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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 17 August 2016 at 3:45pm | IP Logged
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One Reactionary world in play is a pain. More than one (per player) makes the game nearly unplayable. My suggestion is to make it a Persona, with the further restriction of 'Persona cards cannot start play in the Reserve Fleet.' This is a card that really needs to be reigned in before any thoughts are put to reviving GE.
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__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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dizzydemon Devoted
Joined: 05 July 2006 Location: United States Posts: 43
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Posted: 30 September 2016 at 2:22pm | IP Logged
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I don't know that I agree with that. They are not that
hard to kill.
__________________ Dizzy Demon
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 30 September 2016 at 7:09pm | IP Logged
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Hahaha!
Sorry, but in all fairness, when Dan Gosselin made this terrain, he completely threw game balance out the window. If a deck had ZERO reaction cards, sure, no one would care about it. But, since there are no decks built without R/ cards, this terrain becomes the perennial thorn in the side. And more than one is absolutely intolerable.
I'd pit anyone's best deck against the Command Draw decks that were pioneered by George Stewart and Harry Dangro. When those two showed up at the first Tactical Retreat in '95, they swept the field. And add in 4 T-4's, and the decks are that much harder to stop.
In closing, no, if GE is to be re-born, the brakes need to be put on this terrain, or the game will simply be unplayable and will turn off future players...
Just my 2-cents, modified for inflation.
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__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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dizzydemon Devoted
Joined: 05 July 2006 Location: United States Posts: 43
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Posted: 05 October 2016 at 8:53am | IP Logged
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I appreciate your opinion. How do you feel about the C9
and C10 Time Knights? You could use the same argument
against them; and they are maybe harder than a T4 to
kill.
__________________ Dizzy Demon
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werewolflht65 Exalted
Joined: 08 October 2007 Location: United States Posts: 780
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Posted: 05 October 2016 at 9:55am | IP Logged
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Crew?! Come on Diz, there are more ways to kill crew than
there are to kill terrain, with Marines, monsters, o cards
etc.
Plus, the C 10 is a ten, limiting it to 1 per deck, and the
9 to two per deck, and this assumes you run crew!
As it stands, the t4 is just too powerful a card not to
just leave alone.
__________________ "Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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marhawkman IRC
Joined: 20 January 2010 Posts: 250
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Posted: 15 October 2016 at 12:56pm | IP Logged
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It IS imbalanced. But a nuclear overkill nerfing is too much.
Gosselin created it when the meta was "draw incessantly, then play your hand during your opponent's turn". The reaction rules may be what really needs tweaked since they bypass the card play rules. Which is what created that metagame. Reactions had become the norm, not the exception. Playing reactions does not require a cardplay, that is the core balance issue here.
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