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Eaglepreacher
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Posted: 30 June 2008 at 5:07pm | IP Logged Quote Eaglepreacher

Ok here are the details.  There are 16 races that have been in this conflict.  They each have 4 command points and 3 cards in the reserve.  The numbers are going to corresponde to each racews rather than typing the name each and every time.  The races are going to be fighting along thier borders and across from each other by adding or subtrcting 8.  Ergo race number 4 (geko) can attack race 3(POT) and 5(J'xar) and 4+8=  12(Clydon)  The 12 (clydon can attcack 11 vektrean, 13 krebiz and 12-8 = 4 Geko...the numbers also corresponde to the order.  If any race destroys or gives 12 points to a sector HQ that race also gets the number of the race it attacked.  ERGO Gekos #4 gives 14 points to POT.  Geko's are now considered #4 and #5 allowing it to attack more butbe attacked more as well.  This represents conquering additional territory.

1 Corporate , 2Mechad, 3 POT, 4 Geko, 5 J'xar, 6 Tufor, 7 Leopan,  8 Orgon, 9 Bollaar, 10 Zedan, 11 Vektrean, 12 Clydon, 13 Krebiz, 14 Scorpead, 15 Dragon, 16 Argonian.

 

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Eaglepreacher
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Posted: 30 June 2008 at 5:09pm | IP Logged Quote Eaglepreacher

Turn 1

1- 1 play T10 Super massive star, play T10 Intergalactic gate.  swap A4 executive position for s4 Minesweeper
2 play t6 gorgochok, swap o5 freak occurence for t5 sun, play T5 sun
3 play t3 agro moon,swap C4 navigator for t4 rabuff, play rabuff
4 play T8 Scandig system, play T7 Massive astroid,
5 play T5 star, play T5 Earth, play T1 plan storm
6 play T8 tufor system, play  8 ball
7 play pentier play T6 Virin planet, swap
8 play T9 Dragon lair, T6 dragon eggs, t3 dragon hole
9 play bolaar covert system, t6 vorn,
10 play play T10 mayfair, t9 blookerak
11 play t5 Patrice swap for t5 custom military, play T5 cutom mil
12 play  8ball, t7 undiscovered system, t5 Jnaphahr
13 play T8 saltwater world, t3 crystal planet, t1 small moon
14 play blookerak, swap mine sweeper
15 play t9 dragon liar, swap for t5nest, play T5nest
16 play t7 fighter planeoid, swap for s5 ligth, play jozef

Each Player Draws 2 cards at the end of his turn. oops... underlined cards were combined terrain.



Edited by Eaglepreacher on 01 July 2008 at 11:47am
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Galaktische
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Posted: 01 July 2008 at 9:46am | IP Logged Quote Galaktische

Sounds way cool, I'm really looking forward to seeing how this comes out.

One of my secret vices is that I enjoy the coverage Wizards gives to their MTG professional tour. Getting anything like that for GE is way awesome.

J--

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Eaglepreacher
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Posted: 06 July 2008 at 2:41pm | IP Logged Quote Eaglepreacher

TURN 2
1 No point allocation/engagement.  phase A Play S9 battleship comes out engaged because of the Intergate.  Play
E2 ammo reserve and charge hvy weapons.  Play #3 E6 reserve energy charge variable plasmafor four points. Fire
5 phasers and 2hvy*4var plas at Mechad Hq  for 13 points... No plays left for phase B.both e2 and E6 return to
hand during discard phase. draw 2 cards..NOTE Corporate now carries 1and 2 position and now has more enemies.
2  no point allocation/engage... play S2 Frigate,and T8 Mechad System. draw 2
3 no point allocation/engage...play T8 Plamatic nebula, S5 Peladine cruiser . draw 2
4 no point allocation/engage...S7 Queen,t8 MAssive ore planet  draw 2
5 no point allocation/engage...play B9 starbase onto star/eart/storm combo. plays c7 Tactical off on B9starbase
draw 2
6 no point allocation/engage...play S7 War cruiser, 2x  T3 crystal planet draw 2
7 no point allocation/engage...play S9 Battleship, plays E3 Degeneration device on S9 draw 2
8 no point allocation/engage...play D5 sl*g, play t5 dragon sun   draw 2
9 no point allocation/engage... Play S7 dreadnought with a E4 Multi purpose phaser and a Hvy shield refit draw 2
10 no point allocation/engage...play Zedan Flagship with a C9 Admiral on it. draw 2
11 no point allocation/engage...play fretrde zne, t/b7 asteroid carrier, draw 2
12 no point allocation/engage...ply t6 Gorgchk,t8 scandg and s5 war cruiser draw 2
13 no point allocation/engage...play S4 mandible w/s3 dreanought(1 card play),play e3 armor on mandible, play
military res..  draw 2
14 no point allocation/engage... play mine sweeper, play T7 massive asteroid, draw 2
15 no point allocation/engage... play T8 Dragon lair, play D7 cyber dragon onto T5 Nest,(gives extra card play
and draw) Play onto cyber dragon A5 Ancient molting.  draw 3
16 no point allocation/engage... play S6 Command crusr. draw 2
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Eaglepreacher
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Posted: 13 July 2008 at 1:02pm | IP Logged Quote Eaglepreacher

Turn 3
1 engage nothing, play s7 batlcrusr comes out engaged from T10,Fire 4 phasers at S2 friagte ,mechad react with
phaser malfunction .play T9 Corp homeworld/t4 white dwarf combo. draw 2
2 Fully engage S2 frigate, raise emf to 3. Play S4 Mdm crsr and S2 Frigate.  Shoot 3 damage at corp S7 damaging
shields. Draw 2.
3 Fully engaged S5 Peladine. play H3 mine feild againt Geko Queen for 3 pnt. Fire 1 plasma stream and 3 phasers
at geko queen to finish her off. Fire 2 phasers at geko HQ. play o4 flood against Geko T7 asteroid, play O8
   Planetary revolt againat Geko Ore planet. Draw 2
4 nothing to engage. Play 2 S4 Kamikaze fully engaged. fire one 8 point kamikaze at peladine S5.  It went Kaboom.
  Play L9 Cat Rep to kamikaze.  fire 4hvy and 1 phaser at POT HQ they go down fast.  Geko picks aup number 3and 4
  fire 3 phaers at b9 stasrbase taking it down to 3 structural points.draw 3 cards, victort celeb and end of turn
5 engage starbase. Repair 2 points structure.  PLay S8 Dreadnought, S5 Assault cruiser.  Fire 8 phasers at GekoHq
  Geko React with phaser Malf.  Play C8 Jxar High guard onto Dread.
6 Fully engage S7 War cruiser.  Play E8 Mine accelerator and antimatter mine to S7.  play Anti mine against Jxar
    Dreadnoght shield down and 2 pnt damge. S7 fire 2 thunders and 4 phasers at Jxar Dred.  REACT... R/E2 Trac beam
    onto S5 assault cruiser.  Damage 1/2 to s5 shields down to 2. Activate Anti mine against S5 shiled down and
    2 structure.  play S5 Hvy cruiser.  Draw 2
7  Fully enage S9 battle ship . fire 2 plasma and 3 phasers at Orgon sl*g..destroyed.  Fire 7 damage at Orgon HQ.
   draw 1 victory card.  play s4 war Cruiser and T8 Operations Planet with B2 fighter garrison. draw 2
8  no enagage.  Play M9 kraken aginst leopan.3 damage to B2 shields, both S9 and s4 activate armor systems 0 damge
     polay D9 blob and D8 straith.  draw 2
9 fully engag dred.  play shield fiend against zedan flag. fire 10 points at Zedan flag. admiral on zedan reduce
  damage by 3  play S6 pirate rdr ldr and S3 Lt Pir Rdr. draw 2
10 fully engae Flag. repair 3 + 1 shield and 3 structure.  Play S1 patrol scout. play O7 surprise attack with S7
  battle cruiser (fully engaged).  fire all weapons at Vek HQ for 21 pnt damage.  Draw 1 card vic celebration. play
  S5war crusr and T5 Zambarez planet.  Draw 2.
11  no engage.  fire 6 points at Zedan flag.  Play T/B Vek Ast Base, S6 Battlcrusr and S7 Vek Dred. draw 2
12  Full engae war crusr. play t4 react world. t7 sensor planetr and s7 man o war.  fire 7 pnt at geko hq.
   draw 2
13 engage S7cusr/dread with 2 hvy weapons.  play H1 divergent anomaly on scorpead Mineswpr.  fire 6 damage at
   Scorp HQ.

Edited by Eaglepreacher on 05 September 2008 at 2:07pm
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Gekonauak
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Posted: 14 July 2008 at 9:29am | IP Logged Quote Gekonauak

yAy, Go Gekos!!!

Wreck absolute havoc. Take no prisoners. Go out in a blaze of glory!
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Gekonauak
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Posted: 14 July 2008 at 9:31am | IP Logged Quote Gekonauak

Can you place this at the bottom of each of your posts?:

1 Corporate , 2Mechad, 3 POT, 4 Geko, 5 J'xar, 6 Tufor, 7 Leopan, 8 Orgon, 9 Bollaar, 10 Zedan, 11 Vektrean, 12 Clydon, 13 Krebiz, 14 Scorpead, 15 Dragon, 16 Argonian.

And, update it as well. 3 is no longer POT.
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Eaglepreacher
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Posted: 14 July 2008 at 5:09pm | IP Logged Quote Eaglepreacher

yes i can, i can see why that is important.  the update will be simuliar to this 1/2 corporate, 2 mechad, 3/4 geko.... allowing for those that assume additional enemies
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Gekonauak
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Posted: 11 August 2008 at 2:48pm | IP Logged Quote Gekonauak

we haven't gotten an update recently.

What's going on? did all the empires meet, shake hands and decided to all go about their way peacefully?
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Biegel
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Posted: 15 August 2008 at 5:42am | IP Logged Quote Biegel

I've been waiting to hear about it myself. I have been very busy with the world around me so I haven't been posting myself, But I keep reading. My house has been consuming my time, that and getting the 10 full cords of firewood that it takes to heat this red elephant. Oil Company wants 10,000 dollars for the winter season. Guess their pay in advance scheame back fired last year it only cost me 2500 for the year they ate the rest.oowo it felt good to get them. Now I am going to wood to save 8000 buckos . Been doing # 1 Red wood siding for that money instead.Well This little planet earth will get alot warmer this year ,Got get it up to temp for the females of my species so they can lay their eggs So Eagle you still plugging away or what? I'm still Clydon am I not?

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Eaglepreacher
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Posted: 31 August 2008 at 4:53pm | IP Logged Quote Eaglepreacher

will be posting soon... see my HORRIBLE summer post new and misc...
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Eaglepreacher
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Posted: 05 September 2008 at 2:09pm | IP Logged Quote Eaglepreacher

1 fully engage S9 Battleshp & S7 Batlcrusr. Repair S7 shields & 1 structr.Play S4 Lt cruiser to Void
   coming out engaged.S7 fire 3VP&3 phsr at Argo escort BOOM. S9 fire 8VP& 2 phsr at argo command
   REACT w/e4 hull rotation reducing damage to 4 off of shields.  S9 & s4 fire 4 phsr at S2 Mechad
   BOOM.  fire 2 phsr at S2 mech frig#2 emf down 1 Play S4 mine sweeper and T4 Obelisk. Draw 2
2 Fully engage S2 Frigate & S4 crusr .  S2 EMF 3 and S4 at 8.  Play O3 Offensive Elect Warfare to S4
   fire 10 at Geko HQ. victory celebration .  Play S9 Juggie and S7 dread.  Draw 2
4 NO engage.  Play S3 swarmer, s5 subwarrior and O8 tech breakthrough.  Draw/Play S7 Samaurai, T7
   Massive asteroid and M6 mind control beast onto J'xar S5.  Under control of MB the Jxar fire onto
   thier own b9 starbase BOOM.  draw 2
5 Fully engage Drednot and both transgates.  Transgate in S1 armed jump ship.  fire 7 phasers at Geko
   HQ REACT L8 targ error onto jxar HQ.  Fire 5 seekers at Geko subwarrior BOOM. Play C9 Temp Engineer
   onto S1 and draw 2. Recall S1 into hand play T7. Draw 2
6 Fully engage War crusr and Hvy crusr. Fire antimatter mines at Jxar dred and crusr.  Tufor hvy
   crusr fire 1 thunder and 1 phaser at Jxar S5 assault BOOM.  Both tufor fire 2 thunder and 6 phsrat
   Jxar Dred.  REACT E1 Emerg shields.  Play S10 Stephania, S5 Spy & S2 Escort
7 Fully engage S9 Battleship& b2 fighter garrison. Engage S4 Warcrusr w/ 1 plasma.  Play L9 luck
   demon. Fire 10 Phaser at D10 draxos...oops overwatch and dragon eggs prevent 3 damage.  fire 3
   plasma at T3 dragon eggs BOOM.  fire 2 plasma at T5 nest. Play S7 hvy troop, S2 Scout and T8
   Chronos. Draw 2
8 Fully engage Blob and Straith. 2 reasearch against Leo luck demon.Play M8 ship collector w/ A5 temp
   comprehension.  Play H9 shield resonance against S7 Bollar dred w/extra shields  shields cause
   dmage to ship and BOOM. Orgon Blob and straith using card damage S6 Bollar o shields and 4 strctr
   left.  Ship collectr engulfs Leo S2 scout.  Strith fire  2 ecto and 2 phys at Bollaar s6 BOOM.
   Blob does 4 phys against bolaar S3 BOOM.  Blob does 2 phys against bolaar HQ.  Ship collector w/A5
   eats Leo S4 War crusr.  M9 Kraken does 3 against leo Fighter carrier and leo S9 and S7 use armor
   systems to negate damage.  Draw 2
9 No engage. Play T5 military Res, S2 Ultrlight and S3 Med. Draw 2
10Fully engage S1 Patrol sct, S10 Flag, S7 Batlcrusr and S5 War crusr. Play L3 Lucky Targ on S10.
   fire 3 phasr at bolar S2 BOOM. Fire 6 phasers at bolaar S3 BOOM. Fire 8 phaser and 4 bolts from
   Zed Flag (12*1.5)plus 5 bolts from rest at Bolaar HQ  BOOM. Pick up number 9.  Fire 2 bolts  at
   S2 Mech frig.  Play T6 Vorn and T3 dragon Eggs and S6 command. Draw victory celeb and Draw 2.
11Arm Vek starbase hvy weps.  Play T7 Vek Systm and T/B9 Starbase #2. Fire 14 damage from both Star-
   bases at Zedan Flag.  REACT using T10 Mayfair move C9 Admiral to S7 Batlcrusr. Flag = BOOM. Astrd
   Carrier 3 phasers at Zedan S1 BOOM. Draw 2
12Fully engage War Crusr and Man-o-war.  Play M3 shield fiend & L3 warp engine breach on krebiz ship
   Play Clydon flag w/ O7 Surprise attack.  Play C5 Weapon officer onto flagship. Fire 5 hvy weps at
   Krebiz ship BOOM.  Fire 13 phasers & 7 heavy weps at Krebiz Hq. Since 10 points from flag w/ weapn
   Offcr an extra 5 damage krebiz HQ  BOOM. fire 3 at Vek battlecrusr. Draw 2 and victory celeb. 
   pick up number 13.
14Occumbus gone.  Fully engage S9 Battleship withx4 phsr mag and engage S7 Batlcrusr no phsr mag. Play
   C1 Sysop, E7 Etreme Phasr refit and E9 future ship on S9. S9 now has 14 phasers doing 4 dam each.
   Using Sysop apply future ship to S7 and using T7 comet lore apply S9's phsr mag to S7.  So I have
   20 phasers at 4 damage each.  Fire 3 phasers at draxos Boom. 1 phaser at T5 nest to take shields
   down.  4 phasers at Cyber dragoness w/A5 molt BOOM.  3 Phasers at at Overwatch BOOM. 7 phasers at
   Dragon HQ BOOM.  Pick up number 15. Fire 2 phasers at Argo S6 command BOOM.
WHY IS THE ARGONIAN SMILING????????????
16No engagement. Dirty grin still there. Play L10 Galactic Armageddon.  All cards are discarded except
   terrain. Play S10 Argo Flagship and O7 surprise attack.  Play E9 Future ship and L3 luckytargtng
   onto  Flag. Fire 14 phasers(x1.5) at Scorpead Hq.  BOOM Fire 2 phasers and 5 heavies at Orgon HQ
   (x1.5) for 10 damage. draw 2 victory celebs and end turn draw 2.

1(2) Corporation     2 Mechad       4(3) Gekonuauk     5 Jxar         &a mp;n bsp;  6 Tufor    
7 Leopan              8 Orgon        9 Bollaar          ; ; 10(9) Zedan       11 Vektrean
12(13) Clydon        13 Krebiz      14(15)Scorpead     15 Dragon         16(15,14) Argonian
#3 was POT eliminated round 3
#13 Krebiz,  #15 Dragon,  #14 Scorpead,  #9 Bollaar  were eliminated round 4
(#) means the race now has more territory to control.



Edited by Eaglepreacher on 05 September 2008 at 5:01pm
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Eaglepreacher
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Posted: 11 December 2008 at 6:05pm | IP Logged Quote Eaglepreacher

Wow, finally back in here.  Alot has been lost but here is some news of the War.  The entire war lasted 32 turns.  The final winner were the gekonuauks.  They outlasted the corporate and Jxar.  There final HQ points ended at 2pnts remaining.  The corporate lasted longer than the rest due to 2 characters.  A C1 Luckguy/A5 greater Automaton/A6 promotion  allowing him to buy 2 luck cards of up to 8 strength per turn.  This allowed threats of Heavy weapons backfire on the gekos and misfire and miscom on the jxars to have them fight each other.  Another character which helped with the downfall of the orgons was a C4 Trophy hunter/A5 Greater automaton/A6 promotion killing any 2 monsters per turn.  At one point they were on a planet with an E7 clone device.   Unfortunately, buying the luckcards back allowed for great defense but very few new cards in the hand reduced offensive capabilities.  The Orgons were doing very well with a8 seporations and monsters as allies.  they managed to take out 3 hq's and were beating on the corporate,jxar and gekos.  Their downfall came with the trophy hunter was given an autmaton and then promoted.  The jxar did well with the gating but died from the onslaught of the orgon and geko heavy weapons which went after the gate capable ships.  The last point of the Jxar Hq was chewwed up by the corporation.  The final two were the corporate and gekos.  The defensive position of the corp. was very strong.  The gekos held back thier heavy weapons until hazards had taken out the corp defensive ships. 

Lessons learned from the war...  I got lost and forgot many things trying to play too many opponents.  I would forget special capabilities of ships, weapons and monsters, but nottoo often but enough it may have made a difference.  Also by playing borders it made it far more realistic, the last players wer'nt always the first knocked out. Badly was the fact that a large deck while making play more diverse made for some losses as some hands that needed ships were drawing unwanted cards.  Also good/bad  allowing more lower ships of races made more believable play it made longer play which made it slower.  Coupling this with no minor empires such as the indig promo cards I liked because most of the games always had the same indig in it.  I also found that by making promo terrain in exception slots the terrain made for a balanced game, perhaps this should be adopted.  Even if making the terain absorb partial slots eg a T4 terrain is .4 of an exception slot.

 

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Gekonauak
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Posted: 12 December 2008 at 8:29am | IP Logged Quote Gekonauak

Also, note that from what was recapped, that CREW played a huge role in what happened.

Same old adage, you HAVE to be able to deal with your opponents crew.
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Galaktische
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Posted: 12 December 2008 at 10:39am | IP Logged Quote Galaktische

Thanks for the review, I'm glad to see the J'xar made a good showing.

Next time everyone dog pile Geko!!!!

J--

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Gekonauak
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Posted: 12 December 2008 at 12:56pm | IP Logged Quote Gekonauak

HEY!!!!!!
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