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Gekonauak
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Posted: 13 November 2007 at 8:23am | IP Logged Quote Gekonauak

Ok: Three Player Game: Player A plays an Alliance Treaty Against Player B. Player B fires at Player C and C miscomms the ship.

Where does the fire from that ship go?


Player C can shoot at Player A, but this should really be posted in the rules thread. I don't think the ship ownership matters, it's considered Player C's for purposes of weapons fire.


No, actually the ship does matter. Player C would have to find a legal target.

Edited by Gekonauak on 13 November 2007 at 8:24am
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werewolflht65
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Posted: 13 November 2007 at 10:14am | IP Logged Quote werewolflht65

Such as another ship in Player C's Fleet?

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Gekonauak
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Posted: 13 November 2007 at 10:41am | IP Logged Quote Gekonauak

if that is the only legal target, then, yes.
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Tarquon
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Posted: 13 November 2007 at 11:04am | IP Logged Quote Tarquon

Or perhaps not fire at all?
Isn't Player A a legal target for player C?
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Matchbox
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Posted: 13 November 2007 at 2:05pm | IP Logged Quote Matchbox

the alliance treaty stops someone from firing on you, or take five cards.  but yeah, couldnt you just miscom the ship and say nope i dont wanna fire anyway. or is it just lost fire.

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werewolflht65
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Posted: 13 November 2007 at 2:30pm | IP Logged Quote werewolflht65

What I need to know is, who are legal targets? Does A get shot because C has control of the weapons?

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Tarquon
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Posted: 13 November 2007 at 2:49pm | IP Logged Quote Tarquon

At this rate, someone is bound to post the actual text for miscom and alliance treaty.  wait for it...
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Lobo
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Posted: 13 November 2007 at 2:59pm | IP Logged Quote Lobo

"At this rate, someone is bound to post the actual text for miscom and alliance treaty.  wait for it..."

-Thanks for the links, but the R/L4 Miscommunication link is to the old version of the card. The new version mentions "unused weapons fire" as being able to be redirected. Because of that language, i would argue you cannot immediately take control of all the weapons on a ship when played. The plain reading of the card shows that the owning player of the ship gets to fire something before the Miscommunicaiton takes effect.

The owning player declares a volley, and if any ship is only using part of their weapons, only then would the Miscommunication have a legal target to be played to (the unused weapons in that volley).

What this means above is that if B fires all of their weapons in one volley, the Miscommunicaiton has nowhere to be played to, so you'd have to use a Targeting Error to pull off the redirected fire.....Lobo

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Gekonauak
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Posted: 13 November 2007 at 3:13pm | IP Logged Quote Gekonauak

i would argue you cannot immediately take control of all the weapons on a ship when played. The plain reading of the card shows that the owning player of the ship gets to fire something before the Miscommunicaiton takes effect.

Hmmm... Nope. When you play it, you get to control whatever weapons fire has not been fired yet. Even if it has been declared, and not resolved, or, even if the ship had only declared it was firing one weapon in the volley, you still get ALL of its weaponry.

And, yes, you have to use them, you can't just say that they cannot fire.
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Lobo
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Posted: 13 November 2007 at 3:19pm | IP Logged Quote Lobo

"Hmmm... Nope. When you play it, you get to control whatever weapons fire has not been fired yet."

-Another case of bad language on a card, then, as the word "unused" shouldn't be anywhere on the card. That term clearly indicates a differential between effect-eligible weapons int he meanign of the card rule. You basically have a strength 4 targetting error now, which is fine, but the wording sucks if that was the intent. At least now i know how it's supposed to be played!

Thanks for the response, have a good one.....Lobo

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Gekonauak
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Posted: 13 November 2007 at 3:23pm | IP Logged Quote Gekonauak

the "unused" is in case your opponent has fired the ship's weapons already this turn. You wouldn't get those weapons.

The difference b/w this and T.E, is that T.E. takes control of the entire volley, and redirects it back upon the attacker.

MisCom takes only ONE ship, and redirects its fire anywhere.
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Tarquon
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Posted: 13 November 2007 at 3:34pm | IP Logged Quote Tarquon

OK, you have to fire them, but you can usually find some pointless target somewhere on the table.

I would say that C can fire at A.  The treaty just prohibits player B (not his ships, but the actual player) from firing at A.
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werewolflht65
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Posted: 13 November 2007 at 5:07pm | IP Logged Quote werewolflht65

Ok, this is getting deeper then it was required...

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Tarquon
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Posted: 13 November 2007 at 5:16pm | IP Logged Quote Tarquon

You asked a rules question and you don't want discussion? I would expect
that anyone up for a GE judgeship would want to be aware of every nook of
the game.
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RobPro
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Posted: 13 November 2007 at 5:24pm | IP Logged Quote RobPro

Tarquon wrote:

I would say that C can fire at A.  The treaty just prohibits player B (not his ships, but the actual player) from firing at A.


This is what I was thinking.
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werewolflht65
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Posted: 14 November 2007 at 6:42am | IP Logged Quote werewolflht65

Tarquon wrote:
You asked a rules question and you don't want discussion? I would expect
that anyone up for a GE judgeship would want to be aware of every nook of
the game.


We ruled that because the SHIP belonged to Player B, that regardless of the fact that Player C played a Miscom on the ship, because of the Alliance Treaty, Player B's ship could only fire into his own fleet.
Miscommunication states:

-Dictate the weapons fire of one opponent ship or base. -Fire may not be on the unit's own fleet unless there are only 2 player's remaining -Cannot be played at a location with a communications officer. -Discarded after use.

For all intents and purposes, to Player B, only he and Player C were in the game, as the Alliance Treaty Specifically states that Player B CAN NOT fire at Player A (For whatever reason) for two complete turns.

Thanks to everyone that weighed in. I was just fishing for thoughts and comments. That ruling stands, and will stand in the future here in Philadelphia.
Those of you who disagree, that's fine. Welcome to America. But in Philly, this is how it plays.
Peace!


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Tarquon
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Posted: 14 November 2007 at 7:26am | IP Logged Quote Tarquon

If the miscommed unit scores 6 pts on some HQ who gets the draw?

I would expect that unit suffering from miscommunication could have misunderstood the fine print of any active treaties or possibly accidentally entered the wrong target coordinates.

"NO!  I said DON'T fire at that ship in Fleet A!"
"Ooooohh.... sorry"
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Lobo
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Posted: 14 November 2007 at 7:46am | IP Logged Quote Lobo

-Y'all do realize you are not quoting the actual text of miscommunication? i know my clarification was received, but if you are going to talk about the card, talk about the right text so there won't be confusion for others that visit this site and wonder "what the heck are they playing with the old language for?"

Oh, and who the heck nominated wolf for a judgeship? Where do we vote?!

Lobo, errata police for the next twelve minutes



Edited by Lobo on 14 November 2007 at 7:47am
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werewolflht65
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Posted: 14 November 2007 at 8:02am | IP Logged Quote werewolflht65

Nominated for a Judgeship??? Is that like a Cruise Ship? And where do I sign up?

I would have used the newest version of the Miscom if it were available from the card database here on the site. The text the site is using is from Primary. Oh well. I understand how miscom works, so no harm or foul.


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RobPro
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Posted: 14 November 2007 at 8:21am | IP Logged Quote RobPro

Tarquon wrote:
If the miscommed unit scores 6 pts on some HQ who gets the draw?



I've wondered this, too. Same question with an R/L8 Targeting Error.
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Gekonauak
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Posted: 14 November 2007 at 9:20am | IP Logged Quote Gekonauak

Can some one please post the Universe Edition text for all the cards involved?
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werewolflht65
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Posted: 14 November 2007 at 9:21am | IP Logged Quote werewolflht65

The person who plays either the Miscomm or Targeting Error. They are the ones who draw the cards.

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bignea
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Posted: 14 November 2007 at 3:38pm | IP Logged Quote bignea

werewolflht65 wrote:
The person who plays either the Miscomm or Targeting Error. They are the ones who draw the cards.

 

I disagree. If i play a miscom on you to stop you from fireing at me and it goes to your sec, no one gets the card because it's your fire from your ship not mine and you would'nt get a card for fireing at your own sec. same as targ error, i'm just redirecting the fire from me to you.

That is how are group plays and inturp the action

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Matchbox
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Posted: 14 November 2007 at 4:17pm | IP Logged Quote Matchbox

i play in bigneas group, we play if you hit the sector from redirected fire, you dont get a card. as bignea said. only direct fire from your ship to a sector would cause a card draw.
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RobPro
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Posted: 14 November 2007 at 4:20pm | IP Logged Quote RobPro

Matchbox wrote:
if you hit the sector from redirected fire, you dont get a card. as bignea said. only direct fire from your ship to a sector would cause a card draw.


That's how we play it, I was just curious.
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werewolflht65
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Posted: 14 November 2007 at 5:54pm | IP Logged Quote werewolflht65

Hmm, it was never covered in the book, but I'll check my GF mags.

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Eaglepreacher
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Posted: 15 November 2007 at 2:54am | IP Logged Quote Eaglepreacher

For my thoughts, if they matter , I would say played B could fire at player A.  Yes the alliance treaty prevnts player B from firing but player C just had a coup aboard the ship. or the ship fired East instead of west or the sensors went bonkers or the firing officer was a traitor/spy or a mind mold symbito just tooh control of the captain etc. I mean really just because you say the alliance treaty was in effect doesnt mean some jerk doesnt break it.  Well then I would argue that it could'nt fire on my own ships because I would'nt do that either.

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werewolflht65
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Posted: 15 November 2007 at 5:28am | IP Logged Quote werewolflht65

Well, we're getting a lot of different views on this instance. I may have to just let it go as a table decision.
It's a pretty rare event in any case, as most people I know run AT for the card draws. Harley was just trying to buy himself some time when he played the AT against me.
It didn't matter, except to drag his loss out further.


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Gekonauak
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Posted: 15 November 2007 at 7:56am | IP Logged Quote Gekonauak

If someone can post the text of the Universe cards, I'll tell you my thoughts on the matter. :D

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werewolflht65
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Posted: 15 November 2007 at 10:18am | IP Logged Quote werewolflht65

No.
It's not required anymore.
The answers I was looking for have been found. We'll just play it the way we have been.
Thanks though! :)


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