that while there are some nice cards in the game, no one card stands out as a powerful card in its own right.
Now, a couple of cards played together make for some broken combos.

Discard Equivalency + Temporal Engineer comes immediately to mind.


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Gekonauak
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Posted: 21 December 2007 at 11:55am | IP Logged Quote Gekonauak

it is an interesting idea, but it would all depend on what the card does.

Or, did you mean for this to be on the Planetary Rupture card?
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Eaglepreacher
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Posted: 22 December 2007 at 6:57am | IP Logged Quote Eaglepreacher

Incorporate rules which eliminate the broken combos.  The cards which some here have problems with allow players to draw too many cards or play too many cards or react too many times etc etc.  So incorporate rules which max out number of reacts a player can do, nummber of card plays and number of card draws or a max hand size. 

well wolf that combo is no more whacked out as any of the upper strength Garshains with future ship on it.  able to destroy most ships one turn and then destroy one ship firing at it in reaction on opponent turn

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werewolflht65
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Posted: 22 December 2007 at 12:26pm | IP Logged Quote werewolflht65

I told Geo back in the day that when GE came out with the idea of letting players directly design their own cards, the right of way in the game had turned to those with the biggest wallet.

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RobPro
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Posted: 22 December 2007 at 11:04pm | IP Logged Quote RobPro

If they made O7 Quantum Occurence reactionary, that might help with a lot of problems. ;)
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werewolflht65
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Posted: 23 December 2007 at 7:03am | IP Logged Quote werewolflht65

Along with Lucky Shield repair and just about every other card that was designed with a preventative maintenance feature.

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RobPro
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Posted: 23 December 2007 at 11:53am | IP Logged Quote RobPro

What does lucky shield repair have to do with opponents that have huge hands?
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werewolflht65
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Posted: 23 December 2007 at 4:44pm | IP Logged Quote werewolflht65

I was referencing the line that the Quantum Occurrence should be a reaction card. I'll use quotes next time.

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