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Lobo
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Posted: 05 August 2008 at 8:24am | IP Logged Quote Lobo

-Howdy all. E8 Starburst Accelerator. Consumes half the energy output of the system/star/dwarf to deal damage. So what if the terrain in question only produces Economy?

Can i still play the E8 to it? Do i have to generate economy as energy and pay the piper? Or do i have to play it to another terrain that actually produces at least one energy? Any help appreciated, thanks in advance.

Lobo

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Galaktische
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Posted: 05 August 2008 at 8:58am | IP Logged Quote Galaktische

I look at the card this way... You pay a price (1/2 the terrain's energy output) to get the benefit (deal some damage). If you can't pay the price (1/2 energy) you can't get the benefit.

It seems similar to the engagement costs. I want to use the cards weapons but can't if I can't pay the engagement cost.

J--



Edited by Galaktische on 05 August 2008 at 10:33am
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Gekonauak
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Posted: 05 August 2008 at 2:51pm | IP Logged Quote Gekonauak

What terrain are you playing it to?

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RobPro
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Posted: 05 August 2008 at 3:57pm | IP Logged Quote RobPro

Galaktische wrote:

I look at the card this way... You pay a price (1/2 the terrain's energy output) to get the benefit (deal some damage). If you can't pay the price (1/2 energy) you can't get the benefit.

It seems similar to the engagement costs. I want to use the cards weapons but can't if I can't pay the engagement cost.

J--



Actually, I would view that as a loophole to get the card's weapons for free. :-D
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Lobo
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Posted: 05 August 2008 at 5:39pm | IP Logged Quote Lobo

-Any number of terrain fit the example, but i was specifically playing it to the T10 mayfair system (i think) when the question came up.....Lobo
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MogwaiSC
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Posted: 05 August 2008 at 6:09pm | IP Logged Quote MogwaiSC

Seems to me that if the terrain doesn't produce energy, you're screwed.
The text specifically says the terrain's energy, not economy
spent as energy
, etc. No energy production means the conditions of the
card are not being met, so the accelerator won't function.

I personally like to pair these up with T4 White Dwarfs; play the star to a
terrain to add it's strength and double it's output, then deal damage from
the accelerator equal to their combined strength.
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Galaktische
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Posted: 05 August 2008 at 6:12pm | IP Logged Quote Galaktische

If you can't pay the price you can't get the reward... imo.

.. and you shouldn't ever get to fire it at me! :)

J--

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Gekonauak
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Posted: 06 August 2008 at 8:40am | IP Logged Quote Gekonauak

MogwaiSC wrote:
No energy production means the conditions of the card are not being met, so the accelerator won't function.


Well, no. Actually it is not an engagement type of scenario. It is a side effect.

If any energy is present, it consumes half.

If no energy is present, it still functions.

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Gekonauak
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Posted: 06 August 2008 at 8:41am | IP Logged Quote Gekonauak

Oh, and hopefully the title of the thread was done in humor, for it cannot be used to damage terrain.
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Galaktische
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Posted: 06 August 2008 at 9:07am | IP Logged Quote Galaktische

So cards that describe a penalty you must endure in order to gain their benefit can be played without paying the penalty and the benefit still used?

I'll have to look through my collection for other cards that can be abused in this manner.

Which in my opinion is just wrong but hey Gecko worked for them not me.

J--

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Gekonauak
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Posted: 06 August 2008 at 10:53am | IP Logged Quote Gekonauak

Galaktische wrote:

So cards that describe a penalty you must endure in order to gain their benefit can be played without paying the penalty and the benefit still used?



That is not the case with THIS card. It is not a fuel needed for the accelerator, but it is an after effect.

it probably should have been a requirement, but it isn't.



I wouldn't give it a blanket statement, but go on a case by case basis.

Usually, if the function isn't in the same rule line, they are separate.

As always, check the Universe printing.
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Galaktische
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Posted: 06 August 2008 at 12:32pm | IP Logged Quote Galaktische

I re-read after I posted and I can see the point. The line about consuming energy is seperate.

Now for some more questions...

If the terrain makes economy do you need to spend it as energy to satisfy the line about consuming energy?

If you use the economy as energy to power something else do you only get half of what you produce?

J--



Edited by Galaktische on 06 August 2008 at 12:33pm
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Gekonauak
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Posted: 06 August 2008 at 12:54pm | IP Logged Quote Gekonauak

Galaktische wrote:


If the terrain makes economy do you need to spend it as energy to satisfy the line about consuming energy?



No, you do not. Otherwise, we would have just limited Economy.

Galaktische wrote:

If you use the economy as energy to power something else do you only get half of what you produce?


J--



Here is the tricky question. It could go either way. But, I think that you should only get half of the energy that you produce (even if it is economy being used as energy).

However, I don't think there is any rulings to support this. So, let your group decide, and stick with it.

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MogwaiSC
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Posted: 07 August 2008 at 1:05am | IP Logged Quote MogwaiSC

Gekonauak wrote:
MogwaiSC wrote:
No energy production means
the conditions of the card are not being met, so the accelerator won't
function.


Well, no. Actually it is not an engagement type of scenario. It is a side
effect.

If any energy is present, it consumes half.

If no energy is present, it still functions.



This is an awfully big freebie... Sounds very broken to me.       

I think I'll pair one up with an A10 Artificial Landmass and a T10
Intergalactic Void and get 20 free points of damage...
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ericbsmith
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Posted: 07 August 2008 at 2:24am | IP Logged Quote ericbsmith

MogwaiSC wrote:
This is an awfully big freebie... Sounds very broken to me.       

I think I'll pair one up with an A10 Artificial Landmass and a T10
Intergalactic Void and get 20 free points of damage...
Try again...

- Played to any Star, System, or White Dwarf.

Most of those (esp. Stars and White Dwarfs) produce energy.


Edited by ericbsmith on 07 August 2008 at 2:33am


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Galaktische
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Posted: 07 August 2008 at 6:28am | IP Logged Quote Galaktische

T10 Mayfair system doesn't...

Now I gotta pack stuff to kill equipment.

:)

J--

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Gekonauak
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Posted: 07 August 2008 at 8:50am | IP Logged Quote Gekonauak

What a three card combo (two of which are entities) to do 20 points of damage?

That sounds broken?

I can beat that with various 3 card combos that do not include any entities.

Edited by Gekonauak on 07 August 2008 at 8:52am
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Galaktische
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Posted: 07 August 2008 at 11:21am | IP Logged Quote Galaktische

Go ahead, I'd like to hear them.

J--

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MogwaiSC
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Posted: 07 August 2008 at 1:14pm | IP Logged Quote MogwaiSC

ericbsmith wrote:


MogwaiSC wrote:
This is an awfully big freebie... Sounds very broken
to me.       

I think I'll pair one up with an A10 Artificial Landmass and a T10
Intergalactic Void and get 20 free points of damage...
Try
again...- Played to any Star, System, or White Dwarf.Most of those (esp.
Stars and White Dwarfs) produce energy.


Yeah, whatever. Details shmetails. Doesn't change the fact that you can
get something for nothing, and a hell of a lot of something if you do it
right. My point is that because of Geko's ruling, it's still broken.
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MogwaiSC
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Posted: 07 August 2008 at 1:47pm | IP Logged Quote MogwaiSC

Galaktische wrote:

Go ahead, I'd like to hear them.


J--



Me too.
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Gekonauak
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Posted: 07 August 2008 at 2:02pm | IP Logged Quote Gekonauak

Lets forget about the Cat Rep, because that is a given.

A Scorpead ship with Future Ship, Sysop, and Comet of Lore, can generate even more than 20.

White Nobelium on a Nebula Dragon. That gets you to 18 points. But only uses two cards.

There are also many one shots:
Castle Rognar
Galactic Prism
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Lobo
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Posted: 07 August 2008 at 3:14pm | IP Logged Quote Lobo

-The Occurence card that destroys a terrain can effectively commit 20+ points of damage as well. Add the R/L4 Monster Overstrike to the Dragon combo and you have meat for dinner.

If i run into this again, i'll be sure to play the E8 to the terrain that only puts out 1 energy resource as i think you round down for that stuff. Or if i put it on the Mayfair system (or any other economy-only terrain) i will likely convert two of those to energy and pay the piper for the third.

Thanks for the discussion.....Lobo

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RobPro
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Posted: 07 August 2008 at 3:49pm | IP Logged Quote RobPro

C 5/5 Time Knight eats every combo that isn't on Chronos or the Reactionary World. ;)

Honestly, I'm more afraid of combos that let people draw a ridiculous amount of cards than combos that can output a few extra points of damage. It's easier to deal with damage than your opponent drawing their deck in a turn.


Edited by RobPro on 07 August 2008 at 3:51pm
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MogwaiSC
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Posted: 08 August 2008 at 6:39pm | IP Logged Quote MogwaiSC

All I'm objecting to is the ruling that you don't have to pay the cost of
the Accelerator if you play it to a terrain that doesn't produce energy,
that's all.

There's other broken stuff in the game too. As Rob rightfully points out,
our group has banned combining temporal engineers with anything that
can clone the engineer. We've also banned the use of cloning with
spiritual leaders. I once put a C10 Spiritual Leader on a B7 Spiritual
Temple on a T5 Military Reservation, then was able to drop a C6 Clone
and a C6 Cybermage on the base as well. Draw deck, end game, get
pummeled and kicked by other players in the group... all other players
agree combo should be banned... endure having every one else pissed
off at me for a long time. So it goes.

But still, some things, even when they might not be as bad as other
things out there, are just wrong when they violate basic common sense,
and that's what is happening with this ruling on the Accelerator in my
opinion.

Edited by MogwaiSC on 08 August 2008 at 6:41pm
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Gekonauak
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Posted: 11 August 2008 at 9:43am | IP Logged Quote Gekonauak

I think that you are looking at it the wrong way though.

If you look at it realistically, you would place the accelerator on the biggest system that you could find that did not generate energy. The biggest you can find is a T10 that doesn't generate any energy.

The effect on energy is a side effect, not an engagement cost.

Edited by Gekonauak on 11 August 2008 at 9:44am
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rlpowell
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Posted: 11 August 2008 at 11:37am | IP Logged Quote rlpowell

In other words, rather than thinking of it the E8 Starburst Accelerator as using energy, think of it as sending out waves of anti-energium :D, or otherwise disrupting the local star's energy output, as a side effect of its functioning.  If that particular system doesn't harvest its star's energy output, then they don't much care.

-Robin
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Galaktische
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Posted: 11 August 2008 at 11:31pm | IP Logged Quote Galaktische

I think you should think of the energy requirement as, "Oh crap, we screwed up that rule didn't we..."

It seems obvious that to me that the card should require energy to use otherwise why even include it.

Luckily, I play against one opponent who has a pretty good grasp of what makes sense and what doesn't. I can't imagine playing in an argumentative multi-player group with this card.

J--

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Gekonauak
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Posted: 12 August 2008 at 9:20am | IP Logged Quote Gekonauak

No, otherwise there would have an engagement cost on the card.

There are several examples of cards other then a unit having an engagement cost.

Just because this card is treated differently doesn't mean it was a mistake.

Edited by Gekonauak on 12 August 2008 at 9:22am
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Galaktische
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Posted: 12 August 2008 at 4:00pm | IP Logged Quote Galaktische

What I don't understand is why was the rule printed in the first place? If it isn't a requirement then why put it on the card? The card consumes 1/2 a terrain's energy if you make the mistake of playing it on a card with energy. Otherwise, it is free damage with no cost other than the card play required to get it on the table.

The damage is treated as weapons damage... can it target the sector HQ?

J--

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RobPro
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Posted: 12 August 2008 at 6:06pm | IP Logged Quote RobPro

Galaktische wrote:

The damage is treated as weapons damage... can it target the sector HQ?

J--



I don't think so, unless you can allow a planet or equipment to shoot at a sector HQ through other cards.
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