Posted: 16 November 2007 at 9:01am | IP Logged
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in the simultaneous game I can see where playing engaged would work if ,like in B-tech, allplayers get to declare fire, then all players shoot then the ships are discarded at end of phase if enuff damage is done.
My idea of tracking would be based on trust for allocation/engagemnt phase and everyone would activate ships, equipment, C class etc and declare Card plays out loud. When done say done. Play Card A phase each player would play 1 card with only 3 second to choose or pass. If passing that player may play no cards except reaction cards which also go against the limit. Then fire declaration weapon phase. Then card phase B etc.
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