Active TopicsActive Topics  Display List of Forum MembersMemberlist  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
Subject Topic: Krebiz Fix Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 08 January 2008 at 9:26am | IP Logged Quote Gekonauak

For the krebiz allow a capsule and cruiser to be played together for one card play and to separate for free during a specific phase only, else it costs a card play, or separate any time during the players turn for free.

Try this one on for size...

Use the old Krebiz cards. As a card play, you may replace an existing capsule with a new capsule from the hand. Discarding the existing capsule. Damage does not transfer to the new capsule, it is lost.
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
werewolflht65
Exalted
Exalted


Joined: 08 October 2007
Location: United States
Posts: 780
Posted: 08 January 2008 at 10:53am | IP Logged Quote werewolflht65

Gekonauak wrote:
For the krebiz allow a capsule and cruiser to be played together for one card play and to separate for free during a specific phase only, else it costs a card play, or separate any time during the players turn for free.

Try this one on for size...

Use the old Krebiz cards. As a card play, you may replace an existing capsule with a new capsule from the hand. Discarding the existing capsule. Damage does not transfer to the new capsule, it is lost.


Useful, but not entirely. All capsules should be reaction cards, allowing a new capsule to be played to a cruiser in reaction to the ship taking fire.


__________________
"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
Back to Top View werewolflht65's Profile Search for other posts by werewolflht65
 
RobPro
IRC
IRC


Joined: 10 May 2004
Location: United States
Posts: 835
Posted: 08 January 2008 at 11:12am | IP Logged Quote RobPro

Maybe allowing a Krebiz ship to be played with capsules already on it? I forget the specifics, but an S7 Krebiz ship would be able to be played with all the capsules it could normally have on it as one card play. 
Back to Top View RobPro's Profile Search for other posts by RobPro Visit RobPro's Homepage
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 08 January 2008 at 11:25am | IP Logged Quote Gekonauak

I forget the specifics, but an S7 Krebiz ship would be able to be played with all the capsules it could normally have on it as one card play.

This is already a rule:

"- A player may play a cruiser and a capsule at the same time as a single ship. This counts as the play of only one card for purposes of the three card per turn limit, even though this one ship may actually consists of two cards."
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 08 January 2008 at 11:29am | IP Logged Quote Gekonauak

Useful, but not entirely. All capsules should be reaction cards, allowing a new capsule to be played to a cruiser in reaction to the ship taking fire.

No, I think you will find making capsules reactionary will make them a little too useful. You could react with a capsule, have it take the damage, and react with another capsule.

The auto repair by jettisoning a damaged capsule should be plenty to revitalize the empire a bit.
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
werewolflht65
Exalted
Exalted


Joined: 08 October 2007
Location: United States
Posts: 780
Posted: 08 January 2008 at 12:49pm | IP Logged Quote werewolflht65

Gekonauak wrote:
Useful, but not entirely. All capsules should be reaction cards, allowing a new capsule to be played to a cruiser in reaction to the ship taking fire.

No, I think you will find making capsules reactionary will make them a little too useful. You could react with a capsule, have it take the damage, and react with another capsule.

The auto repair by jettisoning a damaged capsule should be plenty to revitalize the empire a bit.


Maybe, but you'll never overcome the serious lack of firepower. Capsules aside, the Krebiz were akin to the Argonians, both the weakest empires in the game.


__________________
"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
Back to Top View werewolflht65's Profile Search for other posts by werewolflht65
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 08 January 2008 at 2:38pm | IP Logged Quote Gekonauak

I'll have to respectfully disagree with you there.

Argonians are far from weak.

They might be the vanilla empire, but take a closer look at them.

Their strength comes from their cheapness. Compare similar ships and you will find that Argonians are always cheaper to engage. Cheaper engagement will allow you to use your extra production on other things. More ships, research for that pesky opponent monster, etc.

Plus, they are nearly invisible at the table. They don't play any silly reindeer games (Armor, Jumpships, Mine Deployment, etc). Therefore, they are overlooked as a threat.

The reason they didn't log as many victories is because they lacked flavor, not because they were weak.

Edited by Gekonauak on 08 January 2008 at 2:39pm
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
werewolflht65
Exalted
Exalted


Joined: 08 October 2007
Location: United States
Posts: 780
Posted: 09 January 2008 at 12:08am | IP Logged Quote werewolflht65

::points up:: Lacked Flavor? I have two words for you old buddy:
Argonian Strobe

BUMP!


__________________
"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
Back to Top View werewolflht65's Profile Search for other posts by werewolflht65
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 09 January 2008 at 7:54am | IP Logged Quote Gekonauak

You are just proving my point, they are far from a weak empire.

Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
werewolflht65
Exalted
Exalted


Joined: 08 October 2007
Location: United States
Posts: 780
Posted: 09 January 2008 at 11:22am | IP Logged Quote werewolflht65

But that doesn't help the Krebiz.

Let's face it, the game only need one plain vanilla race, and the Argonians at that race. Krebiz just needs to go away. I'd rather run Clydon.


Edited by werewolflht65 on 09 January 2008 at 11:23am


__________________
"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
Back to Top View werewolflht65's Profile Search for other posts by werewolflht65
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 09 January 2008 at 1:01pm | IP Logged Quote Gekonauak

Well, you guys should try the fix I mentioned above.

But, yes, I firmly believe that some empires are just meant to die. Krebiz is one. (The Psys are another.)

Especially with the addition of new empires (ones that are far more interesting to boot.) The Far Saide is only so big. If the game lasted a bit longer, you would have seen the Invaders conquer certain empires, and those empires become minor empires, or forced "allies", and not be produced anymore.
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
werewolflht65
Exalted
Exalted


Joined: 08 October 2007
Location: United States
Posts: 780
Posted: 09 January 2008 at 10:02pm | IP Logged Quote werewolflht65

Oooo, I like conquest.. Here is my spin on who would have been conquered and by whom:

The J'xar would have conquered the Krebiz, and subjugated them. Now with those worlds and resources, they would have started a long and bloody war with the Clydon, and eventually defeated them as well.

The Gekos would have went to war with the Dragons initially, but then joined forces with them as they saw a unique similarity between their two peoples. The Orgon would have been absorbed into this new and powerful alliance.

The Andromeda Bound would have posted their warnings and then returned to the their exodus.

The Vinciennes, Violator and Bolaar Pirates, realizing that there is no profit in warring with each other when there are so many other worlds to conquer, joined into a loose alliance of mutual support and cooperation, and in a daring and brutal first strike, devastated the pirate branch of the Corporation. They then set their sights on The Corporate system and got all the way to the Homeworld before a payoff of nearly 100 million Economy was made as blockade ransom.

Satisfied with that sum, the Pirate Alliance left the Corporate System, and retired to plundering random merchant traffic traveling along the TDZ.

The Leopan settled into a sort of Cattle Rustling style of raiding and counter raiding against the Argonians, neither side gaining much ground, until the Trochilidae arrived. The sudden influx of fresh cruisers and support ships nearly spelled the end for the Argonians had it not been for the timely arrival of an old nemesis, the Mechad!

Leopan raiders had spared with Mechad patrol support ships all along the Mechad/Argonian border, and were vexed at almost every turn. With no ability to transport raiding crews onto Mechad ships because of the EMF their ships deployed, and even with the added firepower of their Troch allies, the sheer defensive nature of fully armed and engaged Mechad capital ships, the Leos quickly found themselves on the defensive. After suffering heavy losses in both personnel and ships, they sued for peace with both the Argonians and the Mechad.

Both of the Far Side races accepted.

(Sorry, the writer in me took over here... :) )


Edited by werewolflht65 on 10 January 2008 at 6:52am


__________________
"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
Back to Top View werewolflht65's Profile Search for other posts by werewolflht65
 
Biegel
Exalted
Exalted


Joined: 19 October 2007
Location: Christmas Island
Posts: 390
Posted: 10 January 2008 at 5:13am | IP Logged Quote Biegel

 I see it as the Psy becoming a game of their own with a whole new direction being taken with them or, I would allow them to remain as an Allie )a minor empire that could allie or indivually join any other empire. The Kebiz should also become a minor empire under the control of the Mechad. One is Machine like the other Communistic.

Edited by Biegel on 10 January 2008 at 5:18am
Back to Top View Biegel's Profile Search for other posts by Biegel
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.4707 seconds.