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Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
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Lobo
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Posted: 20 October 2008 at 2:48pm | IP Logged Quote Lobo

-Howdy all, and good October to you. In an effort to generate a new topic for the month, i ask a relatively-simple question for discussion:

Are there any cards that you would always include in a tournament deck (assume no restrictions) that you do not include in your decks for friendly play?

If so, what are they and how do you use them best? If not, well...why the hell not?

My answer: Reactionary World is the first one that springs to mind, although it is readily destroyed by many cards. I'm having a hard time coming up with why i would not also include eight (8) time skips in a tournament deck.....Lobo



Edited by Lobo on 20 October 2008 at 2:48pm
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Gekonauak
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Posted: 20 October 2008 at 3:55pm | IP Logged Quote Gekonauak

Time Skips can be a little trickier. Depending on how many people are playing, you may become an unnecessary target.

Besides, putting 8 in is overkill.

The question you ask is a difficult one for me. Back when I was actually playing, instead of creating, we all played our tournament decks, even in friendly play.

But, if I was to create a "friendly deck" I wouldn't include the Cat Rep, it goes without saying, or any of the various spy technologies.

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MogwaiSC
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Posted: 21 October 2008 at 3:06pm | IP Logged Quote MogwaiSC

"Friendly play"? Unfortunately, we have a member in our group who
doesn't know the meaning of the word. I've been the victim of his f**king
spy s**t multiple times. You'd think I'd learn by now though... maybe I'll
make a spy deck and use and see just how he likes it. >:D
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Galaktische
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Posted: 24 October 2008 at 5:50am | IP Logged Quote Galaktische

What does the Spy deck do that is so annoying?

J--

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RobPro
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Posted: 24 October 2008 at 8:48am | IP Logged Quote RobPro

Spy. ;)
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Gekonauak
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Posted: 24 October 2008 at 9:20am | IP Logged Quote Gekonauak

Takes the fun out of the game. ;)
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Lobo
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Posted: 24 October 2008 at 10:16am | IP Logged Quote Lobo

-If by "spy" and "spy $#!t" you mean looking at your opponent's hand, i'm having a hard time finding that all that offensive.

I get more ticked when Galaktische drops cards i've never seen before that prevent me from firing on his @$$ and other frustrating preventative measures. In tournament play wherein rankings and/or cash prizes are at stake, i agree seeing your opponent's hand is uber-frustrating. However, if you play against the same people time and again, they probably know what's in your deck anyway...

...right Galaktische?

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Galaktische
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Posted: 24 October 2008 at 11:43am | IP Logged Quote Galaktische

I know almost exactly what is in Lobo's deck... some cards that are gonna kick my A$$.

We started playing a little 3 player multi-player recently and my decks have added a bunch of political cards to draw the heat off of me when I'm weak. I managed to play a series of peace treaties and similar cards that kept me in the game for about 10 turns I didn't deserve to be in.

Of course the third player refused to acknowledge that we needed to team up against our Dragon Overlords (aka Lobo) and kept sniping at me while Lobo built a wall of Dragons and Orgons.

I kept looking for a US Postal card, which apparently wrecks Orgons... but I couldn't find it.

I think that spying the other deck is fine... if you don't like those cards then kill them.

J--

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Gekonauak
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Posted: 24 October 2008 at 1:14pm | IP Logged Quote Gekonauak

Lobo wrote:

-If by "spy" and "spy $#!t" you mean looking at your opponent's hand, i'm having a hard time finding that all that offensive.


I get more ticked when Galaktische drops cards i've never seen before that prevent me from firing on his @$$ and other frustrating preventative measures. In tournament play wherein rankings and/or cash prizes are at stake, i agree seeing your opponent's hand is uber-frustrating. However, if you play against the same people time and again, they probably know what's in your deck anyway...


...right Galaktische?



Yes, that is what we mean. Given a tournament atmosphere where the top players are familiar with all of the cards, it becomes highly annoying. And, IMHO, takes the fun out of the game.

What fun is it to look at your opponent's hand to see if they have what it takes to stop your devastating attack?


The whole draw of the card game, can you outplay your opponent.

Pointless.

I officially put this ability up there with the Cat Rep.


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MogwaiSC
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Posted: 26 October 2008 at 12:58am | IP Logged Quote MogwaiSC

There are some spy cards, I think the R/C9 Master Spy that let you
discard a card from someone's hand after you view it. Then you do
something like put a promotion on him and then you lose two cards
each turn. Facing something like that, there's absolutely no way to win.
And don't start screaming "crew attacks" because when you try to kill a
spy with a marine or a marauder the spy just gets moved to a spy ship,
or something like that. Galactus is in my play group, and he's been
doing this in every single one of his decks. When he gets the master
spy into play, I simply forfeit. he bitches and moans about it and says
he won't play then, which I say is fine with me. He says "you still might
win", and gets angry that I won't play it out and let him destroy me
utterly.

that's why I say spy's are full of F**king S**t.
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RobPro
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Posted: 26 October 2008 at 10:14am | IP Logged Quote RobPro

I've said it before, but I'll post it here for your consideration.

I've mentioned my group plays with some power-level errata on cards with think take away from the fun of the game. We decided that all terrain with spy (look at card in a player's hand) functions no longer have those functions. We still allow for crew with spy functions to use theirs, just no terrain.
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MogwaiSC
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Posted: 26 October 2008 at 6:18pm | IP Logged Quote MogwaiSC

Well, we have players in our group who have never agreed to such things,
and never will. Who think that if it's on the card, it's allowed and legal in
the game and because of that never will agree to change anything about
the game.
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RobPro
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Posted: 26 October 2008 at 6:33pm | IP Logged Quote RobPro

Yeah, but my point is my group's changes tend to (we think) make the game more fun. Do you think the game would be more fun or less fun if Spy abilities hadn't been printed on terrain?
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MogwaiSC
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Posted: 26 October 2008 at 11:08pm | IP Logged Quote MogwaiSC

I'm not disagreeing with you Rob, I'm just saying that we have a player
who never agrees to anything like what your group has done. I'm of a
mind to dust off my T8 Marine Depots and plop one into my reserve with a
C4 Marine just for the purpose of fighting his spy crap. Or even better,
but a Master Spy and a promotion in my reserve, and pull it out on the
first turn, and start hitting him with it... Or even better yet a Marine depot,
a master spy a marine, and a promotion... :D
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RobPro
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Posted: 27 October 2008 at 7:04am | IP Logged Quote RobPro

I say go for it. Don't forget a C5/5 Time Knight and a promotion. Funny how all his good cards end up on patrol ships. ;)
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Guests
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Posted: 18 November 2008 at 12:34am | IP Logged Quote Guests

Whine, whine whine.   The spy combo MogwaiSC is whining about is the T9
Spy Central with the C9 Master Spy and the A6 Espionage
Training....sometimes stacked with an A6 Promotion to add insult to injury.
AND if I am really lucky I get to play the same combo on T6 Command
Central....now that's REALLY Evil!!   Heh, heh, heh,
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MogwaiSC
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Posted: 18 November 2008 at 4:01pm | IP Logged Quote MogwaiSC

"Sometimes" stacked with a promotion? Excuse me? Try EVERY TIME.
Sooner or later I'll figure out a way to stop it.

Oh, and don't tell me you only put that in a couple of your decks; you have
it in EVERY DECK.
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Gekonauak
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Posted: 19 November 2008 at 9:30am | IP Logged Quote Gekonauak

There are a million ways to deal with crew.
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