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bignea
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Posted: 26 October 2006 at 6:20pm | IP Logged Quote bignea

we normally play the ship of the future to intercept fire to protect another ship, but, can we also use it as a reaction for a card being played against our ship, and therefore the ship of the future would take its place? we used to play it that way but we stopped doing it, we didnt think it was right. so i decided to ask now. and if it is ok, well, we'll start doing it.

or what else can the ship of the future protect?

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MogwaiSC
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Posted: 26 October 2006 at 9:23pm | IP Logged Quote MogwaiSC

I've never considered an R/S1 Ship From The Future to be able to block a
volley targeting another ship, unless the card text specifies that it can, and I
don't think that card has that ability. For that I think you would need
something like a Phaser Malfunction, an Unlucky Targeting, etc.

What is great about the R/S1 is that it has a big shield and since it's a ship it
blocks damage to your Sector HQ, which what I think its primary purpose is.
It's also nice that it has four phasers and no engagement cost, so when you
play it, you deny your opponent Sector HQ damage and you get to do four
points of damage back.
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Gekonauak
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Posted: 27 October 2006 at 6:45am | IP Logged Quote Gekonauak

I've never considered an R/S1 Ship From The Future to be able to block a volley targeting another ship, unless the card text specifies that it can, and I don't think that card has that ability.

It doesn't.

Bignea, what on the card made you think it intercepted damage?
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Matchbox
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Posted: 27 October 2006 at 2:01pm | IP Logged Quote Matchbox

im one of the players in bigneas group.    interesting replies.        thats just the way we always played it. it says on the card "to render tempoary assistance" so i guess thats what we thought it meant. but if it can block sector damage, why not a ship?      sorry if this post is typed weird, i am doing this on my PSP.
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MogwaiSC
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Posted: 27 October 2006 at 3:46pm | IP Logged Quote MogwaiSC

Keep in mind, that when you play that R/S1, it stops all the damage in the current volley being applied to your sector HQ. So even if the volley is more points than it takes to kill the R/S1, all of the damage is applied to the R/S1 and not to the sector HQ. Unless your opponent still has other weapons to fire that can damage an HQ, you stop him completely.
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Eaglepreacher
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Posted: 27 October 2006 at 4:48pm | IP Logged Quote Eaglepreacher

sometimes It is better to use ship from the present rather than ship from the future.   Why you might ask... The future ship is discarded after one turn.  Yes it does 4 damage on your turn when you fire them.  But the present ship, you still can declare 4 points, but if they recognize it as a ship from the present they can reduce it to two.  BUT it is not discarded until destroyed, so you get to keep those huge shields, as long as you keep it repaired.

Unless your opponent still has other weapons to fire that can damage an HQ, you stop him completely.

Actually, you stop your opponent from hitting your HQ the whole turn, even if your ship is destroyed.  Remember that he declared your HQ as the target, according to the rules he may not retarget with another volley.  Your opponent can declare the R/S1 as a target and get rid of it. 

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bignea
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Posted: 27 October 2006 at 6:31pm | IP Logged Quote bignea

MogwaiSC wrote:

Keep in mind, that when you play that R/S1, it stops all the damage in the current volley being applied to your sector HQ. So even if the volley is more points than it takes to kill the R/S1, all of the damage is applied to the R/S1 and not to the sector HQ. Unless your opponent still has other weapons to fire that can damage an HQ, you stop him completely.

Wouldn't any excess damage be considered "Splash Damage"?

From the v2.0 rulebook definition of Splash Damage:"Damage left over after destroying a reaction card played to absorb damage, which is applied to the original target."

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MogwaiSC
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Posted: 27 October 2006 at 10:40pm | IP Logged Quote MogwaiSC

I guess we never played with that rule... but EP is right... once the SHQ is fired upon, it can't be fired on again in the same turn by one opponent because units can only be fired upon once. Another benefit of the card. :)

Edited by MogwaiSC on 28 October 2006 at 9:51am
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bignea
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Posted: 28 October 2006 at 12:35am | IP Logged Quote bignea

we'll be playing the r/s1 diff now. but it was a nice reaction card for all fire ( ships, bases, terr. ) i would put all 8 in my deck.
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Gekonauak
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Posted: 30 October 2006 at 7:15am | IP Logged Quote Gekonauak

Yes, the remaining damage after the S1 is destroyed would be applied to the SHQ as splash damage.
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Tarquon
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Posted: 03 January 2007 at 12:44am | IP Logged Quote Tarquon

If the target was the HQ, and it was intercepted by the R/S1 then it would
seem that another volley could target the R/S1 (if anything is left of it), yes?
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Gekonauak
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Posted: 03 January 2007 at 7:34am | IP Logged Quote Gekonauak

Yes. As long as you have not targetted a location with weapons fire, you may target it later that turn. even if that location has somehow taken damage from your wapons fire.
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Eaglepreacher
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Posted: 03 January 2007 at 2:58pm | IP Logged Quote Eaglepreacher

Geko.  Are you sure meant Yes.  if the target was the HQ, even if the damage was intercepted, it cannot be retargetted later... or am I wrong.  Because if intercepted damage allows retargeting, then so would many of the luck cards.
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Tarquon
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Posted: 03 January 2007 at 10:14pm | IP Logged Quote Tarquon

OK. So a R/S1 played to intercept HQ-targeted damage may itself be
targeted with a different volley on the same turn. Since the HQ was already
targeted it may not be redesignated as a target (regardless of whether it
actually received damage from the first volley or not).

I have a related question in a new thread: "Retargeting?"
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Gekonauak
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Posted: 04 January 2007 at 6:46am | IP Logged Quote Gekonauak

Eaglepreacher - the question was not, "Can the Sector HQ be retargetted?" It was, "Can the S1 be retargetted?"

Which it can.
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Eaglepreacher
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Posted: 05 January 2007 at 2:59pm | IP Logged Quote Eaglepreacher

I stand corrected.  Guess my glasses need cleaned and my brain recalibrated....so sorry
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Galactus
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Posted: 29 April 2007 at 5:35pm | IP Logged Quote Galactus

The only way you could intercept damage being applied to a ship with a
ship from the future or a ship from the present is if you played it with an R/
O 1 Intercept Action.
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Eaglepreacher
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Posted: 04 May 2007 at 6:20pm | IP Logged Quote Eaglepreacher

Yes, but the 'intercepted damage' was headed for the HQ. If the R/s1 was played when the Hq was targeted, it would then be the target because you cannot fire at the HQ if a ship is present. 
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