Active TopicsActive Topics  Display List of Forum MembersMemberlist  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
Rules Base
 Galactic Empires : Rules Base
Subject Topic: Spec Weapon Mounts/Distortion Cannon Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
MogwaiSC
IRC
IRC


Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 06 August 2004 at 10:08pm | IP Logged Quote MogwaiSC

Hi folks, I have a question for my own edification.

As I understand it, specialized weapons mounts are treated as generic
heavy weapons unless they have an equipment card played on the unit
that has them, which then makes them that kind of heavy weapon,
correct?

If a B9 Custom Base Planetary Shield has 6 of them, and I play an E6
Distortion Cannon Refit on it, then all of them are Distortion Cannons,
correct?

As such, Distortion Cannons are fired before weapons fire phase and are
not considered a weapons volley? Also, they are heavy weapons, so
they'll damage terrain as well, right?

So, if I put the Distortion Cannon Refit on that B9 Custom Base, along
with an E6 Heavy Weapon Refit, does that then give the base 8 Distortion
Cannons? And, when fired, wouldn't they also damage all the terrain in
the fleet being fired upon?

If I'm correct, please let me know. This makes sense to me, but I want to
get other opinions to make sure.

Thanks.
Back to Top View MogwaiSC's Profile Search for other posts by MogwaiSC
 
Tufor
Devoted
Devoted


Joined: 04 July 2004
Location: Netherlands
Posts: 57
Posted: 07 August 2004 at 4:28am | IP Logged Quote Tufor

Just out of the top of my mind, I recall that distortion cannons did not damage terrain. Correct me  if you have a copy from the rules section saying otherwise



__________________
I don't want much, just to be complete
Back to Top View Tufor's Profile Search for other posts by Tufor
 
Geko
IRC
IRC


Joined: 12 December 2003
Location: United States
Posts: 257
Posted: 09 August 2004 at 5:39am | IP Logged Quote Geko

No, Distortion Cannons do not damage terrain.

__________________
Andrew Smith
Back to Top View Geko's Profile Search for other posts by Geko
 
MogwaiSC
IRC
IRC


Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 09 August 2004 at 1:15pm | IP Logged Quote MogwaiSC

Okay, thanks guys. But it would be 8 Distortion Cannons, wouldn't it?

Also, what other cards are there that will make specialized weapons
mounts into a specific weapon?
Back to Top View MogwaiSC's Profile Search for other posts by MogwaiSC
 
Geko
IRC
IRC


Joined: 12 December 2003
Location: United States
Posts: 257
Posted: 10 August 2004 at 5:35am | IP Logged Quote Geko

There is a POT refit I believe. Maybe a Leopan. Don't recall any others.

__________________
Andrew Smith
Back to Top View Geko's Profile Search for other posts by Geko
 
Tufor
Devoted
Devoted


Joined: 04 July 2004
Location: Netherlands
Posts: 57
Posted: 10 August 2004 at 1:29pm | IP Logged Quote Tufor

Indeed there is an E7 Shield penetration Refit, also for corporate there is the E6 variable plasma refit.

I have however never seen a heavy weapons refit for Leopan.



__________________
I don't want much, just to be complete
Back to Top View Tufor's Profile Search for other posts by Tufor
 
MogwaiSC
IRC
IRC


Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 11 August 2004 at 12:57am | IP Logged Quote MogwaiSC

Tufor,

Thanks for clueing me in to the Variable Plasma Refit... I'll have to see
now if I can come up with some for my Corporate deck, which is one of
my strongest decks (I think anyway...) :)
Back to Top View MogwaiSC's Profile Search for other posts by MogwaiSC
 
Tufor
Devoted
Devoted


Joined: 04 July 2004
Location: Netherlands
Posts: 57
Posted: 11 August 2004 at 3:31am | IP Logged Quote Tufor

The variable plasma refit however has the following text:

- May only be played on a corporate ship with a variable plasma weapon.

- The variable plasma weapon on the ship may receive up to 2 additional energy.

- A maximum of 1 variable plasma refit may be played to a ship.

 

So it doesn't allow swm to change into variable plasmas... sorry. However you can use c1 sysop to duplicate its usage, it only states a maximm of 1 may be played TO a ship, not ON a ship. You could also use r/e2 transport shuttles to move the refit. 



__________________
I don't want much, just to be complete
Back to Top View Tufor's Profile Search for other posts by Tufor
 
Geko
IRC
IRC


Joined: 12 December 2003
Location: United States
Posts: 257
Posted: 11 August 2004 at 6:10am | IP Logged Quote Geko

There are also E6 Sabot Sequencer, E8 Fuser

E6 Degeneration Device 

-Shield damage caused by this unit's plasma degenerators require 2 repair points to repair and may not be regenerated  -Exclusive Leopan technology



__________________
Andrew Smith
Back to Top View Geko's Profile Search for other posts by Geko
 
MogwaiSC
IRC
IRC


Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 11 August 2004 at 5:04pm | IP Logged Quote MogwaiSC

"So it doesn't allow swm to change into variable plasmas... sorry."

That's okay… I'd use them in my Corporate deck anyway… :-) Be nice to
put one on an S8 Corporate Dreadnought, or an S9 Corporate
Battleship... :-)
Back to Top View MogwaiSC's Profile Search for other posts by MogwaiSC
 
Eaglepreacher
IRC
IRC


Joined: 21 December 2003
Location: United States
Posts: 573
Posted: 13 August 2004 at 6:43pm | IP Logged Quote Eaglepreacher

When using any of the specialmounts remember that most weapons are exclusive, which means empire decks only.  So that base would need to be in a corporate deck to have variable plasmas. Also the fusers and degeneration device, will they work? The fusers double Bi tritium boomerangs, so wouldnt you first have to make the weapon mounts into boomerangs? Or the degen device makes the PLASMA DEGENERATORS doubled, so dont you first have to make the mounts the proper weapons?

Back to Top View Eaglepreacher's Profile Search for other posts by Eaglepreacher
 
Tufor
Devoted
Devoted


Joined: 04 July 2004
Location: Netherlands
Posts: 57
Posted: 14 August 2004 at 12:58pm | IP Logged Quote Tufor

I agree with eaglepreacher, you need to make the swm a specific weapon by playing a specific weapon refit on the ship with swm. That is how it was written in primary rules also (don't know the exact wording).

__________________
I don't want much, just to be complete
Back to Top View Tufor's Profile Search for other posts by Tufor
 
MogwaiSC
IRC
IRC


Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 15 August 2004 at 12:52am | IP Logged Quote MogwaiSC

That makes sense. I was also rereading the minor empires section of the
2.0 rulebook, particularly Vektreans, and I realized that this kind of
strategy would work particularly well for them, as they can use foreign
technology freely, and can use exclusive foreign technology with the
proper cards as well.

I'm working on putting together the cards to build a Vektrean deck...
someday I'll get there... :-)
Back to Top View MogwaiSC's Profile Search for other posts by MogwaiSC
 
Geko
IRC
IRC


Joined: 12 December 2003
Location: United States
Posts: 257
Posted: 16 August 2004 at 6:38am | IP Logged Quote Geko

Exclusive does not mean Empire Deck Only.

An exclusive technology card may be used on a Vektrean (and Bolaar) ship if that ship possesses a card that would normally provide the ability to use a foreign technology card. (p.36)

The specialized weapons mounts automatically become whatever heavy weapon is necessary for the Equipment Card. That is their special ability. (see pg. 27)



__________________
Andrew Smith
Back to Top View Geko's Profile Search for other posts by Geko
 
MogwaiSC
IRC
IRC


Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 19 August 2004 at 1:23am | IP Logged Quote MogwaiSC

"The specialized weapons mounts automatically become whatever heavy
weapon is necessary for the Equipment Card. That is their special ability.
(see pg. 27)"

Thanks for the confirmation Geko, that was my interpretation as well. I
guess I should have just stated that to begin with.
Back to Top View MogwaiSC's Profile Search for other posts by MogwaiSC
 
vuros
Acolyte
Acolyte


Joined: 03 August 2006
Posts: 17
Posted: 11 August 2006 at 7:18am | IP Logged Quote vuros

i thought sabo sequenser didn't add a weapon but modified the sabos already on the ship
Back to Top View vuros's Profile Search for other posts by vuros
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 11 August 2006 at 11:13am | IP Logged Quote Gekonauak

That is correct. The Sabot Sequencer allows the Sabots to do two damage each.

But what we are saying is that, if you put the equpiment card on a Vektrean ship, then the SWM on the Vektrean become Sabots (and would do two damage each).
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
vuros
Acolyte
Acolyte


Joined: 03 August 2006
Posts: 17
Posted: 11 August 2006 at 1:10pm | IP Logged Quote vuros

thought the SWM becam a weapon that you dded not an eqipment that modified one IMO to make SWMs sabos you'd have to add a sabo for the sabo sequencer to function
Back to Top View vuros's Profile Search for other posts by vuros
 
ericbsmith
IRC
IRC


Joined: 12 October 2004
Location: United States
Posts: 321
Posted: 11 August 2006 at 1:35pm | IP Logged Quote ericbsmith

SWM in the rule book states "When a specific heavy weapon modifying equipment card is applied to a ship..."

The Sabot Seq is a heavy weapon modifying equipment card, so it should modify SWMs too. Otherwise the special rules for SWMs would have been next to useless before Advanced Tech came out (after Universe!), since the only specific Heavy Weapon refit card before then was the Tram Refit (which would do nothing but add the extra heavy weapon point to a ship with SWM, since they have no special rules). OTOH, there were several heavy weapon modifying equipment cards available before then (Fusers, Sabots Seq, Energy Flux, etc.).


Edited by ericbsmith on 11 August 2006 at 1:58pm


__________________
Eric B. Smith
GE Card Museum

Back to Top View ericbsmith's Profile Search for other posts by ericbsmith Visit ericbsmith's Homepage
 
Galactus
IRC
IRC

Site Administrator

Joined: 25 April 2004
Location: United States
Posts: 181
Posted: 29 April 2007 at 5:28pm | IP Logged Quote Galactus

Same thing goes for a Hyperspace detonator I presume? The possibilities
are endless.....

Also...since bases don't have limits to the number of refits you can add...I
suppose you could slap say....3 E6 Heavy Weapon Refits on a B9 Custom
Planetary Shield and then play a Hyperspace Detonator refit to that for....96
points of damage??? HAHAHAHAHAHAHAHAHAH
Back to Top View Galactus's Profile Search for other posts by Galactus Visit Galactus's Homepage
 
ericbsmith
IRC
IRC


Joined: 12 October 2004
Location: United States
Posts: 321
Posted: 29 April 2007 at 9:40pm | IP Logged Quote ericbsmith

Yes, works with the Hyperspace Detonators too, although you'd need some way of using Exclusive Tech with the Base (which would require at least two more cards). Far more effective to use the Hyperspace Detonators on a Bolaar ship - which generally have lots of phasers and can already use Foreign Tech, meaning you need just one more card to allow them to use Exclusive Tech. A Hyperspace Detonator on a Bolaar Battleship or Flagship results in a 45-48 damage. Using an E9 Future Ship to allow the use of exclusive tech on those ships doubles that damage.

Edited by ericbsmith on 30 April 2007 at 2:01pm


__________________
Eric B. Smith
GE Card Museum

Back to Top View ericbsmith's Profile Search for other posts by ericbsmith Visit ericbsmith's Homepage
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 30 April 2007 at 1:01pm | IP Logged Quote Gekonauak

A classic all your eggs in one basket.

Totally devistating though.
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.6406 seconds.