| Author |  | 
      
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          
           | Posted: 03 February 2010 at 3:24pm | IP Logged |   |  
           | 
 |  Are there any cards that specifically use Elder Disciple? I know you can use it with stuff that doesn't specify a discipline, but what specifies it? | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          I don't think so.
           | Posted: 03 February 2010 at 3:29pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          O_o'  were they ever planning on adding any?
           | Posted: 03 February 2010 at 4:49pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          no, we were pretty much writing off the Psy races.
           | Posted: 04 February 2010 at 8:41am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          We were planning Ancients and Cyber cards.
           | Posted: 04 February 2010 at 8:44am | IP Logged |   |  
           | 
 |  
 Ancients expanding the N card category as well as more Installations and Conjectural class cards.
 
 Cyber cards focusing on Cybermages and Cyber class cards.
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          hunh.  "Elder" discipline could've fit okay with aNcients. :)
           | Posted: 04 February 2010 at 8:55am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          Yes, it could have. But, the two major designers of the game had already decided that the Psy races were not worth saving.
           | Posted: 04 February 2010 at 9:05am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          
           | Posted: 04 February 2010 at 7:58pm | IP Logged |   |  
           | 
 |  I don't like the psy races either. The idea behind Field cards is cool though. | 
       
        | Back to Top |     | 
       
       
        |  | 
        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
 | 
          
           | Posted: 04 February 2010 at 11:00pm | IP Logged |   |  
           | 
 |  
| marhawkman wrote: 
 
    
    | 
      
       | I don't like the psy races either. 
 The idea behind Field cards is cool though. |  |  |  
 I've gotten a lot of mileage lately out of a C5 Psybermage and an F1
 Electro-field card.  An A5 or R/A7 Automaton on the psybermage lets
 him use all abilities on the field, and even if an opponent gets a
 stronger cybermage into play, you just use the field to disengage that
 other cybermage.  Just ask Galactus, I messed him up pretty good with a
 C5 and an R/A7 Automaton on a Galactic Trade World with an F1
 electro-field a while ago.  The 14 pts of Psy damage a turn in addition
 to the mage ability was sweet!  I actually not only won the game, but
 pretty handily too. :grin:
 
 Psy as an empire blows goats.  Psys individually added into decks in
 other ways can be devastating.
 
 Edited by MogwaiSC on 04 February 2010 at 11:02pm
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          Hehe... i need to start posting the decks I've done.  i put that in one of them.  except for automaton... good idea.
           | Posted: 05 February 2010 at 11:59am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          BTW I was looking through a lot I got off Ebay and found a generic Psy (P7, don't remember name) who does specify Elder disciple. :P
           | Posted: 16 March 2010 at 8:18am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | Gekonauak IRC
 
  
 
 Joined: 10 May 2006
 Posts: 1595
 | 
          Hmmm... yep, P7 Endri K'tal
           | Posted: 16 March 2010 at 9:09am | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          Seems to be the only one though.  kinda odd that it uses repair points to activate the discipline.
           | Posted: 16 March 2010 at 12:53pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
 | 
          I recently came into possession of a number of Tony's T/F2 and T/F5
           | Posted: 16 March 2010 at 7:37pm | IP Logged |   |  
           | 
 |  fields.  Very handy!
 
 I don't remember which one produces all the repair, but I teamed one up
 with a B8 Manufacturing Plant and then put the E8 cyber robot or whatever
 it is with the manufacturing plant to allow use of the field for the plant.
 Then put it all on a military reservation or a Patrice or something it it
 comes in very handy... :D
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          
           | Posted: 17 March 2010 at 8:05am | IP Logged |   |  
           | 
 |  Yum, 5 card combo. :)  Hehe.... but yeah the T/F cards are really neat for "splashing" fields in a different type of deck.  Especially sicee there's a dragon that requires them. | 
       
        | Back to Top |     | 
       
       
        |  | 
        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
 | 
          Chakan has a psy ability and it's labeled as "Any Discipline".  On
           | Posted: 18 October 2010 at 8:23pm | IP Logged |   |  
           | 
 |  several occasions in the past few years I've managed to get him, his
 hat, and an F8 Field of Wilding into play...  makes people want to
 VOMIT.  :D
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          that does sound amazingly painful. :)
           | Posted: 20 October 2010 at 2:47pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
 | 
          Sorry, made a mistake... it was an F8 Chaos Field. :o
           | Posted: 21 October 2010 at 10:55pm | IP Logged |   |  
           | 
 |  
 The F6 Techno-field is also pretty nasty...  But the one that really
 takes the cake is the F6 Research Field; THAT'S the one you want to
 have in play when you're Dragons.
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          Is it the one that heals dragons?
           | Posted: 25 October 2010 at 12:18pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  | 
        | MogwaiSC IRC
 
  
 
 Joined: 20 January 2004
 Location: United States
 Posts: 903
 | 
          It doesn't heal dragons, but it allows you to manipulate research.
           | Posted: 25 October 2010 at 12:54pm | IP Logged |   |  
           | 
 |  
 4 - Altered State: Remove all research points applied to any card.
 
 6 - Research Coalescence: Doubles the fleet's generated research
 points (including economy used as research) during the next
 allocation phase.
 
 8 - Quick Study: Immediately generate and apply 4 research
 points.
 
 10 - Prevent all research point generation by all players.  Discard
 after using this function.
 
 Since monsters are a natural complement to Dragons, this would
 be very useful in protecting monsters.
 
 One of my favorite things to do is put an A5 Genetic Mutation on
 an M4 Spacetacean so it can only be affected by crew generated
 research, and your fleet is now immune to luck cards.  If you had
 one of these fields in play to top it off, your opponent would be
 hard pressed to get rid of that M4.
 
 This would also be particularly effective with a Research Developer
 and one of the A cards that adds a Psy function.
 
 Edited by MogwaiSC on 25 October 2010 at 12:55pm
 | 
       
        | Back to Top |     | 
       
       
        |  | 
        | marhawkman IRC
 
  
 
 Joined: 20 January 2010
 Posts: 250
 | 
          Ah! It heals monsters of applied research.  I was close. :p
           | Posted: 25 October 2010 at 12:56pm | IP Logged |   |  
           | 
 |  | 
       
        | Back to Top |     | 
       
       
        |  |