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Eaglepreacher
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Posted: 09 March 2008 at 6:08am | IP Logged Quote Eaglepreacher

The Persona Set has many race specific fighters and earlier expansions has generic fighters.  Example R/E7 Corporate fighter 2 shields plus weapons.  With the exception of play a fighter ace to them, as per card rules and equipment rules, they are played to a unit.  Do the shields and weapons  apply to the unit, eg does my S5 with 5 shield now have 7?  Also how do you destroy the fighter if it is on a there-n-back mission?  Can i react with weapons fire from specific ships or react with a minefield or something else that causes damage... with the real question being if the fighter has 2 shields how much more damage do I need to destroy it?  With the addition of a C4 ace fighter pilot i can play the fighter independently so how much damage does it need to be destroyed?
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Lobo
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Posted: 09 March 2008 at 9:49am | IP Logged Quote Lobo

-Fighter doesn't add anything to shields or strength of the thing it is played on. When it goes for a there-and-back you can react by playing a reaction card or whatever other legal reaction you may have. It is now a part of the stack, but nothing more, similar to playing a Marine to the ship. Sits there and adds nothing to the ship unless and until it performs a card action.

Hope that answers it have a good one.....Lobo
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Matchbox
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Posted: 09 March 2008 at 5:18pm | IP Logged Quote Matchbox

the way our group has played it, if there was a fighter doing a there and back mission, like an E2 transport shuttle, and you had the R/E8 assalut fighter, you can play that in reaction and blow the E2 up, thus ending the mission.
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Eaglepreacher
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Posted: 28 March 2008 at 9:43pm | IP Logged Quote Eaglepreacher

Ok so what are the shields for then.  and how much damage can they take beyond shielding.?
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bignea
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Posted: 29 March 2008 at 8:02am | IP Logged Quote bignea

Eaglepreacher wrote:
Ok so what are the shields for then.  and how much damage can they take beyond shielding.?

 

The shields are for protection during flight or if you can play them independent to protect the HQ, the damage you take beyond the shields depends on the strength of the fighter.

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Aramax
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Posted: 29 March 2008 at 11:20am | IP Logged Quote Aramax

No you cant shoot at there and back missionsUNLESS they take place during weopons fire,in which case both the there and back and the weopons fired at them would be reactionary
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bignea
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Posted: 29 March 2008 at 5:12pm | IP Logged Quote bignea

Aramax wrote:
No you cant shoot at there and back missionsUNLESS they take place during weopons fire,in which case both the there and back and the weopons fired at them would be reactionary

A there and back is a card action and you can shoot at the fighter with reaction fire like R/S1, although it would have to be a small fighter like the R/E1 terrain attack shutle and R/E2 transport shuttle according to the amount of fire R/S1 has.

Anytime the fighter leaves the mother ship or terrain for a there and back mission he can be fired at in both a crd action or playing the fighter in reaction.

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Aramax
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Posted: 29 March 2008 at 7:54pm | IP Logged Quote Aramax

I repeat weopans fire is only during weopans phase
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bignea
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Posted: 29 March 2008 at 10:56pm | IP Logged Quote bignea

Aramax wrote:
I repeat weopans fire is only during weopans phase

Yes i know. But you wrote ( No you cant shoot at there and back missionsUNLESS they take place during weopons fire )

There and back missions can be fired at any time as long you have card that can fire weopons in reaction, like R/S1.

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MogwaiSC
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Posted: 12 July 2008 at 2:56am | IP Logged Quote MogwaiSC

bignea wrote:

Aramax wrote:
I repeat weopans fire is only during
weopans phase


Yes i know. But you wrote ( No you cant shoot at there and back
missionsUNLESS they take place during weopons fire )


There and back missions can be fired at any time as long you have card
that can fire weopons in reaction, like R/S1.



There and back missions require the use of a card ability, in other words,
what is written in the card text. Card actions take place on a card play
phase, not the weapons fire phase. So to say you can use an R/S1 to
shoot at a fighter doing a TNB mission completely violates the turn
sequence. Logically, it's impossible.
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Gekonauak
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Posted: 14 July 2008 at 9:14am | IP Logged Quote Gekonauak

Unless you have a card that specifically states that it can fire at an incoming TNB mission (shuttle, fighter, etc).

You can't.

Likely, that card will also allow you to break the can only fire during the fire phase rule.

I don't know that such a card exists, but I know no R/S1s can't do it.
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MogwaiSC
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Posted: 14 July 2008 at 4:15pm | IP Logged Quote MogwaiSC

This makes sense to me, even if the TNB was done during the weapons fire
phase, e.g. with a marine to go and kill a weapons officer who is modifying
the fire coming from a ship participating in the volley.

The fighter, even though not combined with the ship it's played to, is not
an independent unit (not a unit at all I would think) so can't be fired upon
individually unless you have something that specifically gives you that
ability. Something like a shuttle eater perhaps?

Edited by MogwaiSC on 14 July 2008 at 4:17pm
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